Didn't find either hard. R&R3 was just a practice in walling properly (even if you're underleveled, you should be good. Just brace a little for the flyers, who can break up your formation a bit). Death's Embrace 1 isn't bad. Just do a little planning. Heck, I had a harder time on Aversa's map because she kept committing suicide against mirrored units.
QUOTE (ShadowCero @ Apr 11 2013, 03:37 PM) |
Both are pretty dang hard! I lost Seliph (first try I lost Basilio but since I can't get him back I restarted) and almost had a heart attack at the end of the chapter (there were like 4 units left) and Owain was attacked 3 times and was left with 5 HP. But limit breaker is great. (more broken Avatar woooo!) Death's Embrace caught me off guard with it's gimmick. And the worst thing is that I don't have anyone that can use a fortify staff (it is practically needed.) |
Not really. Fortify is only needed if you haven't properly developed a team or skill set that is flexible enough to run the scenario. Most people should consider low HP situations as part of the range of which their team should be able to capably handle (though it also drives my friend crazy when he tries to take down my units who are built around low HP situations. The only real good way is to run twinned units with brave weapons)
Some general notes if people are confused/underleveled/stuck:
- Galeforce is awesome. A mounted unit with Galeforce will allow you to reach the boss in about 4 turns, way under the suggested 10 turn count to get to him (my entire turn count on the map was 8). You'll need a way to aptly handle the Risen Chief, who has Counter and for that reason will be a pain to fight, but a Bow Knight, Palidan, Wyvern, Griffin, or Pegasus will save you a lot of time.
- There's also the brute force approach. Get a unit with Vantage/Wrath/access to Dark Weapons/Vengeance and things get very silly very quick. It was hilarious watching Laurent swing for 250 or so each attack (and it'll be even more fun once I hand him Limit Breaker. He can theoretically get Vengeance 100% of the time).
- Renewal for your mounted units is very good to have. It's the perfect sustain skill.
- If you're desperate, you can snipe with Mire. But at that point, your grinding will be really slow. This would be a good emergency weapon to have.
- Rescue Staves, if you're desperate, work too to add to the units flanking to get to Algol. Really though, he's weak and should go down to any capable unit.
Tactics that are simple to employ:
- Again, Galeforce + mounted unit will get you onto the lateral stairs on turn 1. Pair, kill a close unit, get on the sides. Seriously, this skill is a game breaking force. If this unit can't kill the Risen Chief in one turn, you should be prepared with Elixirs or something to regenerate their HP. That will be the biggest threat.
- Run as may units as you can this way. Other units that aren't designed for 1 HP fighting (have vantage, can 1 shot most enemies via criticals) can camp in the restoration area until the map is cleared enough that attacking a unit won't put you in range of another enemy.
- Let the Galeforce units to the boss, kill, and flank the spawning points. By the time you get to this, most enemies should be dead and you don't need to worry about the spikes as much since the enemies will be so far apart you should always have first strike advantage.
I really liked the map. It was a unique challenge and is probably one of my favourite DLCs. I'm really hoping on harder difficulties that the enemies have Vantage. Plus, now I have Est.
General stars on my behalf:
- Cynthia. She had access to Galeforce, Renewal, Aether, and was mounted. (Lucina should be capable of something similar)
- Laurent. See above. Just walk around, stomp units, and have fun.
- Cordellia. Took the other side opposite of Cynthia