Jump to content



Toggle shoutbox Shoutbox Open the Shoutbox in a popup

@  Elwood : (02 May 2025 - 07:37 AM) When it was active, this place was some of the most fun I've ever had on the internet.
@  Elwood : (02 May 2025 - 07:37 AM) Really wish I liked Discord better so I could hang out with you guys again. I just really prefer forums to Discord. :/
@  Elwood : (02 May 2025 - 07:34 AM) Lol Blazer probably just keeping it up so I can leave it as my homepage for Firefox!
@  Valke : (04 April 2025 - 10:57 AM) wow i cant believe this site is still up
@  acceptance : (27 January 2025 - 08:32 PM) You're right, it really is nostalgic. Totally with Shu on that.
@  Shu : (15 November 2024 - 09:50 PM) Right you are
@  Elwood : (01 August 2024 - 03:41 AM) Wow a new post! ....aaaand it's a bot. Still, it's strangely nostalgic.
@  Oblivion Knight : (26 February 2024 - 11:30 AM) Whoa I can edit a typo. The technology.
@  Oblivion Knight : (26 February 2024 - 11:29 AM) Obligatory message.
@  Elwood : (02 January 2024 - 04:19 AM) Happy New Year!!!
@  Aaron : (13 February 2023 - 09:19 PM) I'm still out here alive. If you remember me, I hope you're doing well!
@  Aaron : (13 February 2023 - 09:09 PM) 2023 and this place is still up huhh
@  Elwood : (05 January 2023 - 07:58 AM) Ah a Christmas greeting from Wolfie! Even if I saw it way late Merry Christmas and Happy New Year to everybody!
@  Cero : (31 December 2022 - 09:27 PM) Man that bot went crazy
@  Whitewolf8 : (24 December 2022 - 10:02 AM) I return once more on the eve of Christmas to haunt you all again!... Mainly Elwood. Hello!
@  Elwood : (25 November 2022 - 04:58 AM) A bot! Ah the nostalgia!
@  Elwood : (02 November 2022 - 02:30 PM) Yo ho ho ho! Thar be the white wolf!
@  Whitewolf8 : (24 October 2022 - 12:29 AM) Well, blimey it's been a while. Hoy there! If anyone's still alive here anyway.
@  Valke : (21 April 2022 - 12:12 PM) im taking the 2nd shout of 2022 😂
@  Elwood : (03 March 2022 - 10:12 PM) Mwuhahaha! The first shout of 2022 is mine!

Photo

Fire Emblem: The Ambiguous (At Best) Storyline


  • Please log in to reply
176 replies to this topic

#161 Zeldaicflame

Zeldaicflame

    Mage Fighter

  • Members
  • PipPipPipPipPipPipPipPip
  • 366 posts
  • Location:Australia

Posted 02 May 2011 - 08:31 AM

QUOTE (Blazer @ May 2 2011, 02:22 AM)
WTF IT IS THE PROLOGUE, WHY IS IT SO BIIIIIIG

oh and why try and minimize the empty space, as well as not clutter the trees inthe corner so much.

Like ask yourself some questions in terms of map design (and not actual mapping flaws, such as not shading, using the wrong tiles, elevation problems, etc.)

- is this realistic?
- would this be fun to play on?
- where would reinforcements come?
- does this map force the player to think/make choices about where they may go, divide their forces, etc., or is it boringly linear?


Well, there is a good reason for it's size, and you will find out such reason. Later. Otherwise I think I just got an idea of how to change it. Will post with updated map.

#162 Fitz24

Fitz24

    The man, the myth, the Fitz.

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 685 posts

Posted 02 May 2011 - 09:50 AM

Well, the map is very good. I think I saw some shading issues with some of the castle tiles however.

I understand there is a reason the map is big, but holy crap that map is f'ing HUGE~! It may need to be toned down for a Prologue map.
user posted image

Check out my Let's Plays!
http://www.youtube.c...tz?feature=mhum

Leif is the greatest character ever.

