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@  Fire Blazer : (13 November 2017 - 08:55 PM) lol, perhaps
@  kirant : (13 November 2017 - 07:19 PM) I assume nostalgia hits as soon as we get old enough to "fall out" of things.
@  Rujio : (13 November 2017 - 03:57 PM) aren't we supposed to be too young for nostalgia or something?
@  Fire Blazer : (13 November 2017 - 06:08 AM) yet it feels bad since somewhere in my heart I miss all that
@  Fire Blazer : (13 November 2017 - 06:08 AM) and even if i am i dont find myself talking about video games much like the old days. esp. not serious conversations on forums
@  Fire Blazer : (13 November 2017 - 06:08 AM) :( idk man i'm hardly even into FE anymore
@  xcrash1998 : (12 November 2017 - 09:50 PM) hi
@  Rujio : (12 November 2017 - 05:46 PM) I mean I'm actually around pretty frequently. But we never do anything.
@  Idiot : (12 November 2017 - 04:13 PM) Not since the fire nation attacked...
@  Valke : (12 November 2017 - 10:07 AM) hi hello anyone here
@  Idiot : (11 November 2017 - 07:51 AM) Blegh, even
@  Idiot : (10 November 2017 - 05:11 PM) same
@  Fire Blazer : (10 November 2017 - 04:54 AM) meh
@  Fire Blazer : (07 November 2017 - 04:52 AM) yeah, seems fine to me
@  kirant : (04 November 2017 - 07:51 PM) To update the Crunchyroll thing: according to their Twitter page, they've fixed their website.
@  Mercurius : (04 November 2017 - 04:43 PM) if for whatever reason anyone else here hasn't been informed yet, Crunchyroll is currently dangerous to visit due to having been hacked.
@  Fire Blazer : (03 November 2017 - 11:41 PM) and maybe if I have extra budget I can hire Kirant to act as the creative producer on a new AW-like game
@  Fire Blazer : (03 November 2017 - 11:40 PM) anyway, seems we're in agreement with the IS thing, lol. FE is what it is now, we gotta live with that and/or move on I guess, haha. this is why I plan to make my own FE-like game one day
@  Fire Blazer : (03 November 2017 - 11:39 PM) oh, good thing I asked. usually when I hear "mobile" I think it's smartphones and such since that's typically what people are referring to.
@  Idiot : (02 November 2017 - 07:06 PM) Aw man you just triggered nostalgia super hardcore with that lunch comment.

Photo

(Solved) Event crashes the Game


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#1 xcrash1998

xcrash1998

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Posted 08 September 2017 - 11:32 PM

Hello dear FE community, I another newbie here well actually i created the account months ago but never found something that i could post and also have a quiet far knowledge on different areas in fire emblem hacking, but actually still is not that advanced.

So as you can see i am a little introvert from some point of view but actually still like to socialise with other people, I hope this won't cause any problems here.

 

However enough about me.

 

My problem:

 

So when Heath should move it crashes (sprites transform into those lines where you can still see some of the frames in between) the game then i replaced him and he started to fly of into completely wrong directions and

messing up the tiles of my map (The map is 20*20) and that forever.

 

So game starts to get messy after the first move code for Heath in the opening events

 

//Made by markyjoe1990 of Youtube
//Modified by Nintenlord

#define DISABLE_TUTORIALS
#include EAstdlib.event

EventPointerTable(0x06,Pointers)


ORG 0xD004B0
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event

Bad:
UNIT

Good:
UNIT Heath WyvernKnight 0x00 Level(1, Ally, False)[9,1][9,1] [IronSpear] NoAI
UNIT Ninian Dancer 0x00 Level(1, NPC, False)[8,5][8,5] [Vulnerary] NoAI
UNIT Bartre Warrior 0x00 Level(1, NPC, False)[9,5][9,5] [IronAxe] NoAI
UNIT Empty

LYN:
UNIT Lyn Shaman 0x00 Level(1, Ally, False)[9,11][8,6] [Flux] NoAI
Unit Empty
ENDA

Turn_events:
OpeningTurnEvent(Opening_event)
END_MAIN

Character_events:
END_MAIN

Location_events:
END_MAIN

Misc_events:
CauseGameOverIfLordDies
END_MAIN

Opening_event:
LOMA 0x30[0,0]
LOU1 Good
//CAM1 Heath
CURF Heath
Text(0x12,0100)
MOVE Heath [9,12]
LOU1 LYN
ENUN
MOVE Heath [9,19]
DISA Heath
Text(0x12,0100)
MOVE Ninian [8,4]
MOVE Bartre [8,5]
MORETEXT(0101)
ENUN
MOVE Lyn right
MOVE Bartre [8,6]
STAL 30
MOVE Bartre [8,7]
STAL 30
KILL Bartre
ENDA

Ending_event:
MoveToChapter(0x01)
ENDA

TrapData:
ENDTRAP


MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????

 

And here is some Information about the map

 

 

Maps
Castle Top Floor (cutscene): 0x30
tyleset: 0A009B0C
map-pointer: C9CCF8
change-poin: (none)
offset-s: D00000 (offset-start:)
offset-e: D001E0 (offset-end)

 

-
Castle Second To Top: 0x00
tyleset: 0A009B0C
map-pointer: C9C9D8
change-poin: C9CA00
offset-s: D001E0
offset-e: D00410
-
Bridge: 0x31
tyleset: 1000CB12
map-pointer: C9CD00
change-poin: (none)
offset-s: D00410
offset-e: D004B0

 

---
events
offset-s: D004B0
offset-e: D007..



#2 xcrash1998

xcrash1998

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Posted 09 September 2017 - 07:02 PM

Well after looking trough other peoples problems I finally noticed that I was trying to make heath fly trough an unpassable wall which caused that error.

So thanks to all who looked at my problem in hopes to solve it. See you next time.






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