Just wondering what people would look forward to seeing in the new Fire Emblem game, seeing as Awakening definitely had a lot of problems that annoyed a lot of long term fans of the series.
Just a basic list to start off with
Added:
Soldier, Monk, Shaman classes.
Arena
Daggers as a weapon
Magic Triangle and Weapon Weight
More diverse map objectives
A Merlinus-like convoy (yes, a Merlinus)
Best Friends/Rivals/Different endings.
Reaver Weapons
Griffon Knights as a separate class set focused in swords (for the Pegasus lances and Wyverns Axes)
Tellius Skill System (preferable the PoR one)
A good story, pls (a better MU would also be good)
Removed:
Reclassing and Second Seal (only available post-game if there is online play)
Pair Up (Dual Attack/Dual Guard are fine)
War Cleric/Trickster/Any hibrid class with Staves
Marriage
Fuckn World Map
FUCKING SAME-TURN REINFORCEMENTS DAMN THEM AND EVERYTHING THEY STAND FOR
Changed:
Cavaliers weapon locked like in the Tellius games.
Falconknights with Lances/Swords again.
Balance to ranged options, specially bows.
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What Features would you like to see in FE14?
Started by Seraphinox, Mar 26 2015 09:28 PM
2 replies to this topic
#1
Posted 26 March 2015 - 09:28 PM
QUOTE (The Best Matt) |
"blazer posting sexy pictures.. was it tagged as blazzer?"Â |
QUOTE ( Oblivion) |
Seraphiroth is over rated |
#2
Posted 26 March 2015 - 11:36 PM
Soldier/Halberdier (don't think it was in FE13) sure, Shaman sure, Monk ok I'm not as interested in them/didn't use'm much
Arena would need to be seriously rethought and rebalanced, please control the grinding in this game, don't let it be as open of a game as the last one please, thanks
Daggers ok but limit it I don't want a ton more weapons and such to keep track of there are enough as-is >_>
Magic Triangle and Weapon Weight, sure
I am very confident that FE14 will have more/better objectives, I think they even mentioned something like it'd have new goals or something that we haven't seen before or something (idk the specifics but it's rare I get hopeful and I have some hope; at the very least I think we'll see the return of seize throne maps and defend maps... hopefully... probably... possibly...)
Sure to all of these, but nerf reaver weapons compared to like, their GBA counterparts, and a Merlinus-type character and a revised skill system would need some good execution (a "good story" is vague but we pretty much know what we want and know there's a lot of things they can do and that the game will probably more story-focused than the last one so yeah)
I think I agree with the first two (though removing pair up would be kind of a big deal and sadly I think it's unlikely), but the 3rd I don't really get why it needs to be removed
serious? that would cause such a huge ****storm considering how many people loved the game because of that >_>; I mean I could totally do without marriage (I wasn't really a fan of it in this game, it didn't even feel like it did much, it's just like "hey! we're married! we get even more OP pair-up bonuses... oh and we can now find our kid from the future" [and I wasn't a fan of the children]) but I think others would be seriously displeased at a "step backwards" (as they might feel like it's now a part of the series instead of just one of the features that FE13 happened to have)
well as long as there isn't any time traveling kids I think I'll be ok :|
world map I didn't have a huge problem with I actually kinda liked games like FE2/FE8, I definitely think one should exist but as to whether or not it's traversable (apparently this isn't a word? what?)/free as before, maybe not, but again I feel like it'd seem like a step backward to people instead of people thinking "hey now we're focusing the game/story more instead of making things feel so isolated and having the option to do so many things in between battles that kinda feels odd/could be said to take out immersion from the story"
LOL IS seems to be a big fan of this though, I mean it's been going on for a while (especially in hard modes) but in Code Name STEAM I'm pretty sure all reinforcements happen on the enemy turn which totally stinks (unless you can see where the reinforcements are going to come from beforehand but usually you can't)
I think it should definitely be stuck to like lunatic mode and nothing else if that, they're kinda unfair since you just can't know/prepare and while it may be considered "realistic" in a sense--in a real battle you won't always have notice of reinforcements and a free chance to ambush them or whatever, sometimes games not being realistic is better because it benefits gameplay more (in fact, this is true in a lot of cases and is why I don't think a game being realistic is all that great)
Don't really like that
Okay
Yeah that sounds pretty good
Arena would need to be seriously rethought and rebalanced, please control the grinding in this game, don't let it be as open of a game as the last one please, thanks
Daggers ok but limit it I don't want a ton more weapons and such to keep track of there are enough as-is >_>
Magic Triangle and Weapon Weight, sure
I am very confident that FE14 will have more/better objectives, I think they even mentioned something like it'd have new goals or something that we haven't seen before or something (idk the specifics but it's rare I get hopeful and I have some hope; at the very least I think we'll see the return of seize throne maps and defend maps... hopefully... probably... possibly...)
