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GBA Worst Class


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206 replies to this topic

#161 Zepher Tensho

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Posted 11 October 2009 - 06:40 PM

Yea warriors aren't the best but they aren't the worst. And I'd say archer is worse before sniper. Snipers have high enough skill to hit more than most ppl. Oh and I've lvled both Ross and Garcia to lvl 20/20 Warriors and Ross always get better stats than Garcia. And Ross is a beast Berserker. He capped STR and SKILL for me. For me worst class was Eliwood lord. Yes he was balanced but still that meant he didn't have any strong points.
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#162 Fire Blazer

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Posted 11 October 2009 - 08:04 PM

I dislike the original trainees, they are just so weak. T_T

As for Warriors, they are quite good but not super-amazing. Definitely not the worst. The only thing is their bows tend to be useless especially because it takes a bit for them to be able to use good bows and once they do use good bows they are unable to counterattack. Hand axes and Tomahawks can counter attack so in that case bows kinda become pointless IMO. XD

I never really thought Nomads were too useful. Good range but in GBA games they can't move again after they attack. They can't counter attack. They tend to be weaker and more vulnerable than Archers. When they evolvepromote into Nomadic Troopers they become better but it once again takes some time to get them to become adept with swords. They aren't terrible but I definitely think there are more useful classes than the Nomadic Trooper. :\

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#163 Dave Strider

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Posted 11 October 2009 - 08:41 PM

The trainee classes are terrible, except for ewan's super trainee due to being able to use every magic type but no staves. Super Pupil is ok but the other 2 just fail hard.

I remember someone on Serenes saying "Rath stats when he promotes rae as if he forgot that he can use swords". A pretty good analogy which doesn't stop me from arena abusing him
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#164 wraith89

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Posted 13 October 2009 - 12:40 AM

Valkyries in FE8 have the problem of being outclassed by Mage Knights and Bishops =/

Otherwise they were fine in FE6 and 7.

#165 Seraphinox

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Posted 14 October 2009 - 06:35 PM

^Yes, but they can heal and can attack from 1-2 range, I still say Snipers are the worst class

we should make a tier list or something xD
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#166 Nils

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Posted 17 October 2009 - 04:23 PM

Out of ur basic classes, I'd have to say fighters are the worst.
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#167 Seraphinox

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Posted 18 October 2009 - 04:24 PM

^Why do you say that?

Fighters have that massive power + HP advantage at the start of the game, they are indispensible, they can attack both ranged and melee due to hand axes as well

They are far from the worst.
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#168 Holy Kensai

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Posted 23 October 2009 - 09:02 PM

Definitely. Fighters are just great because they're the only axes you can get early in the game, unless you use prepromotes.

I still say Healers are the worst. You have no real need for them until after promotion, and then there's usually a prepromote who can do the same. Vulnerarys for the win.
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#169 Seraphinox

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Posted 23 October 2009 - 09:12 PM

^Sorry Healers can't be the worst, you only get a very limited supply of Vulneraries and they do run out pretty quickly

also the Healers help you boost that exp rank considerably
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#170 Holy Kensai

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Posted 23 October 2009 - 09:20 PM

Vulnenarys are cheap. Ranks are only in FE7.

Healers are simply the worst because there is no class worse than them. On the first tier, of course.
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#171 Seraphinox

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Posted 23 October 2009 - 09:22 PM

Ranks are in all the games till No.8 actually

Yeah, but that way you make a fighter waste a turn using a vulnerary instead of killing an enemy, much easier to do both with the help of a healer
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#172 Holy Kensai

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Posted 23 October 2009 - 09:27 PM

Who said anything about wasting? I use it when the fighter is halfway down, he still counterattacks, and then it's plus 10 life minus one attack, instead of minus two attacks. tongue.gif I find this strategy has helped a lot.

I've found it's not always the best tactic to kill an enemy, as it allows another enemy to take it's place.
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#173 Rujio

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Posted 24 October 2009 - 04:26 AM

How is using a healer losing two attacks?
Vulnerary: Fighter heals, enemy X attacks, Fighter counters.
Healer: Healer heals, fighter attacks, enemy X attacks, fighter counters and kills.
And if it isn't the best tactic, then you can just NOT KILL THE ENEMY.
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#174 Tino

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Posted 24 October 2009 - 10:46 AM

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Sorry Healers can't be the worst, you only get a very limited supply of Vulneraries and they do run out pretty quickly


I agree healers aren't the worst, but not because of this reason. That's just stupid. Healers improve team durability, come in notably smaller amounts and are thus more unique, and also have those utility staves like Warp and Rescue, which are insanely useful. Vulneraries are indeed cheap and buy able, like, everywhere. So that's a pretty silly reason.

