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@  Elwood : (02 May 2025 - 07:37 AM) When it was active, this place was some of the most fun I've ever had on the internet.
@  Elwood : (02 May 2025 - 07:37 AM) Really wish I liked Discord better so I could hang out with you guys again. I just really prefer forums to Discord. :/
@  Elwood : (02 May 2025 - 07:34 AM) Lol Blazer probably just keeping it up so I can leave it as my homepage for Firefox!
@  Valke : (04 April 2025 - 10:57 AM) wow i cant believe this site is still up
@  acceptance : (27 January 2025 - 08:32 PM) You're right, it really is nostalgic. Totally with Shu on that.
@  Shu : (15 November 2024 - 09:50 PM) Right you are
@  Elwood : (01 August 2024 - 03:41 AM) Wow a new post! ....aaaand it's a bot. Still, it's strangely nostalgic.
@  Oblivion Knight : (26 February 2024 - 11:30 AM) Whoa I can edit a typo. The technology.
@  Oblivion Knight : (26 February 2024 - 11:29 AM) Obligatory message.
@  Elwood : (02 January 2024 - 04:19 AM) Happy New Year!!!
@  Aaron : (13 February 2023 - 09:19 PM) I'm still out here alive. If you remember me, I hope you're doing well!
@  Aaron : (13 February 2023 - 09:09 PM) 2023 and this place is still up huhh
@  Elwood : (05 January 2023 - 07:58 AM) Ah a Christmas greeting from Wolfie! Even if I saw it way late Merry Christmas and Happy New Year to everybody!
@  Cero : (31 December 2022 - 09:27 PM) Man that bot went crazy
@  Whitewolf8 : (24 December 2022 - 10:02 AM) I return once more on the eve of Christmas to haunt you all again!... Mainly Elwood. Hello!
@  Elwood : (25 November 2022 - 04:58 AM) A bot! Ah the nostalgia!
@  Elwood : (02 November 2022 - 02:30 PM) Yo ho ho ho! Thar be the white wolf!
@  Whitewolf8 : (24 October 2022 - 12:29 AM) Well, blimey it's been a while. Hoy there! If anyone's still alive here anyway.
@  Valke : (21 April 2022 - 12:12 PM) im taking the 2nd shout of 2022 😂
@  Elwood : (03 March 2022 - 10:12 PM) Mwuhahaha! The first shout of 2022 is mine!

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Fire Emblem: The Ambiguous (At Best) Storyline


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#141 Fire Blazer

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Posted 03 January 2011 - 10:11 PM

Oooh, that's interesting.

I'd update the 2003 Nintendo crap too. As for teh Press START and Fire Emblem text, that stuff has to be edited through other "bleh" means.

And subtitles are a pain in the butt, if you're not adept at this stuff, I wouldn't waste your time (I personally couldn't get it to work and just left all my hacks' title screens saying "Fire Emblem"... >_>).

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#142 Zeldaicflame

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Posted 05 February 2011 - 05:46 AM

And unfortunately time got away from me and I'm too busy preparing to start back at school. First I'll see how it goes, It's my last year and I do have quite a few spare time blocks and if, per chance, things are not as bad as I think they are I will finally have time to start doing good stuff.

I will post here again to let people know whether I will have time, I think i will, but not at the start of the year, middle of the year or during November.

However after christmas/new years, I'm practically free from all worries about school, and I'll definitely have time to finish the whole project around then. I've set some benchmarks to get to during the year if i get time.

I will, however, finish the next chapter so you can all have a look see and let me know what you think. I'll also let you know whether i have time this year or not.

Of course, as i'm really only just starting out, I may end up cutting it short or doing some other short project and coming back to this one. I do want to finish this one. My friends keep bugging me about it, because i said I'd put them in, so theres not going to be any forgetting. Just perhaps very very sow work over the year.

Well, that's it for me now. I wouldn't get your hopes up on this. At least not now anyway.

