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Fire Emblem: The Ambiguous (At Best) Storyline
#81
Posted 10 August 2010 - 06:05 AM
#82
Posted 14 August 2010 - 11:20 AM
The patch will include chapter 2 and a revamped-ish map of the prologue.
I just have a problem where one of the CG's is transparent and shows a conversation background. I'm trying a few things to see if it gets fixed, but if you know of this problem I'd like to know if there is a fix to it.
#83
Posted 14 August 2010 - 06:00 PM
#84
Posted 14 August 2010 - 06:10 PM
Signature thanks to Shu.
#85
Posted 14 August 2010 - 06:12 PM
Eh, looks interesting. Might give it a go after i finish another hack im playing.
#87
Posted 15 August 2010 - 03:16 AM
*pokes Zeldaicflame for screens whenever he gets the chance*
Signature thanks to Shu.
#88
Posted 15 August 2010 - 08:33 AM
#89
Posted 16 August 2010 - 06:29 AM

So far:
Selara's portrait has been altered (credit to seph1212)
Red and Green have gotten a Palette update
Changed thankyou to thank you
Other minor spelling and grammar mistakes have been fixed
Chapter 2 has been completed
Chapters 2's map is iffy and may undergo changes in the future.
The CG of Lyn pulling out the mani katti has become transparent. I am unsure how to fix this and may need to learn the EA's Disassembler
In chapter 2 you cannot select 'end' from the menu. I need to go through and fix that. (Same for chapter 1)
Enemy bosses now have the minimug
EDIT: Patch Up.
#90
Posted 16 August 2010 - 04:14 PM
I think the main character's portrait looks better. Nice job.
The 'end' problem can typically be fixed by hacking the events
Anyway, good job with your work, you're doing well. Keep up the good progress
Signature thanks to Shu.
#91
Posted 16 August 2010 - 11:38 PM
#92
Posted 17 August 2010 - 07:10 AM
QUOTE (Blazer @ Aug 17 2010, 02:14 AM) |
Glass is cool and all, but the same boss? lol I think the main character's portrait looks better. Nice job. The 'end' problem can typically be fixed by hacking the events Anyway, good job with your work, you're doing well. Keep up the good progress |
Well I don't think he is important enough to change him to some other guy.
(Feel free to put in your own character boss if you want though)
Also seph1212 helped with the portrait.
Looks like I'll have to learn how to event hack, I'll make that my next job, which should hopefully fix a lot of the problems. I'll get on learning the disassembler to change some map events. *Opens the Ultimate Tutorial*
Oh don't worry I am certainly not stopping now that I got the hang of it... Sorta.
#93
Posted 17 August 2010 - 09:23 AM
Also, I might take you up on that character boss thing, if you're serious. Just tell me anything important I need to know
Signature thanks to Shu.
#94
Posted 17 August 2010 - 10:35 AM
Yeah, I'm serious about the boss thing, if anyone wants to put their own portrait in or something.
So, it shouldn't be too good, it is only a minor boss (but not cruddy obviously) and as of right now just brigands and bandit-type (the ones that do not have an effect on the storyline much) preferably using FE7's palette (as all the other portraits use FE7's).
I'll Write this into the first post.
#95
Posted 17 August 2010 - 01:10 PM
You're making great progress with this Zeldiac. When I first saw you on the forums, I wont lie, I thought you were just some kid who wanted to make a hack of his favorite game for shits and giggles, but you're being completely serious! You've blown all of my expectations, and I can NOT wait for when you get event data editing down.
Keep up the good work, man.

Credit to AoDnightshade of FEND for the EPIC banner.
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#96
Posted 17 August 2010 - 02:00 PM
It only happens 10% of the time, after all!
Signature thanks to Shu.
#97
Posted 20 August 2010 - 05:09 PM
#98
Posted 22 August 2010 - 04:40 AM
So I would like all of your opinions of it.

#99
Posted 22 August 2010 - 04:46 AM
Signature thanks to Shu.
#100
Posted 22 August 2010 - 04:49 AM
Well, what tiny little bits would be wrong then? (Just so I can make it that little extra bit better.)
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