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@  acceptance : (15 June 2018 - 07:05 PM) Keep the spirit of Sly Cooper alive through Ghost of whatever-the-shit.
@  acceptance : (15 June 2018 - 06:55 PM) Also the fact that people are excited for a Sucker Punch game in 2018.
@  acceptance : (15 June 2018 - 06:41 PM) The fact that I can actually preorder Kingdom Hearts 3 makes my soul dance.
@  Mig64 : (15 June 2018 - 02:36 AM) I'm not really sure how I feel about it, it felt a bit too different, could either work very well or not work at all, no middle ground.
@  acceptance : (13 June 2018 - 12:44 AM) I'll be honest, I'm completely out of touch with Fire Emblem. I couldn't so much as name a single character past Awakening.
@  Fire Blazer : (12 June 2018 - 10:18 PM) not having super high hopes for it
@  Fire Blazer : (12 June 2018 - 10:18 PM) the names and art are interesting
@  Fire Blazer : (12 June 2018 - 10:18 PM) new FE looks ok
@  Rujio : (12 June 2018 - 09:07 PM) A post on SF refers to "brigade based tiles" and "squad based controls"
@  Mig64 : (12 June 2018 - 07:59 PM) Those generic units following the character give me hope that we can have actual large scale battles instead of turning everything into a glorified skirmish.
@  Mig64 : (12 June 2018 - 07:56 PM) Seems like a very fitting name for the character, then.
@  Rujio : (12 June 2018 - 07:27 PM) oh hey doing more research on that - the "gard" part is in fact cognate with "guard," so Edelgard approximately means Nobility Protector.
@  Rujio : (12 June 2018 - 07:26 PM) (Also, Edelgard is an interesting name - -gard is a common ending for old Germanic feminine given names [think Hildegard] and Edel is German for noble)
@  Rujio : (12 June 2018 - 07:24 PM) The thing I thought might be interesting for gameplay is that it looked like maybe there were "units" that were actually ~a dozen generics. You can see a large group of archers and a large group of mages attack simultaneously.
@  Rujio : (12 June 2018 - 07:24 PM) I appreciate that Edelgard is wearing pants and not exposing her cleavage. These are useful things in battle.
@  Rujio : (12 June 2018 - 07:23 PM) There's not much there.
@  Mig64 : (12 June 2018 - 07:18 PM) Hey, guys, did you watch the Fire Emblem: Three Houses trailer? Thoughts?
@  acceptance : (12 June 2018 - 12:19 AM) Abyss 3DS will never be a thing that makes sense to me lol.
@  Fire Blazer : (11 June 2018 - 08:33 PM) but maybe they'll just remake it from the ground-up one day, who knows
@  Fire Blazer : (11 June 2018 - 08:33 PM) I already played it for PS2 and 3DS, so I think I'd have passed on that

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(Solved) Event crashes the Game


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#1 xcrash1998

xcrash1998

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Posted 08 September 2017 - 11:32 PM

Hello dear FE community, I another newbie here well actually i created the account months ago but never found something that i could post and also have a quiet far knowledge on different areas in fire emblem hacking, but actually still is not that advanced.

So as you can see i am a little introvert from some point of view but actually still like to socialise with other people, I hope this won't cause any problems here.

 

However enough about me.

 

My problem:

 

So when Heath should move it crashes (sprites transform into those lines where you can still see some of the frames in between) the game then i replaced him and he started to fly of into completely wrong directions and

messing up the tiles of my map (The map is 20*20) and that forever.

 

So game starts to get messy after the first move code for Heath in the opening events

 

//Made by markyjoe1990 of Youtube
//Modified by Nintenlord

#define DISABLE_TUTORIALS
#include EAstdlib.event

EventPointerTable(0x06,Pointers)


ORG 0xD004B0
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event

Bad:
UNIT

Good:
UNIT Heath WyvernKnight 0x00 Level(1, Ally, False)[9,1][9,1] [IronSpear] NoAI
UNIT Ninian Dancer 0x00 Level(1, NPC, False)[8,5][8,5] [Vulnerary] NoAI
UNIT Bartre Warrior 0x00 Level(1, NPC, False)[9,5][9,5] [IronAxe] NoAI
UNIT Empty

LYN:
UNIT Lyn Shaman 0x00 Level(1, Ally, False)[9,11][8,6] [Flux] NoAI
Unit Empty
ENDA

Turn_events:
OpeningTurnEvent(Opening_event)
END_MAIN

Character_events:
END_MAIN

Location_events:
END_MAIN

Misc_events:
CauseGameOverIfLordDies
END_MAIN

Opening_event:
LOMA 0x30[0,0]
LOU1 Good
//CAM1 Heath
CURF Heath
Text(0x12,0100)
MOVE Heath [9,12]
LOU1 LYN
ENUN
MOVE Heath [9,19]
DISA Heath
Text(0x12,0100)
MOVE Ninian [8,4]
MOVE Bartre [8,5]
MORETEXT(0101)
ENUN
MOVE Lyn right
MOVE Bartre [8,6]
STAL 30
MOVE Bartre [8,7]
STAL 30
KILL Bartre
ENDA

Ending_event:
MoveToChapter(0x01)
ENDA

TrapData:
ENDTRAP


MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????

 

And here is some Information about the map

 

 

Maps
Castle Top Floor (cutscene): 0x30
tyleset: 0A009B0C
map-pointer: C9CCF8
change-poin: (none)
offset-s: D00000 (offset-start:)
offset-e: D001E0 (offset-end)

 

-
Castle Second To Top: 0x00
tyleset: 0A009B0C
map-pointer: C9C9D8
change-poin: C9CA00
offset-s: D001E0
offset-e: D00410
-
Bridge: 0x31
tyleset: 1000CB12
map-pointer: C9CD00
change-poin: (none)
offset-s: D00410
offset-e: D004B0

 

---
events
offset-s: D004B0
offset-e: D007..



#2 xcrash1998

xcrash1998

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Posted 09 September 2017 - 07:02 PM

Well after looking trough other peoples problems I finally noticed that I was trying to make heath fly trough an unpassable wall which caused that error.

So thanks to all who looked at my problem in hopes to solve it. See you next time.






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