#143 Fire Blazer

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Posted 05 February 2011 - 06:36 PM

Aww, well, don't worry, things might look brighter sooner than you think, and yeah, try and limit your ambitions, because you have a better chance of finishing it that way, and most people prefer a good finished hack to an amazing demo that's not even 1/2 done... XD

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#144 Zeldaicflame

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Posted 19 April 2011 - 07:27 AM

Whoa what's this? I'm alive? Yes I am.

Okay, I have decided that I need to write my own events instead of disassemble and change co-ordinates of already existing events, because, quite frankly, I can't understand all of what the disassembler throws at me (I find it confusing), and I wanna do some awesome stuff. (One idea is that there are a bunch of spies in an army and if any of them die, game over. You'll be able to identify them though.) So I'm going to re-write the events for chapter 2, because it's a bit dodgy, then work on chapter three. I've refreshed my memory by going over Arch's Event tutorial again, so I'm fairly confident, but chances are I'll mess something up along the way.

I am off to write some events.

#145 Zeldaicflame

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Posted 20 April 2011 - 07:44 AM

Hooray everything works!
Boo FEditor won't insert my script!

So I have a nice events file for the chapter (pretty much the same except for locations because of the different map). The map and events are inserted fine. Coolio, insert script. Script inserted. Awesome, let's test. ... No change? WTF?

I'm off to rage and restart and rage.

EDIT: Ok, all good now.

I'm having trouble doing the tile changes. I don't quite understand what the tutorials are telling me to do, nor do I know how to insert them once I'm done. I'm just doing two villages. Can anyone help?

#146 Zeldaicflame

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Posted 23 April 2011 - 06:19 AM

*Tripost, don't kill me.
Screens or it didn't happen:
user posted image

Until I properly learn to change the tiles on maps, I wont be releasing a patch. The armoury and both villages work, but the gates aren't closed, and for some reason disassembling the chapter tile changes doesn't work and I get a bunch of codes.

Otherwise, enjoy the screens.

#147 Fitz24

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Posted 23 April 2011 - 02:42 PM

Why aren't you doing custom events? That's my favorite part of hacking!
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#148 Navi

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Posted 23 April 2011 - 04:45 PM

Blazer has a tut on tilechanges, its pretty easy to follow IMO
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#149 Zeldaicflame

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Posted 24 April 2011 - 03:36 AM

QUOTE (Fitz24)
Why aren't you doing custom events? That's my favorite part of hacking!


Because I've only just got the hang of regular events.
Maybe in the future I'll do something like that, but for now, I'm sticking to regular events.

QUOTE (Navi)
Blazer has a tut on tilechanges, its pretty easy to follow IMO

I'll look it up, I think that once I see an example I'll be good to go.


#150 Fire Blazer

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Posted 25 April 2011 - 09:07 PM

yay screenshots! keep up the great work!

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#151 Zeldaicflame

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Posted 27 April 2011 - 10:03 AM

Thanks, and now, a Goal concept, which I'll probably use for a chapter. Protect Item (Or valuables). Hoorah for event hacking.



How do I embed video? >.<

#152 Masterplan201

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Posted 27 April 2011 - 04:32 PM

Nice screens, the new concept is really interesting

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#153 Fire Blazer

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Posted 27 April 2011 - 07:54 PM

You can't embed videos into here, media/youtube tags can be abused by intelligent people, and it's also not friendly for people with bad internet connections amongst other stuff. It's also work to implement. (just explaining why so you don't ask for it XD)

Anyhow, protecting valuables sounds cool. Try and spice it up as much as you can, unique goals are epic. Especially when they force us to use new strategies. In fact, you just somehow gave me inspiration for an awesome chapter idea.

Dang, now I have to invent a chapter in one of my hacks or make a new hack altogetherto implement it! Maybe in TU's Seraphic Gate... =O

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#154 Zeldaicflame

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Posted 28 April 2011 - 01:35 PM

QUOTE (Blazer @ Apr 28 2011, 05:54 AM)
In fact, you just somehow gave me inspiration for an awesome chapter idea.