#163 Zeldaicflame

Zeldaicflame

    Mage Fighter

  • Members
  • PipPipPipPipPipPipPipPip
  • 366 posts
  • Location:Australia

Posted 02 May 2011 - 12:33 PM

Better/Worse? not as F'ing HUGE. Criticism Appreciated. I am aware of wall shading and wall structure tiles errors, just asking about overall design for now.
user posted image
Less forest, perhaps?

#164 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 02 May 2011 - 07:28 PM

the random patches of dirt and dark grass, uh... well, you have the right idea, but they need to be bigger and less random looking. First of all, dirt paths should be just that--paths. Dark grass patches should be more like the one on the bottom left--they should be a little bit bigger, not just little circles or rectangles. Looking at existing maps may help you with this concept. XP

Bblazer2.png

Signature thanks to Shu.


#165 Zeldaicflame

Zeldaicflame

    Mage Fighter

  • Members
  • PipPipPipPipPipPipPipPip
  • 366 posts
  • Location:Australia

Posted 05 May 2011 - 09:09 AM

Fix'd?
user posted image

#166 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 05 May 2011 - 12:07 PM

Pretty much, that house seems random but if you have a reason for it then it's fine, the chest at the top left sure seems important (since it has carpet around it and all), I wonder what's inside. Although it doesn't have shading on the floor tile to the right of it =O (if there ISN'T a shaded tile for it, then perhaps get rid of the fancy carpet? or keep it, although personally everytime I look at it it looks like a flat chest... D=).

Bblazer2.png

Signature thanks to Shu.


#167 Zeldaicflame

Zeldaicflame

    Mage Fighter

  • Members
  • PipPipPipPipPipPipPipPip
  • 366 posts
  • Location:Australia

Posted 05 May 2011 - 12:31 PM

It is indeed fancy and holds something important. Although there aren't any carpet tiles that have shading. I might make it look fancy in sone other way instead. The house is there for a good reason and I think I'll even video the prologue when the events are finally done.

Character portraits are next. Look forward to 'em. wink.gif

#168 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 05 May 2011 - 12:51 PM

A video would be nice since it's been a while since we've seen your work. I'm guessing you've improved some too, since you're more experienced and all. happy.gif

Bblazer2.png

Signature thanks to Shu.


#169 Zeldaicflame

Zeldaicflame

    Mage Fighter

  • Members
  • PipPipPipPipPipPipPipPip
  • 366 posts
  • Location:Australia

Posted 06 May 2011 - 09:28 AM

A quick question. I have a bunch of NPCs on the map, however, after you suspend the game and then resume, over half of them disappear. Is there some sort of limit on the amount of NPCs?

#170 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 06 May 2011 - 11:32 AM

^I think 50, but I'm not sure. I've never heard of such a problem so I'd just play around and look for some kind of trend in the error or something... Experiment and whatnot :\

Bblazer2.png

Signature thanks to Shu.


#171 Zeldaicflame

Zeldaicflame

    Mage Fighter

  • Members
  • PipPipPipPipPipPipPipPip
  • 366 posts
  • Location:Australia

Posted 06 May 2011 - 11:51 AM

After experimenting it seems that the NPC always cuts down to the first 10 NPC units I have, whether they are in different groups or not. Is There doesn't seem to be a limit on the map as I can add more enemy and more ally units, but not NPC. It could be a dodgy ROM so I'll try on a clean ROM.

EDIT: The use of a clean ROM yields the same results. I could be missing something in the event file, I'll post it and check some tutorials to see if I've missed something.

Large Amount of Code (Click Here To Hide/Show Text)

CODE
#define DISABLE_TUTORIALS
#include EAstdlib.event

EventPointerTable(0x06,Pointers)

org 0xD80000
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN BallistaData BallistaData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event

