Jump to content



Toggle shoutbox Shoutbox Open the Shoutbox in a popup

@  Idiot : (19 February 2018 - 05:52 PM) *blocks and reports xcrash1998*
@  Elwood : (19 February 2018 - 10:58 AM) HERESY!!! What maniac would do such a thing!?!
@  xcrash1998 : (19 February 2018 - 09:49 AM) I just realised that you can actually minimize the shout box.
@  Fire Blazer : (19 February 2018 - 05:25 AM) and it'd be a time investment just to get familiar with all the latest fancy tech and stuff :(
@  Fire Blazer : (19 February 2018 - 05:25 AM) I kinda want to do some cool updates and stuff but like, there's too much to do and not enough time
@  Fire Blazer : (19 February 2018 - 05:25 AM) and ofc ppl can't even really tell the difference since everything looks the same, lol
@  Fire Blazer : (19 February 2018 - 05:24 AM) I'm a little impressed you remembered which tweet disappeared amidst all my work, haha
@  Fire Blazer : (19 February 2018 - 05:24 AM) LOL
@  Elwood : (19 February 2018 - 03:34 AM) All is well with the world.
@  Elwood : (19 February 2018 - 03:34 AM) Yo Quiero Taco Bell
@  Elwood : (19 February 2018 - 03:33 AM) My "yo querro taco bell" shout is gone. This must be rectified.
@  Fire Blazer : (19 February 2018 - 12:40 AM) ughhh. that was painful. time for some clean-up now that I think I'm done
@  Fire Blazer : (19 February 2018 - 12:36 AM) BUT PLEASE DO A LITTLE TESTING IF YOU CAN, JUST MAKE A POST AND TRY RANDOM STUFF I GUESS
@  Fire Blazer : (19 February 2018 - 12:36 AM) OK I THINK WE'RE BACK UP AND THINGS SHOULD WORK AGAIN
@  Fire Blazer : (17 February 2018 - 01:31 AM) Idk, but hopefully not longer than 2 days, lol. Probably much less
@  xcrash1998 : (16 February 2018 - 02:13 PM) So you found a better host I guess.
For how long do think will the feshrine be down?
@  Fire Blazer : (16 February 2018 - 09:44 AM) main thing is it'll probz just take a bit bcuz of how big the forums database is and stuff
@  Fire Blazer : (16 February 2018 - 09:43 AM) so hopefully this goes relatively smoothly
@  Fire Blazer : (16 February 2018 - 09:43 AM) ported over my other stuff first since it seemed easier and was a good basis for figuring stuff out
@  Fire Blazer : (16 February 2018 - 09:43 AM) will probably do it tonight

Photo

(Solved) Event crashes the Game


  • Please log in to reply
1 reply to this topic

#1 xcrash1998

xcrash1998

    Member

  • Members
  • PipPipPipPip
  • 63 posts
  • Gender:Male
  • Interests:Smash4, Computer Science(Programming),Drawing and Fire Emblem Hacking

Posted 08 September 2017 - 11:32 PM

Hello dear FE community, I another newbie here well actually i created the account months ago but never found something that i could post and also have a quiet far knowledge on different areas in fire emblem hacking, but actually still is not that advanced.

So as you can see i am a little introvert from some point of view but actually still like to socialise with other people, I hope this won't cause any problems here.

 

However enough about me.

 

My problem:

 

So when Heath should move it crashes (sprites transform into those lines where you can still see some of the frames in between) the game then i replaced him and he started to fly of into completely wrong directions and

messing up the tiles of my map (The map is 20*20) and that forever.

 

So game starts to get messy after the first move code for Heath in the opening events

 

//Made by markyjoe1990 of Youtube
//Modified by Nintenlord

#define DISABLE_TUTORIALS
#include EAstdlib.event

EventPointerTable(0x06,Pointers)


ORG 0xD004B0
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event

Bad:
UNIT

Good:
UNIT Heath WyvernKnight 0x00 Level(1, Ally, False)[9,1][9,1] [IronSpear] NoAI
UNIT Ninian Dancer 0x00 Level(1, NPC, False)[8,5][8,5] [Vulnerary] NoAI
UNIT Bartre Warrior 0x00 Level(1, NPC, False)[9,5][9,5] [IronAxe] NoAI
UNIT Empty

LYN:
UNIT Lyn Shaman 0x00 Level(1, Ally, False)[9,11][8,6] [Flux] NoAI
Unit Empty
ENDA

Turn_events:
OpeningTurnEvent(Opening_event)
END_MAIN

Character_events:
END_MAIN

Location_events:
END_MAIN

Misc_events:
CauseGameOverIfLordDies
END_MAIN

Opening_event:
LOMA 0x30[0,0]
LOU1 Good
//CAM1 Heath
CURF Heath
Text(0x12,0100)
MOVE Heath [9,12]
LOU1 LYN
ENUN
MOVE Heath [9,19]
DISA Heath
Text(0x12,0100)
MOVE Ninian [8,4]
MOVE Bartre [8,5]
MORETEXT(0101)
ENUN
MOVE Lyn right
MOVE Bartre [8,6]
STAL 30
MOVE Bartre [8,7]
STAL 30
KILL Bartre
ENDA

Ending_event:
MoveToChapter(0x01)
ENDA

TrapData:
ENDTRAP


MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????

 

And here is some Information about the map

 

 

Maps
Castle Top Floor (cutscene): 0x30
tyleset: 0A009B0C
map-pointer: C9CCF8
change-poin: (none)
offset-s: D00000 (offset-start:)
offset-e: D001E0 (offset-end)

 

-
Castle Second To Top: 0x00
tyleset: 0A009B0C
map-pointer: C9C9D8
change-poin: C9CA00
offset-s: D001E0
offset-e: D00410
-
Bridge: 0x31
tyleset: 1000CB12
map-pointer: C9CD00
change-poin: (none)
offset-s: D00410
offset-e: D004B0

 

---
events
offset-s: D004B0
offset-e: D007..



#2 xcrash1998

xcrash1998

    Member

  • Members
  • PipPipPipPip
  • 63 posts
  • Gender:Male
  • Interests:Smash4, Computer Science(Programming),Drawing and Fire Emblem Hacking

Posted 09 September 2017 - 07:02 PM

Well after looking trough other peoples problems I finally noticed that I was trying to make heath fly trough an unpassable wall which caused that error.

So thanks to all who looked at my problem in hopes to solve it. See you next time.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users