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#21 kirant

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Posted 07 February 2013 - 04:56 PM

QUOTE (ShadowCero @ Feb 7 2013, 08:30 AM)
@Kirant;  So what your complaining about is that the game doesn't have villains that cater to your tastes. Also about the 7 speed thing. That would make your points plausible but then you would basically have to have a myrmidon to double anything if your not over leveled (especially on Lunatic mode). I for one think that 5 speed is good so that everyone isn't doubling the enemy/enemy doubling you but also makes it so that non-speed oriented classes/characters are still able to double without immense grinding.


1) Nah. I fully realize that games cater to different people. If it were up to me, I think most of the FPS games since Goldeneye would be in the trash bin somewhere. If I were recommending this game, I'd out that the atmosphere of the game has fairly unbelievable villains (so far), a fairly stereotypical hero that I honestly feel not a whole lot for (again, so far), and many stereotypical support characters (though this is to be expected). I guess what you could say my complaint is that, while the game has the potential to push the envelope more in character design, it really doesn't. Then again, this is pretty par for the course for Fire Emblem (and Intelligent Systems as a whole if memory serves). They don't have the same writing core that Namco Tales Studio has, for example, and if that's a turnoff, it'll stand out as you play. Again, this is all preliminary, and changes in my opinion may occur, though the further I go along, the less likely I think it'll change.
2) The intent is to make double striking a rare mechanic. Something that you would need extreme specialization in to get, or to be fighting something with the speed of a glacier. In other words, only classes like Swordsmaster, Falcoknight, or Assassin should be able to get on a regular basis. This is because the double strike is an immensely powerful mechanic to have and handing it out liberally, as traditionally happens in Fire Emblem, means that speed is highly overvalued.

On enemies: It also makes them harder to get double strikes too. If an enemy myrmidon has 15 speed, that means you'd need only 9 speed to prevent it from happening, as oppose to 11. It would devalue the effectiveness of blink tanks as a whole, as they can't act as tank and one man army as effectively.

No matter what difficulty I've played in this game, my stands outs have all been high speed characters. An interesting read can be found in TVtrope's "One Stat to Rule Them All" page, though I've summarized it here.

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#22 Fire Blazer

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Posted 07 February 2013 - 04:58 PM

@kirant :|

opinionz

not really interested in discussing it any further, sorry. I still think you're a bit much, but everyone has different things they look for in video games and their own perspective, so you can believe what you want to, idc anymore lol

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EDIT:

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QUOTE
Namco Tales Studio


rofl I am a huge Tales fan but I can't take you all that seriously when you start repping Tales games so hard, not to mention this game has some of the best character development in any game ever, taking into fact that there are a ton of characters sure a cast of 4-8 characters is going to have better individual development but then go play another game, don't play FE and expect it to play like a different game, take it for what it is instead of trying to make it fit your own values and ideals >>'

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#23 kirant

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Posted 07 February 2013 - 08:59 PM

QUOTE (Blazer @ Feb 7 2013, 09:58 AM)
rofl I am a huge Tales fan but I can't take you all that seriously when you start repping Tales games so hard, not to mention this game has some of the best character development in any game ever, taking into fact that there are a ton of characters sure a cast of 4-8 characters is going to have better individual development but then go play another game, don't play FE and expect it to play like a different game, take it for what it is instead of trying to make it fit your own values and ideals >>'

That's a lot of assertion with not much backing. I could simply just say that this game doesn't have the best game development and based on those two statements alone, we're at an impasse. Examples, my friend. This may be something that I'll have to grow into as I haven't beat it, but again, my posts have been from my current viewpoint of ~13 chapters in.

Again, my opinion is subject to change as I progress, but I haven't seen anything about most characters that take them above the "well, let's look at their stats" yet (exceptions list is about 2 or 3 characters long so far, but little is revealed about the spoilered sections within the game as of yet). Chrom is a cardboard cutout "Mr. Hero". He's pretty close to what I define as a male player avatar, had the male avatar not existed. Like male leads from anime (in particular harem anime, but that's another topic because that's a massive sided post and I'm trying to get this done between two lectures), he's pretty plainly written as someone you can connect to, someone who you could easily fit inside. Let's put this out there: What is Chrom's character standout? When you compare him to other characters in other games, what makes him interesting? Eliwood's was the rare use of a male character being the team "heart", the guy who is the peacemaker on the team between Lyn and Hector's conflicting ids, as well as his impossibly high "niceness". The guy who stands up to the man who got his father killed, killed a bunch of his men, and possibly caused him to kill his own girlfriend/wife, and say that he pities him. When I think of Chrom...all I can recall is that he's the guy with the broken stats. His biggest moment so far has been...what, being upset in a situation where you expect anybody to be upset. Nothing about his personality stands out yet.