Bad:
UNIT Batta Warrior 0x00 Level(1,Enemy,True) [8,2] [8,2] [HandAxe,Vulnerary] [GuardTile]
UNIT 0x88 Cavalier 0x00 Level(10,Enemy,True) [20,22] [20,22] [IronSpear,SteelSword,Vulnerary] [AttackInRange]
UNIT 0x88 Cavalier 0x00 Level(10,Enemy,True) [18,22] [18,22] [IronSpear,IronSword,Vulnerary] [AttackInRange]
UNIT 0x88 Cavalier 0x00 Level(10,Enemy,True) [7,22] [7,22] [IronSpear,IronSword,Vulnerary] [AttackInRange]
UNIT 0x88 Cavalier 0x00 Level(10,Enemy,True) [9,22] [9,22] [SteelSpear,IronSword,Vulnerary] [AttackInRange]
UNIT 0x8A Cavalier 0x00 Level(10,Enemy,True) [13,22] [13,22] [IronSpear,IronSword,Vulnerary] [PursueWithoutHeed]
UNIT 0x88 Cavalier 0x00 Level(10,Enemy,True) [14,22] [14,22] [IronSpear,IronSword,Vulnerary] [PursueWithoutHeed]
UNIT 0x8A Knight 0x00 Level(11,Enemy,True) [11,24] [11,24] [SteelSpear] [AttackInRange]
UNIT 0x88 Knight 0x00 Level(10,Enemy,True) [12,24] [12,24] [IronSpear] [AttackInRange]
UNIT 0x88 Knight 0x00 Level(12,Enemy,True) [16,24] [16,24] [Javelin] [AttackInRange]
UNIT 0x8A Knight 0x00 Level(12,Enemy,True) [15,24] [15,24] [IronSpear] [AttackInRange]
UNIT 0x88 Archer 0x00 Level(10,Enemy,True) [1,16] [1,16] [IronBow] [AttackInRange]
UNIT 0x88 Brigand 0x00 Level(11,Enemy,True) [22,5] [22,5] [IronAxe] [AttackInRange]
UNIT 0x88 Brigand 0x00 Level(10,Enemy,True) [23,5] [23,5] [IronAxe] [AttackInRange]
UNIT 0x8A Monk 0x00 Level(11,Enemy,True) [11,15] [11,15] [Lightning] [AttackInRange]
UNIT 0x88 Monk 0x00 Level(11,Enemy,True) [9,14] [9,14] [Lightning] [AttackInRange]
UNIT 0x88 Archer 0x00 Level(1,Enemy,True) [5,18] [5,18] [ShortBow] [AttackInRange]
UNIT 0x88 Archer 0x00 Level(1,Enemy,True) [7,18] [7,18] [ShortBow] [AttackInRange]
UNIT Empty

Bad2:
UNIT 0x88 Fighter 0x00 Level(11,Enemy,True) [27,5] [27,5] [IronSword] [NoAI]
UNIT 0x8A Fighter 0x00 Level(11,Enemy,True) [20,4] [20,4] [LanceReaver,Vulnerary] [NoAI]
UNIT 0x88 Fighter 0x00 Level(11,Enemy,True) [25,4] [25,4] [IronSword] [NoAI]
UNIT 0x88 Mercenary 0x00 Level(11,Enemy,True) [1,20] [1,20] [KillingEdge] [NoAI]
UNIT 0x8A Mercenary 0x00 Level(11,Enemy,True) [1,18] [1,18] [IronSword] [NoAI]
UNIT 0x88 Mercenary 0x00 Level(10,Enemy,True) [3,23] [3,23] [IronSpear,IronSword,Vulnerary] [AttackInRange]
UNIT 0x88 Mercenary 0x00 Level(10,Enemy,True) [4,22] [4,22] [IronSpear,IronSword,Vulnerary] [AttackInRange]
UNIT 0x88 Knight 0x00 Level(10,Enemy,True) [12,17] [12,17] [Javelin,SteelSpear] [AttackInRange]
UNIT 0x88 Brigand 0x00 Level(12,Enemy,True) [6,3] [6,3] [IronAxe] [AttackInRange]
UNIT 0x8A Fighter 0x00 Level(11,Enemy,True) [10,3] [10,3] [IronAxe] [AttackInRange]
UNIT 0x8A Brigand 0x00 Level(11,Enemy,True) [6,5] [6,5] [IronAxe] [AttackInRange]
UNIT 0x8A Fighter 0x00 Level(10,Enemy,True) [8,4] [8,4] [Hammer] [AttackInRange]
UNIT 0x8A Fighter 0x00 Level(11,Enemy,True) [10,5] [10,5] [IronAxe] [AttackInRange]
UNIT 0x88 Mercenary 0x00 Level(11,Enemy,True) [1,26] [1,26] [IronSword] [NoAI]
UNIT 0x88 Mercenary 0x00 Level(11,Enemy,True) [3,26] [3,26] [SteelSword] [NoAI]
UNIT 0x8A Mercenary 0x00 Level(11,Enemy,True) [7,28] [2,28] [LanceReaver] [Guard]
UNIT 0x88 Cavalier 0x00 Level(12,Enemy,True) [4,11] [4,11] [Javelin] [Guard]
UNIT 0x88 Cavalier 0x00 Level(12,Enemy,True) [6,11] [6,11] [Javelin] [Guard]
UNIT Empty