The worst would be either archers or shamans or something, I guess. I dunno, really.

#175 Falaflame

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Posted 24 October 2009 - 06:41 PM

QUOTE (Tino @ October 24, 2009 05:46 am)
QUOTE
Sorry Healers can't be the worst, you only get a very limited supply of Vulneraries and they do run out pretty quickly


I agree healers aren't the worst, but not because of this reason. That's just stupid. Healers improve team durability, come in notably smaller amounts and are thus more unique, and also have those utility staves like Warp and Rescue, which are insanely useful. Vulneraries are indeed cheap and buy able, like, everywhere. So that's a pretty silly reason.

The worst would be either archers or shamans or something, I guess. I dunno, really.

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I dont know if I posted in here already, but if I didn't, it's archers. Not only do they not counter in enemy phase, they usually have crap stats to begin with. *coughRebeccaNeimiWoltDorothyWilcough*

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#176 Holy Kensai

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Posted 25 October 2009 - 02:30 PM

Rujio, you completely misunderstood.

QUOTE
Vulnerary: Fighter heals, enemy X attacks, Fighter counters.


This is what I was refering to in comparison to:

Fighter Attacks, Enemy Counters, Enemy Attacks, Fighter Counters.
Think about it.

Tino. Usually you'll get a prepromote who can use those staves by the time you get them, or by the time you need/want to use them.

Shamans are useful against the mages. Archers are good second line units. Healers are the most useless, since they're the equivalent to vulneraries.

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#177 Tino

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Posted 25 October 2009 - 04:13 PM

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Tino. Usually you'll get a prepromote who can use those staves by the time you get them, or by the time you need/want to use them.


Which somehow invalidates their ability to still use those staves? Naw, not really.

QUOTE
Shamans are useful against the mages. Archers are good second line units. Healers are the most useless, since they're the equivalent to vulneraries.


I said shamans merely to provide two classes rather than one. Just because I felt like it. Archers, though, lack any form of enemy phase 99% of the time, so if they don't kill on the player phase (which is perfectly possible), they'll be incredibly ineffective and won't quickly gain experience either, limiting their growth and therefore their usefulness once the game progresses.

#178 Rujio

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Posted 25 October 2009 - 04:31 PM

QUOTE (Holy Kensai @ October 25, 2009 07:30 am)
Rujio, you completely misunderstood.

QUOTE
Vulnerary: Fighter heals, enemy X attacks, Fighter counters.


This is what I was refering to in comparison to:

Fighter Attacks, Enemy Counters, Enemy Attacks, Fighter Counters.
Think about it.

Tino. Usually you'll get a prepromote who can use those staves by the time you get them, or by the time you need/want to use them.

Shamans are useful against the mages. Archers are good second line units. Healers are the most useless, since they're the equivalent to vulneraries.

... Well you could still not attack. Or the enemy might already be weakened. Besides, one heal use only costs 20 gold and gives the fighter an extra item slot. One vulnerary use costs 100. And the heal stave heals more. Now, 80 gold isn't much, but over the course of the game? You're easily healing 100 times, probably a lot more. Now, that's 8,000 gold. That's four silver blades, right there. And, as Tino pointed out, healers have other useful staves. Oh, and fortify>>>>>>>>>>>>>>>>>everyone using a vulnerary on their turn.

And, if you're going to put it that way, every combat unit is the most useless because they're equivalent to any other combat unit. Except they don't save money or item slots. And if you get a prepromote who uses staves, then they're a healer. Thus healers still get credit for those staves.
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#179 Dave Strider

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Posted 25 October 2009 - 05:21 PM

a prepromote who can heal is still a healer, guys...

I'd say Shamans are probably the worst, besides the trainees. Every Shaman for the GBA has pretty lame joining time, with the exception of Canas and maaayyybbee Rei. Those 2 are also the only ones who are even decent.
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#180 Falaflame

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Posted 25 October 2009 - 09:22 PM

lol @ the weight for dark tomes in FE6.

Rei > Canas

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