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Battle Sprites & Mugs


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#61 Fire Blazer

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Posted 21 August 2013 - 07:45 PM

okay idk if I can critique every frame on that sheet but I'll at least try to do some tongue.gif

here we go... so the first frame is pretty solid but the sword he's holding on top could use a little bit of refinement; actually this occurs throughout the sprite sheet, unless it's specifically intended to be that way I'd fix it. Pretty much it looks a little... fuzzy, like some of the pixels are just randomly placed there to add some weird kind of texture

then on the shoes, you have the lighter shoe color for most of it but the part that is supposed to stick out, like where the toes would be, is shaded darker than that. I find that weird as I'm pretty sure it should be shaded with the inner color actually being lighter

In the following frame

user posted image

We have the shading on the leg being kind of... well, poor, to say the least. Idk how much you care about such things but referencing some other sprites and tweaking it accordingly could help--bent knee shadings can be rather difficult and tbh I'm not quite sure what kind of pose or sword you're going for but I will say that having a cape can make things difficult as does having a sword of that width (making it pointed is pretty much impossible ._.) so I feel your pain to some extent haha http://gyazo.com/948...706d5d2dd0c0f7e

That second blur frame has hair that doesn't match the normal sprite, it looks like you may have edited one of Lyn's blur frames and forgot to edit out all the old parts. There's still a few more stray pixels on some of the blur/slashing frames as well. Regarding those, they are hard to do but they are generally just clean, sharp curves--look at the ones where the sword is spinning for instance, those are good, but the one to the far right on the first row looks kinda bad because the swords just magically stop there at full bulk instead of fading out into that crescent slash shape if that makes sense.

It's solid work overall though and looks solid when animated but fixing these small things will be the difference between a cool animation and a stunning one though I already kinda think yours are stunning so that might be a silly thing of me to say XD

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#62 GhastStation

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Posted 21 August 2013 - 08:05 PM

wow finally, a detailed critique lol. I guess at this point its all of the little things that could make a difference. ive always sucked at shading and as for the motion blurs yeah. I noticed lyn's hair there a long time ago but i was too lazy to change it. haha but i guess i need to now.

i'll take what you looked at and make changes and the next sheet will be better!

thanks so much blazee

#63 Fire Blazer

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Posted 21 August 2013 - 10:09 PM

np I'll try to help more on the next sheet you post... also I like to practically "trace" other sprites for custom poses or for shading help, like mimic how they do it because I don't have any art sense whatsoever personally so I can't figure it out on my own, haha, that being said you already seem to have a much better art sense than me but it still might help a little, I even use poses from like totally different art styles (e.g. Tales of the World: Radiant Mythology sprites), it's silly but it can work XP

You also reminded me I owe someone a sprite sheet from forever ago... oh man haha I guess when I get to that you can critique mine XD

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#64 GhastStation

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Posted 22 August 2013 - 04:40 AM

user posted image


?!?!?!? better??

#65 Cheshire

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Posted 22 August 2013 - 08:01 PM

Both the dual swordsman and female mage animations have really impressed me.
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#66 Fire Blazer

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Posted 22 August 2013 - 08:20 PM

Yes, much better. I'd like to critique some of your blurred motion frames a little more (mainly the dodge ones) but I struggle with those too...

The only trick I can think of is to have both frames, overlap them, and then connect them using lines of the same color creating a sort of blur for the motion in between that neatly collects them. As for that slashing frame that needs work, I'm busy now but I'll try to show you what I mean later if I have time. Good work overall though and I like your willingness to improve =)

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#67 GhastStation

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Posted 23 August 2013 - 03:19 AM

thanks cheshire and Blaze, as for the dodge, yeah... tbh it really doesn't both me that much. what i want to fix now is the shading on the crit and continue to work on the normal attack.

I do like improving! my mantra has always been

' be better than you were yesterday '

whether its for sports or passtimes like this. improvement matters ~

#68 Fire Blazer

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Posted 23 August 2013 - 03:28 AM

haha fine with me having some sort of standard is needed too or else we can't move on =) Perfectionism is cool but not at the cost of completion, tbh I'd rather see some newer sprites than just updated ones wink.gif

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#69 GhastStation

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Posted 24 August 2013 - 12:22 AM

i've got the sf collab showcase Villain Sprite coming up...Its insanely over the top... so more will come!

#70 Fire Blazer

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Posted 24 August 2013 - 01:53 AM

Excited for it, this kinda reminds me of the old days when more people used to sprite, haha, it used to be a blast looking through people's various sprite creations, some silly, others cool or unique, some epic or totally over the top, or maybe all of the above XD

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#71 GhastStation

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Posted 27 August 2013 - 05:39 PM

Lehn and I's entry for the super spriting team challenge on SF, all of the cool flashy effects and the shadows are all her. She's really good!!

user posted image

#72 MagixTricks

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Posted 27 August 2013 - 08:49 PM

Everything in that animation looks fantastic.

#73 Snow

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Posted 27 August 2013 - 11:03 PM

Told you making the black thingies moves would look cooler. XD

Nice, like the eye in the sword.


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#74 GhastStation

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Posted 28 August 2013 - 01:39 AM

thanks!

#75 YakYak

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Posted 28 August 2013 - 08:02 AM

QUOTE (GhastStation @ Aug 27 2013, 09:39 AM)
Lehn and I's entry for the super spriting team challenge on SF, all of the cool flashy effects and the shadows are all her. She's really good!!

user posted image


That...

That is nightmare fuel of the highest caliber.

#76 DarthPalidin

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Posted 28 August 2013 - 10:48 PM

Or rather... calibur...

#77 GhastStation

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Posted 28 September 2013 - 03:59 AM

back for a bit!

user posted image

and

user posted image

still some staggering frames but yeah!

#78 GhastStation

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Posted 28 September 2013 - 10:40 PM

tribute to cyclops!

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#79 GhastStation

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Posted 29 September 2013 - 01:22 AM

Duran and I can't stoooop

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#80 GhastStation

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Posted 03 October 2013 - 02:09 AM

user posted image

wth was I thinking




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