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Fire Emblem: Heart of Steel(Demo out!)
#81
Posted 31 January 2011 - 12:46 AM
#82
Posted 31 January 2011 - 12:50 AM
This is a chapter of mine that doesn't use a prep screen, so I also had to specify under turn events the opening event. I've bolded it for you.


#83
Posted 31 January 2011 - 12:59 AM
I got something....not the text, but it showed me the character with the cursor, went to a different background, then returned to map....Progress!!!!!!! lol
#84
Posted 31 January 2011 - 01:05 AM


#85
Posted 31 January 2011 - 01:10 AM
#86
Posted 31 January 2011 - 01:15 AM
I'm not saying that's your problem here, but it might be.


#87
Posted 31 January 2011 - 02:01 AM
"TEX1 0x878"
check text entry 0x878 and make sure there's some legit text in there
and fix up the conditional event I mentioned
and don't make things harder on yourself by not using the full unit macros, it's just making your life harder and more frustrating
Signature thanks to Shu.
#88
Posted 31 January 2011 - 02:11 AM
Only issue left is the fact that after I beat the boss, the game freezes. Maybe my seize input is wrong?
Misc_events:
CauseGameOverIfLordDies
Seize(0xC,0x1,3,2)
CODE $00
The Seize position is at (3,2)
#89
Posted 31 January 2011 - 02:28 AM
Either way, the problem is in your seize event. You're supposed to link it to the ending event, not the beginning of the rom (actually pointers within the GBA data start with 08 and 09, so you might even be pointing to the beginning of the GBA data. LOL! No wonder it's crashing).
Link it to the ending event using a label.


#90
Posted 31 January 2011 - 02:40 AM
Here's my ending event:
Ending_event:
MUS1 0x38
FADI 0x10
BACG 0x12
FADU 0x01
TEX1 0x816
REMA
MNCH 0x01
STAL 1
_0x1
ENDA
#91
Posted 31 January 2011 - 02:42 AM


#92
Posted 31 January 2011 - 02:46 AM
#93
Posted 31 January 2011 - 02:50 AM
As far as the boss thing go, does your boss have a death quote and what's the boss quote's ID? (you can find that in Nightmare).


#94
Posted 31 January 2011 - 02:51 AM

Yes, the Seize command is there, I click it AND nothing!
#95
Posted 31 January 2011 - 02:53 AM


#96
Posted 31 January 2011 - 02:54 AM
#97
Posted 31 January 2011 - 02:54 AM


#98
Posted 31 January 2011 - 02:57 AM

#99
Posted 31 January 2011 - 03:03 AM
Your ending event has Ending_event: above it so simply put Ending_event (minus the colon of course) in the parameter. That's how you do pointers in EA to things within the file. Otherwise you'd have to repoint everything every time you moved the file and that'd be a pain in the ass.


#100
Posted 31 January 2011 - 04:48 AM
Little things I quickly changed as well:
Used the "Hidden Mercenary"(Female Mercs) class as the new sword bandits
Fixed my issue with Prince moving
Seize is operational
Things I will be changing eventually:
Change the Prince into the Tactician
Add more enemies
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