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Fire Emblem: Dream of Five
#61
Posted 26 May 2011 - 09:58 PM
Signature thanks to Shu.
#62
Posted 31 May 2011 - 02:17 AM
Enjoy some screens of what's to come.

Farrell be pimpin'.

How typical.

Magic axes!?
And that's all I've got.
In terms of chapters, I have 2 more to make.
Hope you guys bear with me for a bit longer.
#63
Posted 31 May 2011 - 05:03 PM
Nice work on the tactics stuff, that really takes a lot of time and patience, so props on that.
Signature thanks to Shu.
#65
Posted 19 June 2011 - 04:45 AM
It's a shame in its own way that you're not hacking something more capable size-wise and graphic-wise, like the DS. I could totally see some artists and hackers there outdoing the official companies in their respective specialties... o_O
Signature thanks to Shu.
#66
Posted 19 June 2011 - 06:13 AM

#68
Posted 23 June 2011 - 07:06 PM
I especially like the dual durandal lyns duking it out. Titanium Sword? What? They have access to titanium?
#69
Posted 23 June 2011 - 10:57 PM

Signature thanks to Shu.
#70
Posted 29 July 2011 - 09:09 PM
This patch is Version 3.0, it goes all the way from the start of the game to Chapter 10 in both routes. A total of 16 chapters are playable in this patch, 9 of which are entirely new chapters not in the previous demo.
Since this uses the Eliwood patch, supports are able to be accumulated right at the start of the game, not all supports are finished in this patch. (Though for all available characters, they should have their C's done wit their support partners)
This is to be patched with a Fire Emblem 7 Rom (Blazing Sword). Not 8 (Sacred Stones) or 6 (Sword of Seals).
- The thief animation is bugged, its cape palette is stuck to his face. This will be fixed eventually.
- If you promote a unit (Yes there are promotion items in this version) and they do not look like they have a finished battle palette, upload a state and inform me, so I can do their battle palette.
- The Cavalier Disarmed dodge is slightly screwed up, this will be fixed
- Keep a save/state at chapter 8A (Musain route), there will be an interesting Gaiden there that we did not get enough time to implement.
- In the prep screen, under "Bard" in that screen, the background graphic is slightly messed up, I do not know the source to this error.
Below are several screenshots of the hack, throughout both routes and Renair's time before the split.
That all said, Enjoy
Dream Of Five
Mirror
#71
Posted 03 October 2011 - 10:42 PM
On Ch3, there are enemies that dont give ANY exp at all whatsoever. They were mainly Mercenaries and Myrmidons. It pissed me off when I was trying to level up Ilanice and Chester when I got no exp from those rather annoying enemies.
Just pointing out a flaw. I'm loving this game, and without that flaw, it could turn out to be a masterpiece.
Fighting the ghosts of my past. I'd rather not remember who I once used to be..
#72
Posted 04 October 2011 - 12:14 AM
Just saying, I don't know if it's intended or not XD
Signature thanks to Shu.
#73
Posted 04 October 2011 - 01:38 AM
QUOTE (Ledah @ Oct 3 2011, 05:42 PM) |
I really don't feel like registering on SF to point this major bug out. On Ch3, there are enemies that dont give ANY exp at all whatsoever. They were mainly Mercenaries and Myrmidons. It pissed me off when I was trying to level up Ilanice and Chester when I got no exp from those rather annoying enemies. Just pointing out a flaw. I'm loving this game, and without that flaw, it could turn out to be a masterpiece. |
I asked about this before and they said it was intended. They didn't want the player getting too much experience from all those enemies. IMO, I don't think they should've done that.
http://www.youtube.c...Express1/videos
In case you didn't know, I am also these people on different forums: ThatGuyDownTheStreet, VanillaNapkins27, (Insert Username Here), Hot_Chocolate72, Fire_Phoenix217, SuperiorLemonFootpads, TheGuestBot. My universal username is Hithere1.


