Hex for Dummies
Posted 01 August 2012 - 12:30 AM
Key to Learning Hex by Ryoku:
Hex works like this.
(Variables will be Y and Z)
Whichever number replaces Y, is muliplied by 16, and then whichever number replaces Z is added.
so that means that 53=83 simple as that!
If you wanted to continue for non hacking reasons, then just use this guide. From right to left, you have "places." In decimal, there is a the ones, tens, hundreds etc.
Here is the key we're using.
0xN...543210 (Y=1 and Z=2 from before). all you have to do is take the number of the "place" and then raise 16 to that power, and then multiply by the Value in the place. For example: 0x2B4
It's that easy!
Posted 01 August 2012 - 12:53 AM
0xC0 = Ballistas & + 15 Crit (30 on FE6)
To make dem crit happy snipers who can still ballista~
To stack abilities based on hex, find 2 numbers that add up. For example, 0x80 = Ballistas, and 0x40 = + 15 Crit. The sum of these numbers in hex is 0xC0.
Posted 01 August 2012 - 01:30 AM
I suggest adding in decimal, though. Convert first, then convert back.
For example. In FE8, if you wanted to have these three abilities:
1. Rapier/Sieglinde unlocked (10)
2. Lethality (02)
3. Summoning (08)
you would have to take the given offsets in Nightmare (in parenthesis above) and then convert them to decimal.
then add them together.
Then, convert it back to hex.
Since it's base 16, the first number in your offset is how many 16's you have (1). (If it's still confusing, use the microsoft calculator if you have windows).
So right now, we know that it's 0x1Z
then we need to take what's left over (10) and convert it to hex (A).
The offset for these three abilities would be 1A!
Plug that into ability 4 on Nightmare, and you're good to go!
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