Good:
UNIT Lyn Myrmidon 0x00 Level(12,Ally,False) [26,13] [26,13] [SteelSword,Vulnerary,DoorKey,DoorKey] [NoAI]
UNIT Kent Knight 0x00 Level(12,Ally,False) [26,24] [26,24] [SteelSpear,Javelin,Vulnerary,DoorKey] [NoAI]
UNIT Empty

Neutral:
UNIT 0xE5 Knight 0x00 Level(11,NPC,True) [25,23] [25,23] [SteelSpear,Javelin, Vulnerary] [NoAI]
UNIT 0xE5 Knight 0x00 Level(11,NPC,True) [27,23] [27,23] [SteelSpear,Vulnerary] [NoAI]
UNIT 0xE5 Knight 0x00 Level(11,NPC,True) [26,22] [26,22] [SteelSpear,Vulnerary] [NoAI]
UNIT 0xE5 Cavalier 0x00 Level(11,NPC,True) [24,24] [24,24] [SteelSpear,Javelin,Vulnerary] [NoAI]
UNIT 0xE5 Cavalier 0x00 Level(11,NPC,True) [25,25] [25,25] [SteelSpear,SteelSword,Vulnerary] [NoAI]
UNIT 0xE5 Cavalier 0x00 Level(11,NPC,True) [26,26] [26,26] [SteelSpear,SteelSword,Vulnerary] [NoAI]
UNIT 0xE5 Knight 0x00 Level(12,NPC,True) [27,25] [27,25] [SteelSpear,Vulnerary] [NoAI]
UNIT 0x76 Mercenary 0x00 Level(12,NPC,True) [24,13] [24,13] [SteelSword,Vulnerary] [NoAI]
UNIT 0x76 Mercenary 0x00 Level(12,NPC,True) [28,13] [28,13] [SteelSword,Vulnerary] [NoAI]
UNIT 0x76 Myrmidon 0x00 Level(12,NPC,True) [25,12] [25,12] [KillingEdge,Vulnerary] [NoAI]
UNIT 0x76 Myrmidon 0x00 Level(12,NPC,True) [27,12] [27,12] [SteelSword,Vulnerary] [NoAI]
UNIT 0x76 Mage 0x00 Level(13,NPC,True) [27,14] [27,14] [Thunder,Vulnerary] [NoAI]
UNIT 0x76 Mage 0x00 Level(13,NPC,True) [25,14] [25,14] [Thunder,Vulnerary] [NoAI]
UNIT Florina Soldier 0x00 Level(12,NPC,True) [17,18] [17,18] [Vulnerary] [NoAI]
UNIT 0xE5 Soldier 0x00 Level(12,NPC,True) [19,18] [19,18] [Vulnerary] [NoAI]
UNIT 0xE5 Knight 0x00 Level(12,NPC,True) [19,1] [19,1] [Vulnerary] [NoAI]
UNIT 0xE5 Soldier 0x00 Level(12,NPC,True) [21,1] [21,1] [Vulnerary] [NoAI]
UNIT 0xE5 Soldier 0x00 Level(12,NPC,True) [25,1] [25,1] [Vulnerary] [NoAI]
UNIT 0xE5 Knight 0x00 Level(12,NPC,True) [28,2] [28,2] [Vulnerary] [NoAI]
UNIT Sain Cavalier 0x00 Level(12,NPC,False) [27,1] [27,1] [Vulnerary] [NoAI]
UNIT Empty