#74
Posted 05 October 2011 - 05:00 AM
Artificial difficulty sucks, dude. It's bad enough enemies are still Lv1 even at Ch10.
Fighting the ghosts of my past. I'd rather not remember who I once used to be..
#75
Posted 05 October 2011 - 07:10 PM
Signature thanks to Shu.
#76
Posted 05 October 2011 - 09:14 PM
I don't play games for difficulty. I play games for the story. And if I wanted to play a difficult game, I'd rather play FE8 WoGaE. Take it easy on the player dude.
Fighting the ghosts of my past. I'd rather not remember who I once used to be..
#77
Posted 05 October 2011 - 09:17 PM
Also IIRC they kinda intended for this to be difficult. Also, Furet will probably not like you complaining about the difficulty of the hack. Lastly, I think their friends are mostly veteran FE players so it's kind of intended for them... thus the difficulty...
I'm not saying I agree, I'm just giving my 3rd party thoughts... I actually think that constant ambush spawns are annoying and that true difficulty comes in originality and non-repetitiveness...
Signature thanks to Shu.
#78
Posted 06 October 2011 - 04:17 PM
And it's not my problem if they don't like my criticism. Personally, I believe criticism makes artwork better. The same should hold true to romhacks. They should take it as me helping them rather than yelling at them, you know?
Fighting the ghosts of my past. I'd rather not remember who I once used to be..
#79
Posted 08 October 2011 - 07:41 PM
QUOTE (Blazer @ Oct 5 2011, 04:17 PM) |
WoGaE? Also IIRC they kinda intended for this to be difficult. Also, Furet will probably not like you complaining about the difficulty of the hack. Lastly, I think their friends are mostly veteran FE players so it's kind of intended for them... thus the difficulty... I'm not saying I agree, I'm just giving my 3rd party thoughts... I actually think that constant ambush spawns are annoying and that true difficulty comes in originality and non-repetitiveness... |
There is a big difference between a challenge and the Dream of Five difficulty. I just finished the latest patch, and the actual situations just makes the game frustrating.
The main problem is that there's no feeling of progression; the enemies are all static level-wise and still are stronger than most of the player's characters. Only a few characters (Kolbane, Renair), actually improve in any noticible way, while the rest are just static in their utility. I certainly did not enjoy raising my group, because there just isn't improvement!
If the designers get angry at criticism, then that's just ridiculous.
Honestly, aside from a couple points (Chapter 9A is awesome), I was really dissapointed in Dream of Five so far. The chapters are just incredibly boring; they're just too big. Chapter is especially bad in this regard, and should really be reworked from the ground up. Also, I think enemy stats need to go down, and instead have them level up in chapters. Taking three units to kill a level 1 Mercenary? That's okay. Taking three units to kill a level 1 Mercenary in Chapter 10? Now that's just ridiculous with the enemy/character stats.
But at least Kurt Kolbane is awesome.

#80
Posted 08 October 2011 - 08:25 PM
QUOTE (Swordsalmon @ Oct 8 2011, 02:41 PM) | ||
There is a big difference between a challenge and the Dream of Five difficulty. I just finished the latest patch, and the actual situations just makes the game frustrating. The main problem is that there's no feeling of progression; the enemies are all static level-wise and still are stronger than most of the player's characters. Only a few characters (Kolbane, Renair), actually improve in any noticible way, while the rest are just static in their utility. I certainly did not enjoy raising my group, because there just isn't improvement! If the designers get angry at criticism, then that's just ridiculous. Honestly, aside from a couple points (Chapter 9A is awesome), I was really dissapointed in Dream of Five so far. The chapters are just incredibly boring; they're just too big. Chapter is especially bad in this regard, and should really be reworked from the ground up. Also, I think enemy stats need to go down, and instead have them level up in chapters. Taking three units to kill a level 1 Mercenary? That's okay. Taking three units to kill a level 1 Mercenary in Chapter 10? Now that's just ridiculous with the enemy/character stats. But at least Kurt Kolbane is awesome. ![]() |
I agree. I felt that some of the chapters were too long, or trolled me to the point that I would ragequit and then 2 weeks later I would actually try to finish the chapter. Aside from that, I guess it was okay. I guess that designers wanted a higher difficulty to make it better.
http://www.youtube.c...Express1/videos
In case you didn't know, I am also these people on different forums: ThatGuyDownTheStreet, VanillaNapkins27, (Insert Username Here), Hot_Chocolate72, Fire_Phoenix217, SuperiorLemonFootpads, TheGuestBot. My universal username is Hithere1.


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