Jump to content



Toggle shoutbox Shoutbox Open the Shoutbox in a popup

@  Oblivion Knight : (26 February 2024 - 11:30 AM) Whoa I can edit a typo. The technology.
@  Oblivion Knight : (26 February 2024 - 11:29 AM) Obligatory message.
@  Elwood : (02 January 2024 - 04:19 AM) Happy New Year!!!
@  Aaron : (13 February 2023 - 09:19 PM) I'm still out here alive. If you remember me, I hope you're doing well!
@  Aaron : (13 February 2023 - 09:09 PM) 2023 and this place is still up huhh
@  Elwood : (05 January 2023 - 07:58 AM) Ah a Christmas greeting from Wolfie! Even if I saw it way late Merry Christmas and Happy New Year to everybody!
@  Cero : (31 December 2022 - 09:27 PM) Man that bot went crazy
@  Whitewolf8 : (24 December 2022 - 10:02 AM) I return once more on the eve of Christmas to haunt you all again!... Mainly Elwood. Hello!
@  Elwood : (25 November 2022 - 04:58 AM) A bot! Ah the nostalgia!
@  Elwood : (02 November 2022 - 02:30 PM) Yo ho ho ho! Thar be the white wolf!
@  Whitewolf8 : (24 October 2022 - 12:29 AM) Well, blimey it's been a while. Hoy there! If anyone's still alive here anyway.
@  Valke : (21 April 2022 - 12:12 PM) im taking the 2nd shout of 2022 😂
@  Elwood : (03 March 2022 - 10:12 PM) Mwuhahaha! The first shout of 2022 is mine!
@  Fire Blazer : (12 November 2021 - 05:22 PM) *also stretches arms a little*
@  xcrash1998 : (07 November 2021 - 08:42 PM) "streches arms"
@  Ezra : (07 May 2021 - 05:20 AM) Maybe I'll pop on the discord soon
@  Fire Blazer : (01 April 2021 - 08:08 PM) Aaaaaaand done~ :P
@  xcrash1998 : (29 March 2021 - 08:52 AM) I guess we are one more post away from counting to 2500
@  Fire Blazer : (10 March 2021 - 11:39 PM) but I have bad memory and can't remember ;(
@  Elwood : (15 February 2021 - 10:23 AM) I'd like to but I've told you about my issues with discord before.

Photo

Event Assembler Help


  • Please log in to reply
78 replies to this topic

#41 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 22 April 2012 - 10:02 PM

1) download the latest version of the EA again unless you've done so in the past 1 week already. just to be safe. be sure to transfer any files you need from the old version, if any

2) this stuff is wrong

QUOTE
Bad:
UNIT Jasmine Brigand 0x00 Level(5,Enemy,False) [04,02] [04,02] [IronAxe]

[NOAI]
UNIT Paul Warrior 0x00 Level(5,Enemy,False) [05,02] [05,02] [IronAxe]

[NOAI]
UNIT


Good:
UNIT Lyn_t 0x11 0x00 Level(5,Ally,False) [04,05] [04,05]

[IronSword,DoorKey] [NOAI]
UNIT


you can't add random line breaks like that. it screws things up.

It should be:

QUOTE
Bad:
UNIT Jasmine Brigand 0x00 Level(5,Enemy,False) [04,02] [04,02] [IronAxe] [NOAI]
UNIT Paul Warrior 0x00 Level(5,Enemy,False) [05,02] [05,02] [IronAxe] [NOAI]
UNIT


Good:
UNIT Lyn_t 0x11 0x00 Level(5,Ally,False) [04,05] [04,05] [IronSword,DoorKey] [NOAI]
UNIT


The TEX1 code should read as follows:

TEX1 0x800

if you're using that value

the reason why TEX1 0800 read the value at 0x320 is because one is decimal and one is hex. 800 = 320 in hex, which is why doing TEX1 800 reads as TEX1 0x320. XP

Do the stuff I said and get back to me

Bblazer2.png

Signature thanks to Shu.


