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@  Fire Blazer : (28 May 2018 - 06:36 AM) and yup, Yuri and Rita are super OP, but I at least tried to be more creative with them than the average person, haha. (e.g. not just doing shining fang or violent pain/tidal wave spam all the time)
@  Fire Blazer : (28 May 2018 - 06:35 AM) yeah, can't fault you for the Symphonia bias, I might not have gotten to ever play co-op Tales of (QQ, lowkey one of my goals in life...), but ToS was my first Tales of game and got me into the series, so yeah
@  kirant : (27 May 2018 - 08:58 PM) I certainly found Vesperia's gameplay to be one of the biggest appeals (even if I broke the game halfway through by doing something as innocuous as "played as Rita". I swear the entire game became one long string of machine gun fireballs).

I'm personally still a larger fan of Symphonia, but that's probably an age bias for me. I grew up with Symphonia and spent years with friends playing a 4 player campaign. The only thing it was missing was the ability to move your characters in the 3rd dimension (instead sticking you as a player on the 2 dimensions while allowing allies and enemies to go full 3D).
@  Fire Blazer : (27 May 2018 - 08:17 PM) I also DID enjoy Vesperia's combat system, though I can kind of understand why one wouldn't, but like, the rest of it was definitely key to making it one of my all-time favorite games
@  Fire Blazer : (27 May 2018 - 08:16 PM) I also really like Vesperia's artstyle, I looked at it again recently and I still think it looks pretty solid for a game that's like, 10 or so years old
@  acceptance : (25 May 2018 - 06:05 AM) See I've never even played Vesperia on account of it's 360 exclusivity in America. But from screenshots and such I've seen, it's super pretty.
@  Elwood : (25 May 2018 - 05:56 AM) I really really didn't like Vesperia's combat system but it's still one of my favorite games. That game's visuals, characters and story are phenomenal.
@  acceptance : (25 May 2018 - 05:33 AM) I think something similar to Vesperia's art sytle would be great. That game is just super pleasant to look at.
@  Fire Blazer : (25 May 2018 - 01:41 AM) and yeah, it's about time they do a new engine, I'm assuming that's why it's been more than 1 year since the last Tales of game (and why it feels so long), lol. hopefully it's good. I'd kinda like for them to go back to colorful games and maybe either get a good art style going assuming they can't just make it outright look good (I'm not a fan of going for more realistic graphics only for the textures to be like, low-res...)
@  Fire Blazer : (25 May 2018 - 01:40 AM) been hearing Berseria is a better game, even though what I saw of it didn't really impress me. I do still plan to play it eventually though.

and idr about the opening but Zestiria had a solid song. just kinda catchy lol
@  acceptance : (25 May 2018 - 12:46 AM) Speaking of which, I hear the next one will use a whole new engine. Maybe they'll like; animate the lips, too.
@  acceptance : (24 May 2018 - 10:58 PM) Tales** also. Oopsie poopsies.
@  acceptance : (24 May 2018 - 10:58 PM) Berseria is a better game though, I quite liked it.
@  acceptance : (24 May 2018 - 10:57 PM) I've come to realize that Takes of Zestiria has a super rad opening song, and Berseria's was a steaming pile of doo doo.
@  Fire Blazer : (24 May 2018 - 01:55 AM) lolol

@Rujio yeah, I remember hearing something like that too. It makes enough sense, remaking a game is a bit less work than coming up with an entirely new one, haha.
@  Rujio : (22 May 2018 - 04:15 AM) Apparently FE2 was remade because IS was looking ahead to the Switch, but couldn't start developing for it yet, so they did the simplest/shortest project they could.
@  acceptance : (22 May 2018 - 02:56 AM) Yikes. If that was me acting smart, I think I may be dumber than anyone thought.
@  Fire Blazer : (21 May 2018 - 07:16 PM) @Kirant yeah, in a way it is, but also FE1/3 were kinda already remade already, so in that sense, FE2 makes sense (being the oldest game to not be remade, lol)
@  Fire Blazer : (21 May 2018 - 07:16 PM) tfw Idiot tries to sound smart XP
@  Fire Blazer : (21 May 2018 - 07:16 PM) lol

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How to Assign Dance Animation in Nightmare

FE7 CustomAnimations

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#1 SugoiDude

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Posted 07 January 2018 - 12:25 AM

Using FE7 here.

I'm making Wil in Lyn's story (No tutorial) a bard.

I'm also making him use staves.

Both the playing and the staves work perfectly right now.

I'm finding that, however, when I'm making a custom animation there is no option for dancing / playing in the animations. This means I either stick with the default animation with is just playing no healing, or go with my custom animation, which does healing but not playing.

 

Is there any way I can implement both of the animations into the bard class?

Thanks.



#2 Fire Blazer

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Posted 08 January 2018 - 12:15 AM

hmm, this is a good question, I'm not sure I actually, it might just use the magic animation though? like I remember Anakin in TLP would just use the magic playing animation for when he used his dance-type skill

 

also I think there might be something hardcoded specifically to the bard class so just make sure you're using that I guess (I can't remember the details or anything but it seems like you're using the existing bard class anyway so it's probably not a problem)


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#3 xcrash1998

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Posted 08 January 2018 - 10:44 PM

So I messed around and looked trough the different modules. Well whatever.

However I found a combination which does what you wanted I I understood you correctly.

 

In nightmare module: custom battle animation editor

 

Spoiler

 

I think you can use this to make any class have the ability of the bard/dancer with an animation for the dance and other weapons.



#4 SugoiDude

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Posted 10 January 2018 - 09:13 PM

So I messed around and looked trough the different modules. Well whatever.

However I found a combination which does what you wanted I I understood you correctly.

 

In nightmare module: custom battle animation editor

 

Spoiler

 

I think you can use this to make any class have the ability of the bard/dancer with an animation for the dance and other weapons.

 

Thank you very much!

:D



#5 xcrash1998

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Posted 11 January 2018 - 05:32 PM

No problem.



#6 Fire Blazer

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Posted 13 January 2018 - 04:00 AM

So I messed around and looked trough the different modules. Well whatever.

However I found a combination which does what you wanted I I understood you correctly.

 

In nightmare module: custom battle animation editor

 

Spoiler

 

I think you can use this to make any class have the ability of the bard/dancer with an animation for the dance and other weapons.

 

:o great job figuring that out! not sure I ever even knew that myself, lolol


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