QUOTE |
A Merlinus-like convoy (yes, a Merlinus) Best Friends/Rivals/Different endings. Reaver Weapons Griffon Knights as a separate class set focused in swords (for the Pegasus lances and Wyverns Axes) Tellius Skill System (preferable the PoR one) A good story, pls (a better MU would also be good) |
Sure to all of these, but nerf reaver weapons compared to like, their GBA counterparts, and a Merlinus-type character and a revised skill system would need some good execution (a "good story" is vague but we pretty much know what we want and know there's a lot of things they can do and that the game will probably more story-focused than the last one so yeah)
QUOTE |
Reclassing and Second Seal (only available post-game if there is online play) Pair Up (Dual Attack/Dual Guard are fine) War Cleric/Trickster/Any hibrid class with Staves |
I think I agree with the first two (though removing pair up would be kind of a big deal and sadly I think it's unlikely), but the 3rd I don't really get why it needs to be removed
QUOTE |
Marriage Fuckn World Map |
serious? that would cause such a huge ****storm considering how many people loved the game because of that >_>; I mean I could totally do without marriage (I wasn't really a fan of it in this game, it didn't even feel like it did much, it's just like "hey! we're married! we get even more OP pair-up bonuses... oh and we can now find our kid from the future" [and I wasn't a fan of the children]) but I think others would be seriously displeased at a "step backwards" (as they might feel like it's now a part of the series instead of just one of the features that FE13 happened to have)
well as long as there isn't any time traveling kids I think I'll be ok :|
world map I didn't have a huge problem with I actually kinda liked games like FE2/FE8, I definitely think one should exist but as to whether or not it's traversable (apparently this isn't a word? what?)/free as before, maybe not, but again I feel like it'd seem like a step backward to people instead of people thinking "hey now we're focusing the game/story more instead of making things feel so isolated and having the option to do so many things in between battles that kinda feels odd/could be said to take out immersion from the story"
QUOTE |
FUCKING SAME-TURN REINFORCEMENTS DAMN THEM AND EVERYTHING THEY STAND FOR |
LOL IS seems to be a big fan of this though, I mean it's been going on for a while (especially in hard modes) but in Code Name STEAM I'm pretty sure all reinforcements happen on the enemy turn which totally stinks (unless you can see where the reinforcements are going to come from beforehand but usually you can't)
I think it should definitely be stuck to like lunatic mode and nothing else if that, they're kinda unfair since you just can't know/prepare and while it may be considered "realistic" in a sense--in a real battle you won't always have notice of reinforcements and a free chance to ambush them or whatever, sometimes games not being realistic is better because it benefits gameplay more (in fact, this is true in a lot of cases and is why I don't think a game being realistic is all that great)
QUOTE |
Cavaliers weapon locked like in the Tellius games. Falconknights with Lances/Swords again. Balance to ranged options, specially bows. |
Don't really like that
Okay
Yeah that sounds pretty good
Signature thanks to Shu.
#3
Posted 27 March 2015 - 01:04 AM
I would prefer the Radiant Dawn skill system as that allowed more freedom to make broken characters more broken or shit characters good. PoR's one required to much foresight with how skills disappeared when you took them off.
One thing I would really like for Pair Up is to remove the becoming one unit thing and to nerf the stat gains from supports. For the removing one unit thing, I think it would be good to just keep the pair up effects to two units standing next to each other as it encourages using more units to get pair ups and discourages low manning as it lessens the pair ups you could get. Another thing on top of this would be to return Rescue for the merging units but giving stat penalties.
One thing I would like the game to keep though is the effects of the "Mastery skills" since they weren't broken. In RD they were broken which caused a need for the endgame to be riddled with Nihil so you don't go one shotting everything.
One thing I would really like for Pair Up is to remove the becoming one unit thing and to nerf the stat gains from supports. For the removing one unit thing, I think it would be good to just keep the pair up effects to two units standing next to each other as it encourages using more units to get pair ups and discourages low manning as it lessens the pair ups you could get. Another thing on top of this would be to return Rescue for the merging units but giving stat penalties.
One thing I would like the game to keep though is the effects of the "Mastery skills" since they weren't broken. In RD they were broken which caused a need for the endgame to be riddled with Nihil so you don't go one shotting everything.
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