QUOTE |
I would not release something if it had problems in it and call it finished! That would not be a finished product. More like a incomplete version. It can be a very nice product, but in the end it would not make a 1.0 mark, just maybe a 0.96. |
I agree with this. "Finished Product" would imply that everything is to the greatest standard it can be. People have been trying to defend Blazer, saying he's worked so much, if he's truly on the final sprint of this project, then what he actually should be doing right now is going back and refining his product.
If he isn't at the refining stage, then he's not truly anywhere near close to having a finished product, simple as that. Sure, not everything can be fixed, but to use the idea that perfection is unobtainable as an excuse as to ignore issues in your own game which have been repeatedly and consistently pointed out, thus refusing to fix these errors and problems before releasing it as a whole and call if finished, is a joke.
This is why Skyrim to me, is a joke. If I walk into a store and pay $100 for a game and then as I'm walking through the world, all the water suddenly disappears, wtf?
I know this is a fan game, but that shouldn't take away the level of professionalism needed in the art world. If you refuse to fix your errors, then you yourself are contributing to the lowering of standards in modern art.
Blazer, instead of passing off peoples comments, complaints and criticisms with the notion that you've "worked constantly and so hard", you should be taking these in and trying to fix whatever you can before the product is finally released.
I can understand not fixing things if you're only a few chapters in, or half way, but if you're nearing the very end where you're discussing the hack as a near-finished project, then you've indeed got to start focusing on ironing out all the problems.