As per the Tales comment, fair enough. It's easier to develop a deep personality for 14-20 characters than it is for 40+. That's why I say that I expect support characters and secondary antagonists/protagonists to have little to no personality. Actually, I'm quite impressed they tried to go with such extensive support lists and I really hope that by going with every possible combination that I can withdraw my comment and say that it may make up for some other issues that I have spotted early.

As per the "repping" - nah. I fully realize they're different game and have different writing staff. That's just it. I don't expect a game which intrinsically needs a better story to be on similar levels for writers with a game what's popular because it's a TBS. In the same way, I don't expect the Zero Escape franchise or Alan Wake to compare to a game like X-COM because one is strictly focused on making a good story and universe while the other is focused on the gameplay.

Tales plays a fairly safe pattern and doesn't work on their combat engine much, spending money writing new worlds now, while Fire Emblem spends its time trying to get a better combat system going and make the player feel like he's actually leading an army.
Maybe it's because the garbage console games don't go out of Japan (with Symphonia, Vesperia, and Graces being the ones I've played...I realize this isn't an extensive list of the Tales games, but it's what I've played), but I've seen a different level of writing on the protagonists and antagonists, even in comparison to FE games that solely focus on the hero. Moral questioning and details past a flat story are quite engaging in the others, while FE excels at making a game engine that works.

I'm certainly not making a game fit my ideals. I for sure enjoy the game, and consider it the 2nd best FE game at this point, behind 7 (which 7 is on my Top 10 games list). I would probably be just as critical of my favourite games (9 Hours 9 Persons 9 Doors) and say that it's not a game for everyone: Someone who wants high action or something that you can play with your brain shut down will not get what they want. On the flip side, it has amazing atmosphere, some of the most amazing characters, and extremely memorable storyline and plot twists to lead up to one hell of a story climax. Additionally, if someone asked whether or not Serial Experiments Lain (My #1 favourite show) gets "fun" at any point or if Community (#1 Live Action show) ever starts going to slapstick comedy, I'd say no and if that's a deal breaker, cut your losses.

For this game, my question and views are not something that are designed as an attack on the game, but to view it with a critical eye, as I think that this is the weakest point, given how little most people can define Chrom. Heck, the collective mind on TVtropes basically is limited to claims about his appearance, and "badass".

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#24 Cero

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Posted 07 February 2013 - 10:44 PM

Kirant, I just find it hilarious and ridiculous that you are breaking down a character and jumping to conclusions. You even said it yourself that your opinion could change but it just baffles me that you took the time to break down Chrom's character when you haven't even seen all of it. A lot of the things you said about Eliwood happened past the halfway point of the game, which is where you are at. I'm just confused about how you are jumping to conclusions on a character you haven't even seen all of yet.

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#25 kirant

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Posted 07 February 2013 - 11:06 PM

QUOTE (ShadowCero @ Feb 7 2013, 03:44 PM)
Kirant, I just find it hilarious and ridiculous that you are breaking down a character and jumping to conclusions. You even said it yourself that your opinion could change but it just baffles me that you took the time to break down Chrom's character when you haven't even seen all of it. A lot of the things you said about Eliwood happened past the halfway point of the game, which is where you are at. I'm just confused about how you are jumping to conclusions on a character you haven't even seen all of yet.

I haven't written anything off, but have made inferences based on what I see. I'm just saying my answer from this juncture is that belief. Which is why my original question in this thread was basically "does it get better?".

Conclusions aren't unchangeable things. They are dynamic and vary with time. They change based on what is seen, what is experienced, and what we know. It's why I can look at a picture and see a dog, while you look at it and see a Funyarimpa. It's why I can say "I think my taxes are too low", while someone else may say "My [equal] taxes are too high!". Conclusions are a subjective art. The strength of a conclusion increases as you gain more information and the strength of one and the fact that there is one is what you're confusing.

