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FFVI Hacking Thread


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#81 Ryrumeli

Ryrumeli

    Hit by a meteor

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  • Location:Inside a giant Mecha, fighting monsters in your city.

Posted 25 September 2009 - 09:47 PM

An update regarding the project.



As of now, we are able to hack all sprites for enemies, and for characters in general. We still can't overcome the palette issue for walking sprites, but that is no problem.



A small glitch was found regarding number of colors in sprites during battles, but I need to test a bit about it. Nothing big, just a couple of colors not appearing. Maybe the game needs those slots for something else?(Theory)





About map editing, not nearly enough tests were made, but...seems rather straightforward and powerful, to say the least. Even the world map can be changed, even though I don't think we would plan for major changes on it. Nothing like the one that happen in-game, to say the least. XD





Regarding the event editing, it is put on a hold. But seems pretty simple. And not only that, but also powerful, more powerful than what event editing means in FE, to say the least.




And finally, fun stuff; We can emulate magiteks perfectly, so HELL YEAH! biggrin.gif *Wubs the screens of his character riding a magitek*
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