Reinforcements:
UNIT 0x88 Fighter 0x00 Level(11,Enemy,True) [0,8] [0,8] [IronAxe] [PursueWithoutHeed]
UNIT 0x88 Fighter 0x00 Level(11,Enemy,True) [14,0] [14,0] [IronAxe,HandAxe] [PursueWithoutHeed]
UNIT 0x88 Fighter 0x00 Level(11,Enemy,True) [15,0] [15,0] [SteelAxe] [PursueWithoutHeed]
UNIT Empty

Thief:
UNIT Wil Thief_F 0x00 Level(13,Enemy,False) [16,12] [16,12] [KillingEdge,LockPick] [StealFromChests]
UNIT Empty

Turn_events:
TurnEventPlayer(0x00,Opening_event,1)
TurnEventEnemy(0x00,ReinforcementsCome,4)
TurnEventEnemy(0x00,ReinforcementsCome,5)
TurnEventEnemy(0x00,ReinforcementsCome,6)
TurnEventEnemy(0x00,ThiefAppears,2)
TURN

Character_events:
CharacterEvent(0x05,ConvertThief,Lyn,Matthew)
CHAR

Location_events:
House(0x07,House,26,16)
LOCA

Misc_events:
CauseGameOverIfLordDies
AFEV

House:
MUSI
Text(0817,0x02)
MUNO
ENDA

ThiefAppears:
LOU1 Thief
ENUN
Text(0819)
ENDA

ConvertThief:
MUS2 0x0042
Text(0818)
TurnAlly(Sain)
MURE 5
ENDA

ReinforcementsCome:
LOU1 Reinforcements
ENUN
ENDA

BallistaData:
BLST
ALIGN 4

Opening_event:
LOU1 Good
ENUN
LOU1 Bad
ENUN
LOU1 Bad2
ENUN
LOU1 Neutral
ENUN
ENDA

Ending_event:
MNCH 0x01
ENDA


MESSAGE Events end at offset currentOffset


#172 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 07 May 2011 - 10:38 PM

That's weird. We'll have to do some testing to figure this out.

Try:

1) Placing NPCs amidst all others (just to confirm that you can't have more than 10)
2) Placing NPCs, but only like 3 of each character hex at a time. Like try adding 21 NPCs, but 3 of 7 different "characters" (0x76, 0x77, 0x78, etc.)
3) Try getting rid of allies and seeing the effect on the limit of NPCs (if any)--there might be a limit to the total # of units on the field as a whole, and that might be the problem
4) above, but with enemies
5) above, but with allies and enemies both gone, and only NPCs
6) Limit of allies and enemies (should be 50, but you said there wasn't a limit, which bothers me)
7) loading small groups of NPCs (like 5 at a time) with different LOU codes (e.g. LOU1 NPCS1, LOU1 NPCS2, etc.)

That's all the ideas I got. See if you can find anything that might tell us what's going on here. Oh and make sure you do the suspend/resume thing, since that's likely a part of the problem--that the game for whatever reason can't save all the information that's given there, i.e. that when you suspend, it tries to save, but there is some limit to NPCs or units as a whole and that's why it can't save it all, and so some of it is lost. My guess is that it's 3--that there's a total limit on units, like say 100 (idk actually how much, that's up to you to find out), and the game can't save the data for anymore than that, and that's why the rest of the units are cut-off. But it might be something else so do the other tests if 3/4/5 (all related) don't give you something.

Bblazer2.png

Signature thanks to Shu.


