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Gallerie des Vampyre!
#61
Posted 08 December 2010 - 08:50 PM
Btw, the hair is freaking amazing. I don't understand how you can shade it so well...
Signature thanks to Shu.
#62
Posted 08 December 2010 - 09:25 PM
#63
Posted 09 December 2010 - 12:22 AM


FE7x - Mundus, Nabatan Guardian, Swordmaster

I think i might need his right arm to raise slightly in frame 3 as it's a bit stark in the anim, though this might just be because the anim cuts off, I'll make sure I double check it after adding some more frames to be sure it works, if not then I'll have a transitional arm movement thing

#64
Posted 10 December 2010 - 04:14 AM


Ms paint is messing with my gif colours so i've lost a few tones, the animations' more to check for flow atm I'll sort the colours out eventually

Anyways, added the half raised arm in frame 3 so it flows more smoothly, just need to tweak the 2nd row of frames so they're smoother now, mainly the kilt as I think the hair falls nicely.
#65
Posted 10 December 2010 - 07:20 AM

#66
Posted 11 December 2010 - 12:15 AM
I'll be honest, I'm slightly surprised to see battle sprites from you, Vamp. =O
Signature thanks to Shu.
#67
Posted 11 December 2010 - 06:35 AM


Bit of an update, he still needs to hit with his other sword as he turns, but getting close and closer to beign done.
Need to fix the size difference in the landing after the hit frame, he's a little larger than he should be there.
EDIT: woops almost forget "that's yeti's soldier, not mine"
#68
Posted 11 December 2010 - 08:01 PM
My only other complaint is that he seems a TAD bit too close. Aside from the fact that you'd almost think he'd get impaled, he needs space to swing his sword, which he can't do if his body is near touching the soldier.
Also, is the landing of his feet parallel to where he started, when taking into account that he is bending?
Last thing, I'm going to feel bad for him when he gets stabbed, because it will be straight in the back...
Signature thanks to Shu.
#69
Posted 11 December 2010 - 09:50 PM

Soldier is only there so i can gauge my attack distance etc correctly, he could theoretically be any enemy unit so the stabbed by lance thing is just something that's going to be lol'd at with any jumping unit attacking him.
As you know fe attack sequences can't be countered and the enemy remains still till the attack is over.
#70
Posted 11 December 2010 - 11:32 PM
Signature thanks to Shu.
#71
Posted 12 December 2010 - 06:11 AM


#72
Posted 12 December 2010 - 03:38 PM
Signature thanks to Shu.
#73
Posted 13 December 2010 - 11:02 PM

anywayyyss....

Fe7x - Horace - Etrurian Paladin - Drinking Champion

#74
Posted 14 December 2010 - 08:07 AM

Re-did a lot of the hair shading, re-angled his breastplate triangle thing, messed with the face and a few other things.
#75
Posted 14 December 2010 - 10:54 AM
Signature thanks to Shu.
#76
Posted 14 December 2010 - 11:58 AM
#77
Posted 15 December 2010 - 10:52 AM

Tinkered with Vaida further, body angle, hood, face a little, and overall positioning.
#78
Posted 15 December 2010 - 08:22 PM
Signature thanks to Shu.
#79
Posted 15 December 2010 - 10:42 PM
#80
Posted 16 December 2010 - 03:21 AM
And the portrait just looks so very, very odd, mainly because that hoody thing gives some ambiguity to her positioning, which SHOULD be very obvious, because the size of the shoulder plates has been reversed, if you know what i mean (usually the angle dictates that the left shoulder plate appears smaller than the right because less of the left shoulder plate can be seen, etc., and the right shoulder plate is bigger, but the opposite happens, but I still wasn't sure that it was her backside and not some other side >_>).
Signature thanks to Shu.
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