#42 _Berserker_

_Berserker_

    Member

  • Members
  • PipPipPipPip
  • 50 posts

Posted 22 April 2012 - 10:05 PM

First there is no Break Between the Lines. I learned that mistake long ago lol. It just posts the Code like that for some reason. Next, Il try and load it as 0x800 but it didnt work last time. Right now the correct text is loading. Here Il edit this with a photo.

http://s1060.photobu...=Untitled-4.png

#43 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 22 April 2012 - 10:09 PM

So far none of your photos have worked, may I suggest using dropbox to quickly load photos?

Furthermore use the [ CODE ] tag and copy/paste and you shouldn't have that random line break error anymore... oh yeah and maximize the width of your notepad editor or whatever. Oh, and Notepad++ is a great substitute program for Notepad in general--for one, it tells you which line your editing, and the EA tells you which line has an error (usually), so it's great for pinpointing mistakes quickly. XP

EDIT: Looking at the picture (which finally worked) the text works... so uh, is there a problem now or what? O_o

Bblazer2.png

Signature thanks to Shu.


#44 _Berserker_

_Berserker_

    Member

  • Members
  • PipPipPipPip
  • 50 posts

Posted 22 April 2012 - 10:12 PM

Yea the Problem is after I edit the 0800 index, the game crashes and screeches.
Thanks for the tips

#45 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 22 April 2012 - 10:14 PM

Just to reiterate: try another text slot. I think that one specifically might be giving a little bit of trouble due to some unknown reason that I don't think is worth figuring out. I doubt it's the EA at fault here, especially when it's -after- you edit the text with FEditor that the problem arises, so there you go...

Bblazer2.png

Signature thanks to Shu.


#46 _Berserker_

_Berserker_

    Member

  • Members
  • PipPipPipPip
  • 50 posts

Posted 22 April 2012 - 10:23 PM

CODE
[OpenMidLeft][LoadFace][0x7E][0x01]
[OpenMidRight][LoadFace][0x7F][0x01]
[OpenMidRight]
Hi Jasmine.[.][A]
[OpenMidLeft]
Hey Paul.[.][A][X]


Thats what i put into the 0814 text file instead and yeah i remebered to change the 0x0800 to 0x0814

#47 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 22 April 2012 - 10:25 PM

try putting this instead:

CODE
[OpenMidLeft][LoadFace][0x30][0x01]
Testing[A][X]


at 0x814

make sure the events are repointed as well so that it actually loads text slot 0x814

then reload your ROM (ctrl+F1), restart chapter, and try again

gimme results after

Bblazer2.png

Signature thanks to Shu.


#48 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 22 April 2012 - 10:29 PM

I have no idea, and this is really tiring. I blame Arch.

Try opening your ROM with FEditor and then saving it. Then try again.

Bblazer2.png

Signature thanks to Shu.


#49 Golden Warrior

Golden Warrior

    Good as Gold!

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 1,159 posts
  • Gender:Male
  • Location:Bolivia
  • Interests:Video games, reading, writing, and other such creative things.

Posted 22 April 2012 - 10:37 PM

I myself can be of no more assistance. I don't know what the heck happened as I have never encountered this problem.

My last theory is exactly Blazers. It's Arch's fault...

Got Pokemon X/Y or OR/AS? Battle me! Or trade with me... Trading is cool too.
3DS FC: 5300-9087-1138 (PM me if you add me so I know to add you back.)

 

Have Smash Bros for Wii U? Battle me there too! 

Nintendo Network ID: GoldenWarriorX (No need to notify me in this case, it will.)


#50 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 22 April 2012 - 11:00 PM

rofl, I was kidding XD

Bblazer2.png

Signature thanks to Shu.


#51 Golden Warrior

Golden Warrior

    Good as Gold!

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 1,159 posts
  • Gender:Male
  • Location:Bolivia
  • Interests:Video games, reading, writing, and other such creative things.

Posted 22 April 2012 - 11:09 PM

QUOTE (Blazer @ Apr 22 2012, 07:00 PM)
rofl, I was kidding XD


Well, I looked at the video again. At first I was serious. But now I see he didn't actually do anything wrong, EA just flipped out on him. Whatever...