Really? Wow, I'm honored. smile.gif

I'm trying to think of jobs and tasks that actual merceneries would actually do, like protecting valuables or protecting a travelling merchent through a valley or something like that. Hmm I'm getting ideas just typing here.



#155 Fire Blazer

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Posted 28 April 2011 - 07:52 PM

Hahahaa.... well, since I'm at it, I'll say my idea (before I forget it >___>), it was that there would be a bunch of cracked walls, and only cracked walls, and the enemy would be trying to break them to get to 3 pillars of sorts that have HP. These would be pillars that the enemy would be trying to destroy, of course: they'd have to kill all of its 100HP. If all 3 pillars are killed, you'd lose. The waves would come in at different times at different places and you'd try to protect all 3 places with limit units (say 8 units). Your units would have plenty of ranged weapons in order to combat the units across walls (magically) and you'd also be given a few NPCs to aid you in attacking.

You could employ various different strategies: focus on one area at a time, divide between two, or divide between all 3. You'd only have 1 healer who would have to be used appropriately. There'd be a shop with light runes, mines, and of course the general armories and vendors for standard weapons, magics, and items.

If any of the pillars "die" (are destroyed), then the number of turns you must defend for increases. Example: standard would be 20 turns, but if one dies, it's 30 turns, and if two die, it's 40 turns.

The map itself would be a series of walls. Like, you'd get closer and closer to each of the pillars. Think of how a water droplet makes "rings" when it hits the water. The water droplet is the pillar and the rings are the walls.

You'd start on the outermost wall and you'd defend as long as you could, but once any enemy steps onto the floor that comes after the wall, all your units (all 8 of them) would magically be warped to the next wall, and defend that one.

One good strategy would be to put a rune on the space right next to the wall, making enemies stuck there for a few turns until the light rune wears out, slowing down the enemies while you are preparing behind the next wall. But then again, the enemies WILL have ranged weapons (including longbows) so making them clutter up (since reinforcements will come) might be bad. And which units you put where will be key.

Will you defend each pillar at a time, sacrifice one pillar to defend the rush on the other side, or just try and standard out the game and defend every pillar equally with no major strategy?

Hmm, this would be a great idea for a one-chapter hack... XD

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#156 Zeldaicflame

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Posted 29 April 2011 - 06:45 AM

Damn, nice idea. I'd like to play something like that. XD

#157 SmashedFish

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Posted 29 April 2011 - 01:02 PM

This MUST HAPPEN AT ALL COSTS.

Oh yeah, nice hack Zeldiac.

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#158 Zeldaicflame

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Posted 01 May 2011 - 10:58 AM

Ok, so after consideration, I decided, to put this current hack on hold, and instead, do a small 5 or so chapter hack revolving around Selara's parents and history, this will be much less stressing, less daunting and I can then put into practice anything I learn from this into the next one, which is planned to be much longer.

I've almost got the events down for the prologue of this prequel, and I anticipate a patch within 6 weeks if all goes well and things work.
For now, look at the prologue map, and criticism is good.
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#159 the cool guy

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Posted 01 May 2011 - 02:37 PM

The map looks alright (but i am no expert so i might be wrong.) But im more interested in the map data. A map's bad no matter how good the design is unless the is good map data! keep that in mind

#160 Fire Blazer

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Posted 01 May 2011 - 04:22 PM

WTF IT IS THE PROLOGUE, WHY IS IT SO BIIIIIIG

oh and why try and minimize the empty space, as well as not clutter the trees inthe corner so much.

Like ask yourself some questions in terms of map design (and not actual mapping flaws, such as not shading, using the wrong tiles, elevation problems, etc.)

- is this realistic?
- would this be fun to play on?
- where would reinforcements come?
- does this map force the player to think/make choices about where they may go, divide their forces, etc., or is it boringly linear?

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