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Fire Emblem: Dream of Five


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#61 Fire Blazer

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Posted 26 May 2011 - 09:58 PM

^Lol well maybe in a whole week I do but I don't think I could spend a whole week on that. Which is why ASL deserves some serious props. Anyway *stops being off-topic*

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#62 AstraLunaSol

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Posted 31 May 2011 - 02:17 AM

So recently, I've been going back and refining certain elements of the game, so the next patch may take a bit longer than expected. :E
Mostly graphics
Enjoy some screens of what's to come.
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Farrell be pimpin'.

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How typical.

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Magic axes!?

And that's all I've got.
So far

In terms of chapters, I have 2 more to make.
Hope you guys bear with me for a bit longer.
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#63 Fire Blazer

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Posted 31 May 2011 - 05:03 PM

Ooh, fancy. So many new weapon icons.

Nice work on the tactics stuff, that really takes a lot of time and patience, so props on that.

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#64 AstraLunaSol

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Posted 11 June 2011 - 09:15 PM


Ror
Graphics graphics graphics

I need to move to something not graphic related.
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#65 Fire Blazer

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Posted 19 June 2011 - 04:45 AM

Well, no one can complain much about the graphics.

It's a shame in its own way that you're not hacking something more capable size-wise and graphic-wise, like the DS. I could totally see some artists and hackers there outdoing the official companies in their respective specialties... o_O

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#66 Bobryk

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Posted 19 June 2011 - 06:13 AM

I dig the use of POR's "Decisive Attack".
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#67 AstraLunaSol

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Posted 23 June 2011 - 05:29 PM

So, I've been working at all those little tiny details recently. Such as...
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more palettey goodness (Click Here To Hide/Show Text)

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As for actual story:
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Here's a Musain screenshot.

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Almost forgot about her, too.
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#68 Fitz24

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Posted 23 June 2011 - 07:06 PM

Pretty!
I especially like the dual durandal lyns duking it out. Titanium Sword? What? They have access to titanium?
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#69 Fire Blazer

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Posted 23 June 2011 - 10:57 PM

Haha, funny... and it's good to see you're making good progress and even getting to promoted palettes. happy.gif

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#70 AstraLunaSol

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Posted 29 July 2011 - 09:09 PM

AAAAAAAAAAAAAAAAND HERE WE GO

This patch is Version 3.0, it goes all the way from the start of the game to Chapter 10 in both routes. A total of 16 chapters are playable in this patch, 9 of which are entirely new chapters not in the previous demo.
Since this uses the Eliwood patch, supports are able to be accumulated right at the start of the game, not all supports are finished in this patch. (Though for all available characters, they should have their C's done wit their support partners)
This is to be patched with a Fire Emblem 7 Rom (Blazing Sword). Not 8 (Sacred Stones) or 6 (Sword of Seals).

- The thief animation is bugged, its cape palette is stuck to his face. This will be fixed eventually.
- If you promote a unit (Yes there are promotion items in this version) and they do not look like they have a finished battle palette, upload a state and inform me, so I can do their battle palette.
- The Cavalier Disarmed dodge is slightly screwed up, this will be fixed
- Keep a save/state at chapter 8A (Musain route), there will be an interesting Gaiden there that we did not get enough time to implement.
- In the prep screen, under "Bard" in that screen, the background graphic is slightly messed up, I do not know the source to this error.

Below are several screenshots of the hack, throughout both routes and Renair's time before the split.

Screenshots (Click Here To Hide/Show Text)

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Credits (Click Here To Hide/Show Text)

Writing:
Furetchen
Xiltas
Enjolras
El Rey Leon
Anti-Social Knight

Graphics:
AstraLunaSol
Xiltas
Seph1212
Amelia
Luminescent Blade
Vampire Elf [Lumi mug]
Kai
Soluna
Ken ZOMG
Aeorys

Hacking:
AstraLunaSol
Camtech
Seph1212
Dancer_A
Enjolras
shadowofchaos
Arch
Mariobro3828