#173 Zeldaicflame

Zeldaicflame

    Mage Fighter

  • Members
  • PipPipPipPipPipPipPipPip
  • 366 posts
  • Location:Australia

Posted 19 May 2011 - 09:00 AM

Well, there didn't seem to be a limit, but it's pretty high, for enemies at least. After trialling it all I can only conclude that there seems to be some save limit of 10 NPC's. No matter what I did, not matter who was loaded, it always cut the NPC's back to 10. As weird as it sounds, I can't explicitly say there was ever more than 10 units during FE7. There was one in Ostia, but there was only 7 NPC's.

So... My original plan was to have 2 generals of an army with a small unit of soldiers each rescue some captive's. That seems to be too many NPC's, I don't want to have to create an extra 3 or so characters and get rid of the small batch of Helper NPC's, but it may be the only way. Can I tell people to only use save-states? Most will be using an emulator I'm sure, but I don't know if everyone uses save-states or not.

Also, because I forgot, here are the characters I have so far, I'd like some criticism, some didn't come out how I expected. :/

Nightheim
user posted image
Lacina
user posted image
Ezlar
user posted image
Theodore
user posted image

#174 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 19 May 2011 - 07:53 PM

Meh, could use more customization, it's so obvious where all the parts came from, Ezlar is almost exactly a Denning recolor, Lacina is Cath, Farina, and someone else, and while I recognize Nightheim's hair I just can't remember the name of the character but I know that the rest is Lloyd Reed.

In other words, I know you can sprite better this, which is the only reason I'm really mentioning it, I know you can do better. :\

Bblazer2.png

Signature thanks to Shu.


#175 Zeldaicflame

Zeldaicflame

    Mage Fighter

  • Members
  • PipPipPipPipPipPipPipPip
  • 366 posts
  • Location:Australia

Posted 10 October 2011 - 11:07 AM

I'm very sorry for such a late reply, this year has turned out far busier than expected.

I've been thinking about what to say in this post for a while now, and I think I've finally come to a conclusion.

I am not cut-out for complete game modding/hacking.

That's not to say I enjoy some areas, like I like to make maps, they were the most fun I had, and a lot of the earlier sprites I made I was having fun with, but after a while, The whole thing grew tiresome, and felt very chore-like. While I still enjoyed parts of it, I have to say the script writing is where it really fell apart, I can't write something so expansive, which is where I now give credit to blazer, who seriously had to have done an amazing job to get Tactics Universe as far as he did, with what I can only assume is almost entirely his work. Event hacking itself, was not the most difficult to get your head around, but without a script, I could not easily see my results.

The hack itself, is, officially dead, I will no longer work on it, I would ask that no-one else take it up. Of course, if Seph1212 (I think) who helped me with the Selara mug, wishes to use that, he/she is more than welcome to. (As long as some minor credit is given ie. Created Base mug, to which he/she edited/improved.)

In the future, if I do try to get back into hack, I will be starting fresh, on a much shorter hack. I may also put a team together instead of trying to handle it all myself. I have end of year exams next month, so any restarting would most likely not happen until January next year.

The recent announcement of the Fire Emblem 3DS game has indeed piqued my interest in the series, and I will still hang around, but I would much prefer to help out in other hacks, as I cannot do everything. I would also like to still experiment with Event hacking, like the chapter goal, Protect Item.


I hope no-one is exactly too disappointed, though I doubt there was a huge expectation for this, It was naive to think such a large hack could be made, and In future, I will plan more. MUCH more, and y'know, not do it during school. (which is finished after November!)

In happier news, I will be hanging around the forums more! Or at least until November, and then during mid December I should be back to activity.

I also have a brand new PC, so setting it up for Modding would also take a while.

(Damn, this sounded so depressing, so something to be happy about is this mug, unused, cannot be used by ANYONE, no matter what (its over 16 colours anyway, lol), as I made this in the image of my girlfriend of... uhh something over 2 years.)

user posted image

#176 GrandScythe2

GrandScythe2

    Great Member

  • Members
  • PipPipPipPipPip
  • 147 posts

Posted 10 October 2011 - 01:30 PM

ZedaicFlame's Post (Click Here To Hide/Show Text)

QUOTE (Zeldaicflame @ Oct 10 2011, 06:07 AM)
I'm very sorry for such a late reply, this year has turned out far busier than expected.