Got Pokemon X/Y or OR/AS? Battle me! Or trade with me... Trading is cool too.
3DS FC: 5300-9087-1138 (PM me if you add me so I know to add you back.)

 

Have Smash Bros for Wii U? Battle me there too! 

Nintendo Network ID: GoldenWarriorX (No need to notify me in this case, it will.)


#52 _Berserker_

_Berserker_

    Member

  • Members
  • PipPipPipPip
  • 50 posts

Posted 23 April 2012 - 01:03 AM

Okay guys I did it. I can now edit it properly. All you have to do to fix the error is after saving your rom in FEditor is exit out and reopen it, save it again, close it, then re-assemble the events and your good to go. I think its prolly just a bug somewhere.

Now I need to learn how to do tile changes and how to make good maps.

#53 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 23 April 2012 - 02:54 AM

I can't help you too much with either, since I usually don't make my own maps (lack of creativity) and I do tile changes in a very... not good way. I typically just kind of wing the whole process, so yeah. >_<

at least you've somehow gotten it fixed. I -never- have that problem so hopefully you won't anymore...

Bblazer2.png

Signature thanks to Shu.


#54 _Berserker_

_Berserker_

    Member

  • Members
  • PipPipPipPip
  • 50 posts

Posted 23 April 2012 - 03:15 AM

Yea it was annoying as hell. It doesn't happen anymore and I make lots of backups incase it does. Do you know anyone able to help me with maps and or sprites etc?

#55 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 23 April 2012 - 03:19 AM

Sadly, no, I can only try to help you with hacking, graphics aren't my thing dry.gif

Bblazer2.png

Signature thanks to Shu.


#56 _Berserker_

_Berserker_

    Member

  • Members
  • PipPipPipPip
  • 50 posts

Posted 23 April 2012 - 09:10 AM

Ah well. I tried to make one but it was bad lol...
So I ended up changing colors and switching body parts around.
I ended up with this Derek. I cant get his picture to upload into FEditor though. nothing happens when I click load from file and then chose it.

http://s1060.photobu...=SpriteDone.jpg

#57 Golden Warrior

Golden Warrior

    Good as Gold!

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 1,159 posts
  • Gender:Male
  • Location:Bolivia
  • Interests:Video games, reading, writing, and other such creative things.

Posted 23 April 2012 - 10:45 AM

There are a few things here:

1. Is the mug image 16 colors?

2. The image has to be 128x112

Without these two things, FEditor will not accept your image and do exact;y what it did. Looking at the image you uploaded... It's way too big.

I hope that helps!

Got Pokemon X/Y or OR/AS? Battle me! Or trade with me... Trading is cool too.
3DS FC: 5300-9087-1138 (PM me if you add me so I know to add you back.)

 

Have Smash Bros for Wii U? Battle me there too! 

Nintendo Network ID: GoldenWarriorX (No need to notify me in this case, it will.)


#58 _Berserker_

_Berserker_

    Member

  • Members
  • PipPipPipPip
  • 50 posts

Posted 23 April 2012 - 03:09 PM

Well I did requantize the color to 16 and when I shrunk the image downi made it 128 by 112. Do you mean te file size is too big? Idk why that is. Is the picture supposed to be a 24 bitmap or Png.

Edit: Okay so I have been working on my prologue for a while. Made a new map and changed stuff around. The problem right now is I cant get it to go to the next chapter. I tried DefeatBoss/DefeatAll/Seize commands.

CODE
#define DISABLE_TUTORIALS
#include EAstdlib.event
#include Definitions.txt
#define Durban 0xCD
EventPointerTable(0x06,Pointers)

ORG 0xD80000
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN BallistaData BallistaData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event

Bad:
UNIT Durban Berserker 0x00 Level(10,Ally,False)[00,15][04,15][SteelAxe,Elixir][NOAI]
UNIT Bandit Brigand 0x00 Level(2,Ally,False)[03,14] [03,14][IronAxe,Vulnerary][0x00,0x06,0x02,0x00]
UNIT