Maps:
AstraLunaSol
Enjolras
Dancer_A
Seph1212
Feaw

Misc:
Queen_Elincia
Kitsune
JB25
Reinfleche
Allan's Aokage
Iris
Oblivion_Knight
Sakusa
Spike
Acacia Sgt

Music:
Markyjoe1990 (Leaf's Theme)
Mariobro3828 (Tearing Shadows, Remastered Guile Theme)

Animation Packages:
MageKnight404 [Halberdier]
Arch [Eph GL Hair Fix]
shadowofchaos [Mage Knight SFX Fix][FE 10 Swordmaster]
TheBlindArcher/Dei [FE 10 Swordmaster][Armored Bandit][Project Water][Axe Wyvern Lord]

Hexator, Nintenlord, and various people who made those FE7 Nightmare modules.


If you feel like helping me with ranks, level balance, and the such (Click Here To Hide/Show Text)


If you have the time, please post your levels that you have by the end of the patch in the nearest Dream of Five topic on a forum it is located.
This will allow me to do level balancing more efficiently, and it would be very much appreciated.

If you see any graphical glitches regarding to new backgrounds, please post a screenshot and save to where you found it, this will help us determine the problem.

For those who like to do ranked runs, I would really like help with those.
If you could post your turn counts in the topic, it would help me determine what a good average for the tactics rank.
For combat ranks, I would need the amount of levels one can obtain per chapter.


That all said, Enjoy
Dream Of Five
Mirror
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#71 Falaflame

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Posted 03 October 2011 - 10:42 PM

I really don't feel like registering on SF to point this major bug out.

On Ch3, there are enemies that dont give ANY exp at all whatsoever. They were mainly Mercenaries and Myrmidons. It pissed me off when I was trying to level up Ilanice and Chester when I got no exp from those rather annoying enemies.

Just pointing out a flaw. I'm loving this game, and without that flaw, it could turn out to be a masterpiece.

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#72 Fire Blazer

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Posted 04 October 2011 - 12:14 AM

What if it's intended though? O_o

Just saying, I don't know if it's intended or not XD

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#73 GrandScythe2

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Posted 04 October 2011 - 01:38 AM

QUOTE (Ledah @ Oct 3 2011, 05:42 PM)
I really don't feel like registering on SF to point this major bug out.

On Ch3, there are enemies that dont give ANY exp at all whatsoever. They were mainly Mercenaries and Myrmidons. It pissed me off when I was trying to level up Ilanice and Chester when I got no exp from those rather annoying enemies.

Just pointing out a flaw. I'm loving this game, and without that flaw, it could turn out to be a masterpiece.


I asked about this before and they said it was intended. They didn't want the player getting too much experience from all those enemies. IMO, I don't think they should've done that.
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#74 Falaflame

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Posted 05 October 2011 - 05:00 AM

They dont want to give the player too much EXP? The player could easily just milk experience from the boss by just attacking and let the boss heal. What's the point there? And even so, there's 2 chapters where the game does that evil crap to you by not giving EXP. (the "Escape" chapter being the other)

Artificial difficulty sucks, dude. It's bad enough enemies are still Lv1 even at Ch10.

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#75 Fire Blazer

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Posted 05 October 2011 - 07:10 PM

Meh, adapting the enemies instead of the players... Sometimes it can't be helped. With the limitations given it's not easy to limit experience and it's not easy to increase levels/stats to make it so that they can be stronger... i.e. knowing what it's like to make a game and be a hacker I actually see where they are coming from but at the same time as a player it does not seem cool or professional and might seem stupid or childish...

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#76 Falaflame

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Posted 05 October 2011 - 09:14 PM

I remember when Seph1212 was raging on the whole ambush-spawn theme Astra had going in the hack. Personally, I feel this is just as bad. (if not worse) Altogether, it's just a cheap way of making the game difficult, hence, fake difficulty. Like I said, artificial difficulty sucks.

I don't play games for difficulty. I play games for the story. And if I wanted to play a difficult game, I'd rather play FE8 WoGaE. Take it easy on the player dude.

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#77 Fire Blazer

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Posted 05 October 2011 - 09:17 PM

WoGaE?

