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Fire Emblem: The Ambiguous (At Best) Storyline
#161
Posted 02 May 2011 - 08:31 AM
QUOTE (Blazer @ May 2 2011, 02:22 AM) |
WTF IT IS THE PROLOGUE, WHY IS IT SO BIIIIIIG oh and why try and minimize the empty space, as well as not clutter the trees inthe corner so much. Like ask yourself some questions in terms of map design (and not actual mapping flaws, such as not shading, using the wrong tiles, elevation problems, etc.) - is this realistic? - would this be fun to play on? - where would reinforcements come? - does this map force the player to think/make choices about where they may go, divide their forces, etc., or is it boringly linear? |
Well, there is a good reason for it's size, and you will find out such reason. Later. Otherwise I think I just got an idea of how to change it. Will post with updated map.
#162
Posted 02 May 2011 - 09:50 AM
I understand there is a reason the map is big, but holy crap that map is f'ing HUGE~! It may need to be toned down for a Prologue map.
#163
Posted 02 May 2011 - 12:33 PM

Less forest, perhaps?
#164
Posted 02 May 2011 - 07:28 PM
Signature thanks to Shu.
#165
Posted 05 May 2011 - 09:09 AM

#166
Posted 05 May 2011 - 12:07 PM
Signature thanks to Shu.
#167
Posted 05 May 2011 - 12:31 PM
Character portraits are next. Look forward to 'em.

#168
Posted 05 May 2011 - 12:51 PM

Signature thanks to Shu.
#169
Posted 06 May 2011 - 09:28 AM
#170
Posted 06 May 2011 - 11:32 AM
Signature thanks to Shu.
#171
Posted 06 May 2011 - 11:51 AM
EDIT: The use of a clean ROM yields the same results. I could be missing something in the event file, I'll post it and check some tutorials to see if I've missed something.
#172
Posted 07 May 2011 - 10:38 PM
Try:
1) Placing NPCs amidst all others (just to confirm that you can't have more than 10)
2) Placing NPCs, but only like 3 of each character hex at a time. Like try adding 21 NPCs, but 3 of 7 different "characters" (0x76, 0x77, 0x78, etc.)
3) Try getting rid of allies and seeing the effect on the limit of NPCs (if any)--there might be a limit to the total # of units on the field as a whole, and that might be the problem
4) above, but with enemies
5) above, but with allies and enemies both gone, and only NPCs
6) Limit of allies and enemies (should be 50, but you said there wasn't a limit, which bothers me)
7) loading small groups of NPCs (like 5 at a time) with different LOU codes (e.g. LOU1 NPCS1, LOU1 NPCS2, etc.)
That's all the ideas I got. See if you can find anything that might tell us what's going on here. Oh and make sure you do the suspend/resume thing, since that's likely a part of the problem--that the game for whatever reason can't save all the information that's given there, i.e. that when you suspend, it tries to save, but there is some limit to NPCs or units as a whole and that's why it can't save it all, and so some of it is lost. My guess is that it's 3--that there's a total limit on units, like say 100 (idk actually how much, that's up to you to find out), and the game can't save the data for anymore than that, and that's why the rest of the units are cut-off. But it might be something else so do the other tests if 3/4/5 (all related) don't give you something.
Signature thanks to Shu.
#173
Posted 19 May 2011 - 09:00 AM
So... My original plan was to have 2 generals of an army with a small unit of soldiers each rescue some captive's. That seems to be too many NPC's, I don't want to have to create an extra 3 or so characters and get rid of the small batch of Helper NPC's, but it may be the only way. Can I tell people to only use save-states? Most will be using an emulator I'm sure, but I don't know if everyone uses save-states or not.
Also, because I forgot, here are the characters I have so far, I'd like some criticism, some didn't come out how I expected. :/
Nightheim

