
here we go... so the first frame is pretty solid but the sword he's holding on top could use a little bit of refinement; actually this occurs throughout the sprite sheet, unless it's specifically intended to be that way I'd fix it. Pretty much it looks a little... fuzzy, like some of the pixels are just randomly placed there to add some weird kind of texture
then on the shoes, you have the lighter shoe color for most of it but the part that is supposed to stick out, like where the toes would be, is shaded darker than that. I find that weird as I'm pretty sure it should be shaded with the inner color actually being lighter
In the following frame

We have the shading on the leg being kind of... well, poor, to say the least. Idk how much you care about such things but referencing some other sprites and tweaking it accordingly could help--bent knee shadings can be rather difficult and tbh I'm not quite sure what kind of pose or sword you're going for but I will say that having a cape can make things difficult as does having a sword of that width (making it pointed is pretty much impossible ._.) so I feel your pain to some extent haha http://gyazo.com/948...706d5d2dd0c0f7e
That second blur frame has hair that doesn't match the normal sprite, it looks like you may have edited one of Lyn's blur frames and forgot to edit out all the old parts. There's still a few more stray pixels on some of the blur/slashing frames as well. Regarding those, they are hard to do but they are generally just clean, sharp curves--look at the ones where the sword is spinning for instance, those are good, but the one to the far right on the first row looks kinda bad because the swords just magically stop there at full bulk instead of fading out into that crescent slash shape if that makes sense.
It's solid work overall though and looks solid when animated but fixing these small things will be the difference between a cool animation and a stunning one