Also IIRC they kinda intended for this to be difficult. Also, Furet will probably not like you complaining about the difficulty of the hack. Lastly, I think their friends are mostly veteran FE players so it's kind of intended for them... thus the difficulty...

I'm not saying I agree, I'm just giving my 3rd party thoughts... I actually think that constant ambush spawns are annoying and that true difficulty comes in originality and non-repetitiveness...

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#78 Falaflame

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Posted 06 October 2011 - 04:17 PM

I'm a veteran FE player too.

And it's not my problem if they don't like my criticism. Personally, I believe criticism makes artwork better. The same should hold true to romhacks. They should take it as me helping them rather than yelling at them, you know?

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#79 Swordsalmon

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Posted 08 October 2011 - 07:41 PM

QUOTE (Blazer @ Oct 5 2011, 04:17 PM)
WoGaE?

Also IIRC they kinda intended for this to be difficult. Also, Furet will probably not like you complaining about the difficulty of the hack. Lastly, I think their friends are mostly veteran FE players so it's kind of intended for them... thus the difficulty...

I'm not saying I agree, I'm just giving my 3rd party thoughts... I actually think that constant ambush spawns are annoying and that true difficulty comes in originality and non-repetitiveness...


There is a big difference between a challenge and the Dream of Five difficulty. I just finished the latest patch, and the actual situations just makes the game frustrating.

The main problem is that there's no feeling of progression; the enemies are all static level-wise and still are stronger than most of the player's characters. Only a few characters (Kolbane, Renair), actually improve in any noticible way, while the rest are just static in their utility. I certainly did not enjoy raising my group, because there just isn't improvement!

If the designers get angry at criticism, then that's just ridiculous.

Honestly, aside from a couple points (Chapter 9A is awesome), I was really dissapointed in Dream of Five so far. The chapters are just incredibly boring; they're just too big. Chapter is especially bad in this regard, and should really be reworked from the ground up. Also, I think enemy stats need to go down, and instead have them level up in chapters. Taking three units to kill a level 1 Mercenary? That's okay. Taking three units to kill a level 1 Mercenary in Chapter 10? Now that's just ridiculous with the enemy/character stats.

But at least Kurt Kolbane is awesome. happy.gif

#80 GrandScythe2

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Posted 08 October 2011 - 08:25 PM

QUOTE (Swordsalmon @ Oct 8 2011, 02:41 PM)
QUOTE (Blazer @ Oct 5 2011, 04:17 PM)
WoGaE?

Also IIRC they kinda intended for this to be difficult. Also, Furet will probably not like you complaining about the difficulty of the hack. Lastly, I think their friends are mostly veteran FE players so it's kind of intended for them... thus the difficulty...

I'm not saying I agree, I'm just giving my 3rd party thoughts... I actually think that constant ambush spawns are annoying and that true difficulty comes in originality and non-repetitiveness...


There is a big difference between a challenge and the Dream of Five difficulty. I just finished the latest patch, and the actual situations just makes the game frustrating.

The main problem is that there's no feeling of progression; the enemies are all static level-wise and still are stronger than most of the player's characters. Only a few characters (Kolbane, Renair), actually improve in any noticible way, while the rest are just static in their utility. I certainly did not enjoy raising my group, because there just isn't improvement!

If the designers get angry at criticism, then that's just ridiculous.

Honestly, aside from a couple points (Chapter 9A is awesome), I was really dissapointed in Dream of Five so far. The chapters are just incredibly boring; they're just too big. Chapter is especially bad in this regard, and should really be reworked from the ground up. Also, I think enemy stats need to go down, and instead have them level up in chapters. Taking three units to kill a level 1 Mercenary? That's okay. Taking three units to kill a level 1 Mercenary in Chapter 10? Now that's just ridiculous with the enemy/character stats.

But at least Kurt Kolbane is awesome. happy.gif


I agree. I felt that some of the chapters were too long, or trolled me to the point that I would ragequit and then 2 weeks later I would actually try to finish the chapter. Aside from that, I guess it was okay. I guess that designers wanted a higher difficulty to make it better.

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