Good:
UNIT Lyn_t 0x11 0x00 Level(5,Enemy,False) [05,05] [05,5] [IronSword,DoorKey] [0x00,0x06,0x02,0x00]
UNIT Alvan Brigand 0x00 Level(5,Enemy,False) [14,13] [14,13] [Vulnerary,Speedwings] [0x00,0x06,0x02,0x00]
UNIT

Turn_events:
//Turn 0x00 Opening_event [01,00] 0x0 0x00
TurnEventPlayer(0x00,Opening_event,1)
TurnEventEnemy(0x00,Turn2,1)
TURN

Character_events:
CHAR (0x05) (DurbanLyn) (Durban) (Lyn_t) ($00000000)
CHAR (0x06) (DurbanLyn) (Lyn_t) (Durban) ($00000000)
CHAR

Location_events:
Chest(Vulnerary,11,4)
Door(16,1)
House(0x07,House1,4,4)
Armory(ArmoryData,15,1)
//Vendor(ArmoryData,3,4)>> Same thing but with girl
LOCA

Misc_events:
CauseGameOverIfLordDies
Seize(0x08,6,10)
Seize(0x09,5,10)
AFEV

Opening_event:
MUS1 MessengerfromtheDarkness
BACG OutsideAbandonedFortress
TEX1 0x0815
REMA
LOU1 Bad
LOU1 Good
OOBB
ENUN
ENDA

Turn2:
MUS1 DarknessComes
CAM1 Lyn_t // or the coordinate of the camera to move to
TEX1 0x0816
REMA
ENDA

DurbanLyn:
FADI 10
BACG OutsideAbandonedFortressSunset
TEX1 0x0817
REMA
CUSI Lyn_t $00
CUSI Alvan $00
CUSI Bandit $A7
//CUSI-change alliance
//$A7-ENENMY
//$57-NPC
//$00-ALLY
ENDA

House1:
FADI 10
BACG Housewithfireplace
FADU 10
TEX1 0x0811
REMA
ENDA

ArmoryData:
//SHLI >> SELL LIST
SHLI IronSword IronAxe IronSpear
SHLI IronSword IronAxe IronSpear

Ending_event:
MNCH 0x01
ENDA

BallistaData:
BLST
ALIGN 4

MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: DA0000


Suggestions are welcome.

#59 Golden Warrior

Golden Warrior

    Good as Gold!

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 1,159 posts
  • Gender:Male
  • Location:Bolivia
  • Interests:Video games, reading, writing, and other such creative things.

Posted 23 April 2012 - 07:59 PM

QUOTE (_Berserker_ @ Apr 23 2012, 11:09 AM)
Well I did requantize the color to 16 and when I shrunk the image downi made it 128 by 112. Do you mean te file size is too big? Idk why that is. Is the picture supposed to be a 24 bitmap or Png.

Edit: Okay so I have been working on my prologue for a while. Made a new map and changed stuff around. The problem right now is I cant get it to go to the next chapter. I tried DefeatBoss/DefeatAll/Seize commands.


1. The image isn't too large in file size as far as I know. It's actually just the order the game uses.

2. Use the AFEV code. It's much more flexible.

Example code: AFEV 0x2B Ending_event 0x3A

This is a code I used to make the chapter end after Nergal's death quote.

0x2B is just the event number, make that whatever you want as long as it isn't used anywhere else in the Event file. The 0x3A is the death quote code. How do you find/edit it?

Go into the death quote editor in Nightmare find the code in there, most of the time it's 0x02, but you may want to edit that to say... 3A like I did. You can edit it to any hex number that you want as long as you make sure it's not used by anyone else in the chapter. Then you are done!

Did you understand all that?

Got Pokemon X/Y or OR/AS? Battle me! Or trade with me... Trading is cool too.
3DS FC: 5300-9087-1138 (PM me if you add me so I know to add you back.)

 

Have Smash Bros for Wii U? Battle me there too! 

Nintendo Network ID: GoldenWarriorX (No need to notify me in this case, it will.)


#60 _Berserker_

_Berserker_

    Member

  • Members
  • PipPipPipPip
  • 50 posts

Posted 23 April 2012 - 08:13 PM

Okay so no Death quote came up and the chapter didnt end. weird.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users