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36 replies to this topic

#1 Sea Lion

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Posted 19 April 2011 - 03:49 PM

So here are the sprites that I've made that I'm actually slightly happy with how they came out. I have this over on TEB but I figured I might as well show it to as many people as I could to get the most critique.

These are basically all splices expect for the Indian guy and then the last guys hat (which still looks off but better than the original).

user posted image my personal mug

user posted image for a hack if I ever teach myself how to event edit.

user posted image Renault after he's gone insane.

user posted image Renault before he's gone insane.

user posted image The Indian guy (also for the hack)

user posted image This one started as a younger Kishuna, but it kinda transformed...

user posted image again, for the hack.

user posted image This is just a kid.

user posted image This might be in my hack.

#2 Sea Lion

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Posted 23 April 2011 - 08:10 PM

The lack of responses is disappointing, but that's not stopping me!... Actually I haven't been working on portraits lately, I've been doing... THESE!

user posted image


A skeleton mage.

#3 Seraphinox

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Posted 23 April 2011 - 08:16 PM

Haha, I love the smoke from the pistol on the edited rogue one

is that skeletal magic? Woulda made Fe:8 a lot tougher...

I think the border on some of your mugs is slightly off, especially on the left hand side, starting on the one that has Garrets head
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#4 V'ren

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Posted 23 April 2011 - 08:57 PM

Damn, I like your sprite sheets. Much better than I could make, and that's a fact.
Your original kid is pretty cool, though I can see lots of pillow shading in their.

Though, I shouldn't be talking, I pillow shade like crazy.

If you train your already good sense of proportion and get a better sense of shading and coloring... ...you really have great odds of being the next great customer around this forums and even FEND, congrats. :3

 


#5 Sea Lion

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Posted 23 April 2011 - 10:35 PM

V'ren: Yeah for some reason I couldn't figure out how to shade the kid well. That's why I just re-spliced him.

Seraphinox: Huh, yeah that's weird I'll go in and try and fix that later, kinda surprised I missed that...

Edit: Mkay, so I have the normal battle scene for the gunner working, but I was wondering, is it possible to have a normal ranged attack (the gun) and a magic ranged attack?

#6 Sea Lion

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Posted 03 May 2011 - 06:49 PM

Okay, so I updated the gunner and made three maps. The third map has a bit of tile spam I know, but it's still the first draft of it. The mountains of the first one are a bit off and the paths of the second one are a bit off. I'm going to fix most of that sometime soon.

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#7 Masterplan201

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Posted 08 May 2011 - 05:21 PM

I think you have to work on your sprites, but the maps are good.

I really like the first map (even if you have to fix the mountans a little tongue.gif ) but the best thing is the gunner animation, I really like the smoke from the pistole.

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#8 Sea Lion

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Posted 30 May 2011 - 10:09 PM

So, I've been doing mostly hacking lately, but I needed a custom sprite for one of my characters (the kid in my first post). So here's his standing frame, which one do you guys like more/is better/how do I make it better?

user posted image

That's a stick in his hand by the way.

#9 Fitz24

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Posted 30 May 2011 - 10:16 PM

1st frame is better. Looks more natural. Why is he holding a stick?
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#10 Axel

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Posted 30 May 2011 - 10:22 PM

QUOTE (Fitz24 @ May 30 2011, 05:16 PM)
1st frame is better. Looks more natural. Why is he holding a stick?

My guess is that cause he's just a random kid, he doesn't have a sword..so he uses a stick as a weapon.
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#11 Sea Lion

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Posted 30 May 2011 - 10:40 PM

^ Yeah that's pretty much it. In my game I'm having people come from multiple different worlds and this kid comes from ours.

So yeah, I guess I'll get on those frames then.

#12 SmashedFish

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Posted 31 May 2011 - 12:02 PM

Personally, I liked the second. Try throwing it in the crit animation or something.

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#13 Sea Lion

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Posted 31 May 2011 - 06:42 PM

Yeah, since it was already a finished frame I'm going to have him raise his stick to his shoulder then run and hit the enemy in his normal attack. Won't be too hard.

#14 SmashedFish

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Posted 31 May 2011 - 08:49 PM

Laziness Convenience for the win!

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#15 Sea Lion

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Posted 01 June 2011 - 01:02 AM

Haha, yeah that's exactly it.

In other news, probably not gonna have this sheet (or anything else for that matter) done till my school gets out cause I've been getting tons of projects and then I have finals in like two weeks.

#16 SmashedFish

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Posted 01 June 2011 - 11:41 AM

Stupid finals D:

I feel your pain, bro. Can't wait to see the sheet when it's done!

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#17 Sea Lion

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Posted 04 June 2011 - 01:43 PM

Procrastination for the win!

Bam!
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(new summer project: animating this and making a second form)


#18 SmashedFish

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Posted 04 June 2011 - 03:05 PM

That's...

beautiful.

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#19 GrandScythe2

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Posted 04 June 2011 - 03:48 PM

Looking pretty good, can't wait to see it animated.
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#20 Sea Lion

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Posted 04 June 2011 - 04:00 PM

The elephant wasn't acutally all that hard to make. I just recolored then widened the bottom half of the centaur from FE8. And somehow the head just kinda materialized cause I got really freaking lucky.

Now animating it... that's gonna take like forever....

Edit: wow, not taking as long as I feared. I've gotten through all the easy stuff already. All that's left is the elephant hitting and then turning around and coming back to the tamer...
user posted image

Edit: I am so good. I made this entire sheet in a single day! granted it isn't perfect, I could definatley add in some walking frames and then make some more legit turning frames (I stole them right from the great knight) but it's still pretty sweet.
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