I would never say my conclusion is strong, but it's also wrong to say that I don't have one yet. It would also be wrong to say that we don't have conclusions from the start. Conclusions appear with the first appearance of something. The second you see a poster slapped on a wall, you start drawing conclusions about what it's about. They're not good conclusions, but they're conclusions, and ones you'd be willing to throw out if something contradictory was made about it. In the same sense, I've drawn conclusions about characters as of right now. I would willingly throw them out should contradictory data come my way, but until then, these are weak conclusions that I draw from incomplete information. A caveat that I should point out is that the strength of the conclusion I draw would increase within my own mind as I complete more of the game...that, as I am playing more and am seeing more of the game, that if nothing changes my mind, the strength at which I feel that my conclusion drawn, whether it be agreeing with or contradictory to, the original belief, grows.

You are right that the same could have been drawn with Eliwood. I did the same thing back then though. I concluded for about half the game that he was a generic leader figure, but revised my opinion when different data came my way.

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#26 Cero

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Posted 07 February 2013 - 11:35 PM

Yeah, I contradicted myself in my last post. Anyways I didn't mean about making a conclusion because to be honest I sort of have the look at Chrom as you. I more meant why you took the time to go and explain an obsolete impression on a character.

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#27 kirant

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Posted 07 February 2013 - 11:37 PM

QUOTE (ShadowCero @ Feb 7 2013, 04:35 PM)
Yeah, I contradicted myself in my last post. Anyways I didn't mean about making a conclusion because to be honest I sort of have the look at Chrom as you. I more meant why you took the time to go and explain an obsolete impression on a character.

Boredom, the fact that someone asked me...and the fact that I've progressed a single chapter since I started talking about it.

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#28 Cero

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Posted 07 February 2013 - 11:41 PM

k thanx

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#29 Fire Blazer

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Posted 08 February 2013 - 12:27 AM

eh well I'm too lazy to make an adequate response, sorry... if it makes you feel better, you win, idc

I will say that I've beaten 7 Tales games and 8 Fire Emblem games so while I'm too lazy to make a true argument, hypothetically speaking, if I weren't, I'd have some sort of experience to back it up (and in the end you can't really back up "fact" with personal experience or opinion soooo... 'nough said XD)

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#30 boney

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Posted 08 February 2013 - 02:52 AM

Kigiant what the fack is all this text? Speak english

QUOTE (ShadowCero @ Feb 7 2013, 11:26 AM)
QUOTE (Boney99 @ Feb 7 2013, 09:49 AM)
More DLC??

Dammit Nintendo, go die


At least it's free.

Are you sure? That sounds very out of character

QUOTE (Blazer @ Feb 7 2013, 11:58 AM)

@Boney

utroll, this ain't suffering

>Playing through a game without any cool characters

It's like playing through a battle network game as a mettaur because you have to unlock megaman.exe near the end of the game.

#31 Cero

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Posted 08 February 2013 - 03:27 AM

QUOTE (Boney99 @ Feb 7 2013, 08:52 PM)
Kigiant what the fack is all this text? Speak english

QUOTE (ShadowCero @ Feb 7 2013, 11:26 AM)
QUOTE (Boney99 @ Feb 7 2013, 09:49 AM)
More DLC??

Dammit Nintendo, go die


At least it's free.

Are you sure? That sounds very out of character

QUOTE (Blazer @ Feb 7 2013, 11:58 AM)

@Boney

utroll, this ain't suffering

>Playing through a game without any cool characters

It's like playing through a battle network game as a mettaur because you have to unlock megaman.exe near the end of the game.


Spotpass chapters are free. Only the actual DLC chapters are bought.

Also Henry is awesome.

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#32 Rujio

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Posted 08 February 2013 - 03:33 AM

The first DLC is free for a time, but later they'll all cost money. There will be free Spotpass, though, and, tbqh, I feel like the free stuff is generally higher quality than the payed stuff.

