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@  Fire Blazer : (12 January 2019 - 08:55 PM) tho personally I guess I'm not too afraid of responding to old messages anyway sometimes, haha
@  Fire Blazer : (12 January 2019 - 08:54 PM) to have discussions where people respond at their own convenience
@  Fire Blazer : (12 January 2019 - 08:54 PM) forums could still be used but we'd have to make a bit of an effort I guess
@  Fire Blazer : (12 January 2019 - 08:54 PM) I agree with Mage Girl/Cero/Elwood/Kirant lolol
@  xcrash1998 : (12 January 2019 - 10:15 AM) And yeah missing stuff on discord is easy depending on when most people are online
@  xcrash1998 : (12 January 2019 - 10:11 AM) I think there are just fewer people interested in taking part on forums since most information is already accesible trough the many means.
@  Mercurius : (09 January 2019 - 02:46 AM) Well, at the same time I also don't frequent most of the discord channels I'm a part of, though.
@  Mercurius : (09 January 2019 - 02:46 AM) I used to prefer forums but I've been spoiled by the "everything at the same hub" thing...
@  kirant : (06 January 2019 - 07:39 PM) I'm of pretty similar opinion...it's easy to miss a good discussion on Discord (which plays much more into a "stream of consciousness" feel).
@  Elwood : (04 January 2019 - 10:42 PM) I prefer forums because they keep everything more organized. With Discord you can have 3 conversations jumbled together and not know what anyone is talking about. It's also way easier to miss stuff.
@  Cero : (31 December 2018 - 07:23 AM) mhmm, its rough
@  Mage Girl : (29 December 2018 - 11:33 AM) I feel like a lot of forums have much less traffic because most of us who appreciate them are much busier than we used to be, and I don't think the younger generation is too keen on finding forums anymore
@  Mage Girl : (29 December 2018 - 11:26 AM) @Fire Blazer No worries, I figured holidays and all you weren't going to respond right away
@  Fire Blazer : (28 December 2018 - 09:16 PM) @Mage Girl, sorry I just saw your message, replied to your PM just now, hope you see my response!
@  Fire Blazer : (28 December 2018 - 09:10 PM) even SF doesn't seem that active compared to before :(
@  Fire Blazer : (28 December 2018 - 09:10 PM) yeah rip, I did try multiple times to keep the forums alive but they just aren't really popular anymore
@  acceptance : (28 December 2018 - 12:44 AM) I came here for the shoutbox but now that I'm in the Discord server I seldom come here anymore.
@  acceptance : (28 December 2018 - 12:43 AM) Yeah.
@  kirant : (23 December 2018 - 07:42 PM) That's pretty true. I log in daily just to make sure there's no issues, but I think using a forum system isn't popular for quite a few of the users here.
@  Ezra : (21 December 2018 - 09:34 AM) Looks like this place had the same turn out as the TEB community, forums died for the most part but the members remain active via other means.

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Destroying and saving Villages

Help Villages Bandits FEBuilder

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#1 DotDotDot

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Posted 05 June 2018 - 01:44 AM

So I'm trying to make it so when an enemy makes it to a village the doors close and when a player units make it there they destroy it, how could I go about doing this?

 

Also is there a way I could make an objective similar to Chapter 25 Hector mode were you have to seize multiple points to win?

 

Also Also I'm using FEBuilder



#2 xcrash1998

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Posted 06 June 2018 - 01:21 PM

If you still want to receive an item when destroying a village, you need to switch around the Layers of the Tile changes.

 

This is for the normal tile changes are layered:

 

Village1Close

Village1Destroyd

Village2Close

Village2Destroyd

Main

 

but if you want it the way you described above:

 

Village1Destroyd

Village1Close

Village2Destroyd

Village2Close

Main

 

look that the Destroyd Village Layer is above the respective Saved village layer.

The ID for your Destroyd Village should be lower than the ID for the respective gate.

 

e.g Village1Close has ID 2 while Village1Destroyd has ID 1

 

--------Otherwise--------

You can manually trigger the map changes and make them different depending on which phase it is.

See Arch's tutorial on map changes, turn events and event ID's.

 

/// This is an a little longer chapter

http://feuniverse.us...struction/110/3/// Location Events and other (IMPORTANT)

 

/// These are 3 Short Chapters

http://feuniverse.us...struction/110/8/// Tile Changes (IMPORTANT

http://feuniverse.us...struction/110/9/// Event ID handling

http://feuniverse.us...truction/110/10/// Event ID handling

-----------------------------



#3 xcrash1998

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Posted 06 June 2018 - 01:29 PM

For your other question:

Use Multiple

Seize(ID, event_pointer, X, Y)

Misc_Events

With different IDs and every turn make that the game check's if the other IDs are triggered

or making the event_pointer go to the events that check if the remaining IDs have been triggered.

 

Otherwise make event_pointer point to an empty block

something like:

 

SpaceHolder:

ENDA

 

Again, you can make use of Arch's tutorial

 

http://feuniverse.us...struction/110/3/// Misc Events

http://feuniverse.us...struction/110/9/// Event ID handling

http://feuniverse.us...truction/110/10/// Event ID handling







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