I've been thinking about what to say in this post for a while now, and I think I've finally come to a conclusion.

I am not cut-out for complete game modding/hacking.

That's not to say I enjoy some areas, like I like to make maps, they were the most fun I had, and a lot of the earlier sprites I made I was having fun with, but after a while, The whole thing grew tiresome, and felt very chore-like. While I still enjoyed parts of it, I have to say the script writing is where it really fell apart, I can't write something so expansive, which is where I now give credit to blazer, who seriously had to have done an amazing job to get Tactics Universe as far as he did, with what I can only assume is almost entirely his work. Event hacking itself, was not the most difficult to get your head around, but without a script, I could not easily see my results.

The hack itself, is, officially dead, I will no longer work on it, I would ask that no-one else take it up. Of course, if Seph1212 (I think) who helped me with the Selara mug, wishes to use that, he/she is more than welcome to. (As long as some minor credit is given ie. Created Base mug, to which he/she edited/improved.)

In the future, if I do try to get back into hack, I will be starting fresh, on a much shorter hack. I may also put a team together instead of trying to handle it all myself. I have end of year exams next month, so any restarting would most likely not happen until January next year.

The recent announcement of the Fire Emblem 3DS game has indeed piqued my interest in the series, and I will still hang around, but I would much prefer to help out in other hacks, as I cannot do everything. I would also like to still experiment with Event hacking, like the chapter goal, Protect Item.


I hope no-one is exactly too disappointed, though I doubt there was a huge expectation for this, It was naive to think such a large hack could be made, and In future, I will plan more. MUCH more, and y'know, not do it during school. (which is finished after November!)

In happier news, I will be hanging around the forums more! Or at least until November, and then during mid December I should be back to activity.

I also have a brand new PC, so setting it up for Modding would also take a while.

(Damn, this sounded so depressing, so something to be happy about is this mug, unused, cannot be used by ANYONE, no matter what (its over 16 colours anyway, lol), as I made this in the image of my girlfriend of... uhh something over 2 years.)

user posted image



So this is The Ambiguous Storyline. I remember seeing this in MarkyJoe1990 FE hack reviews. At the time it seemed to have potential, but I understand that if somethings do not have a good foundation, it just comes down in the end. I'd say that if you were to start a new hack later on. you'd probably do well. Your mapping skills are good, you get how to event hack, your sprites while may need improvement are still okay. All you need to do is think of a plot that works for you.

Well, in any case, good luck with everything, and I hope you are successful in any attempts to make a hack.
Youtube channel:
http://www.youtube.c...Express1/videos

In case you didn't know, I am also these people on different forums: ThatGuyDownTheStreet, VanillaNapkins27, (Insert Username Here), Hot_Chocolate72, Fire_Phoenix217, SuperiorLemonFootpads, TheGuestBot. My universal username is Hithere1.

user posted image
user posted image

#177 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 10 October 2011 - 10:30 PM

sad.gif

*sadface*

I'm sorry to hear that man. But... don't feel bad. Most people quit. That probably sounds sad too, but it's supposed to mean that there are good reasons why people don't finish. It's not easy, it's not quick, and it never has been. I think you have the right mindset--help with others or form a team and do smaller hacks. Remember I've been working on TU for like 4 years now and I had someone doing most of the maps for me and another person helping with the sprites a lot, leaving only 25% or so (this statistic is made up on the spot of course) of the game's graphics to be done by me (things like menus, other misc. game graphics, battle animations, spell animations, as well as some maps and sprites, were done by me, for what other people couldn't help me with). I'm also REALLY fast compared to people (not to brag but I have simply been doing this longer than most people and so I don't encounter all the little problems most people do and I don't need to learn much or have people teach me anything or help me very often). My point is that it's not really realistic to accomplish a goal like a full hack and even now I'm not even finished even WITH all my luck so... it's definitely not a very realistic goal.

So yeah, I hope I DO see you around more, and I'm looking forward to seeing something good coming out of what you've learned thus far, Zeldaicflame. happy.gif

Bblazer2.png

Signature thanks to Shu.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users