To be honest, I've never actually felt like Fire Emblem (or most games known for "great story/characters") actually has particularly good/believable stories and characters. From what I've read of FE13, too, it strikes me as extremely commercialized. None of the characters, from what I remember, seem to break out of an anime stereotype and the story... Well, basically every FE has the same story.
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#33 kirant

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Posted 08 February 2013 - 03:59 AM

QUOTE (Rujio @ Feb 7 2013, 08:33 PM)
To be honest, I've never actually felt like Fire Emblem (or most games known for "great story/characters") actually has particularly good/believable stories and characters. From what I've read of FE13, too, it strikes me as extremely commercialized. None of the characters, from what I remember, seem to break out of an anime stereotype and the story... Well, basically every FE has the same story.

What games are listed as such? I generally don't have my ear to the average fan reviews, as we often disagree (ex - I actually don't a strong game mechanic. Something like Heavy Rain is pretty good to me, for example).

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#34 Fire Blazer

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Posted 09 February 2013 - 06:56 AM

@Rujio I kind of agree

but I wouldn't say the stories aren't enjoyable either, if you know what I mean

in short, it gave me reasons to fight and reasons to like the characters, for me that was good enough and great respectively--one of the best parts of FE IMO (and I'm sure some people would agree with me) is discussing the characters with regards to not only their gameplay aspects (stats, growths, joining time, class, etc.) but their background, personality, looks, etc... or else people would never fanboy over characters like Nephenee who get minimal dialog and have minimal plot relevance, right? XP

sorry for my poor typing/explanation/whatever I'm so tired and my thinking process is lulz so i might have not made a lick of sense, sorry if that's the case

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#35 kirant

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Posted 13 February 2013 - 05:15 PM

So, I can finally complete my thoughts with a finished game. Spoilers aren't listed as they're too plentiful and I'm short on time right now:
- Chrom gets no better. Nothing is interesting about him. He really feels more like a framing device to weld together the stories of Lucina and the Avatar
- I'm kinda disappointed by the ending. By the sounds of things, the most significant (well, theoretically) choice you make only has minor changes to the ending (Plus, the logically better solution should really have more consequences for the Avatar than it actually does...even if you don't have strong supports with characters)
- The story gets a little better, though it never gets extremely strong. At least, not for me to get sucked into it. The most I got out of it was "Screw you, you [walking spoiler]. Get it yourself next time.". The strongest point in storytelling is the supports. It's extremely ambitious to consider each and every permutation possible. For that reason, I can see why they cut corners. At the same time, they're not exactly deep most of the time...wide in variance, but shallow.
-- That being said, by Fire Emblem standards, it's extremely well done.
- The story is pretty well flagged. I watched the opening a second time before crossing into the new continent and caught the symbol on the Avatar's hand. That was a pretty big indicator.
- By far the most interesting relations were Cordelia/Father/Severa relations in regards to fallout over that perfectionist state, and Tharja/Noire in the sense that I think this is the only time they show anything interesting about Tharja so far (EDIT - Here's the quote: "No daughter of mine needs some mummer's trinket". Kind of heartwarming and nice...in a traditional anime "cold parent" sort of way).
- Nobody seems to even blink at the Avatar's family situation in story. Nobody. What the heck? Wouldn't you think somebody would be intrigued by the fact that his/jer father is some insane warlord trying to destroy the world?
- The game doesn't scale too well. The final few chapters were just powerhousing through with a bunch of high level flyers and mages for fighting bosses. Even the last one (My turn count progressively went down too...7, 5, 4, 3 were my last 4 missions).

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#36 Cero

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Posted 13 February 2013 - 05:21 PM

Did you grind?

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#37 kirant

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Posted 13 February 2013 - 07:15 PM

QUOTE (ShadowCero @ Feb 13 2013, 10:21 AM)
Did you grind?

No. I just always deployed the same teams (Well, dropped Gregor and Kellam in favour of more speed, but that's it)

I found that the overriding factor was strong support bonds with a Flyer/Ground Unit pairing (so, in my case: Chrom/Sumia, MU/Cordelia, Morgan/Severa, Cynthia/Lucina, Cherce/Gerome, and Lissa/Tharja. All but one were flight bound and could be dropped into the fight quickly)

Also: Much of the final game was blowing up commanders, right? My strategy was to just clear a hole straight to them and take them down in 2-3 broken pairing attacks.

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