Lacina

Ezlar

Theodore

#174
Posted 19 May 2011 - 07:53 PM
In other words, I know you can sprite better this, which is the only reason I'm really mentioning it, I know you can do better. :\
Signature thanks to Shu.
#175
Posted 10 October 2011 - 11:07 AM
I've been thinking about what to say in this post for a while now, and I think I've finally come to a conclusion.
I am not cut-out for complete game modding/hacking.
That's not to say I enjoy some areas, like I like to make maps, they were the most fun I had, and a lot of the earlier sprites I made I was having fun with, but after a while, The whole thing grew tiresome, and felt very chore-like. While I still enjoyed parts of it, I have to say the script writing is where it really fell apart, I can't write something so expansive, which is where I now give credit to blazer, who seriously had to have done an amazing job to get Tactics Universe as far as he did, with what I can only assume is almost entirely his work. Event hacking itself, was not the most difficult to get your head around, but without a script, I could not easily see my results.
The hack itself, is, officially dead, I will no longer work on it, I would ask that no-one else take it up. Of course, if Seph1212 (I think) who helped me with the Selara mug, wishes to use that, he/she is more than welcome to. (As long as some minor credit is given ie. Created Base mug, to which he/she edited/improved.)
In the future, if I do try to get back into hack, I will be starting fresh, on a much shorter hack. I may also put a team together instead of trying to handle it all myself. I have end of year exams next month, so any restarting would most likely not happen until January next year.
The recent announcement of the Fire Emblem 3DS game has indeed piqued my interest in the series, and I will still hang around, but I would much prefer to help out in other hacks, as I cannot do everything. I would also like to still experiment with Event hacking, like the chapter goal, Protect Item.
I hope no-one is exactly too disappointed, though I doubt there was a huge expectation for this, It was naive to think such a large hack could be made, and In future, I will plan more. MUCH more, and y'know, not do it during school. (which is finished after November!)
In happier news, I will be hanging around the forums more! Or at least until November, and then during mid December I should be back to activity.
I also have a brand new PC, so setting it up for Modding would also take a while.
(Damn, this sounded so depressing, so something to be happy about is this mug, unused, cannot be used by ANYONE, no matter what (its over 16 colours anyway, lol), as I made this in the image of my girlfriend of... uhh something over 2 years.)

#176
Posted 10 October 2011 - 01:30 PM
So this is The Ambiguous Storyline. I remember seeing this in MarkyJoe1990 FE hack reviews. At the time it seemed to have potential, but I understand that if somethings do not have a good foundation, it just comes down in the end. I'd say that if you were to start a new hack later on. you'd probably do well. Your mapping skills are good, you get how to event hack, your sprites while may need improvement are still okay. All you need to do is think of a plot that works for you.
Well, in any case, good luck with everything, and I hope you are successful in any attempts to make a hack.
http://www.youtube.c...Express1/videos
In case you didn't know, I am also these people on different forums: ThatGuyDownTheStreet, VanillaNapkins27, (Insert Username Here), Hot_Chocolate72, Fire_Phoenix217, SuperiorLemonFootpads, TheGuestBot. My universal username is Hithere1.


#177
Posted 10 October 2011 - 10:30 PM

*sadface*
I'm sorry to hear that man. But... don't feel bad. Most people quit. That probably sounds sad too, but it's supposed to mean that there are good reasons why people don't finish. It's not easy, it's not quick, and it never has been. I think you have the right mindset--help with others or form a team and do smaller hacks. Remember I've been working on TU for like 4 years now and I had someone doing most of the maps for me and another person helping with the sprites a lot, leaving only 25% or so (this statistic is made up on the spot of course) of the game's graphics to be done by me (things like menus, other misc. game graphics, battle animations, spell animations, as well as some maps and sprites, were done by me, for what other people couldn't help me with). I'm also REALLY fast compared to people (not to brag but I have simply been doing this longer than most people and so I don't encounter all the little problems most people do and I don't need to learn much or have people teach me anything or help me very often). My point is that it's not really realistic to accomplish a goal like a full hack and even now I'm not even finished even WITH all my luck so... it's definitely not a very realistic goal.
So yeah, I hope I DO see you around more, and I'm looking forward to seeing something good coming out of what you've learned thus far, Zeldaicflame.

Signature thanks to Shu.
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