Toggle shoutbox
Shoutbox
|

Fire Emblem Hack Beta test 1 (Again with IPS)
#41
Posted 08 April 2013 - 06:02 PM
Signature thanks to Shu.
#42
Posted 09 April 2013 - 01:10 AM
QUOTE (licker234 @ Apr 5 2013, 06:46 PM) |
this is the progress for the female knight i made so far:![]() and i'm planning to make alduin too!(Skyrim) stay tuned for more! |
Pretty badass. I approve.
Mind sharing with me the formatted sprite sheet after?
#43
Posted 09 April 2013 - 04:26 AM
QUOTE |
Pretty badass. I approve. Mind sharing with me the formatted sprite sheet after? |
Free for all!
just wait for the complete version of this sheet.
and i will make the general too.
#44
Posted 09 April 2013 - 05:37 AM
QUOTE (licker234 @ Apr 8 2013, 09:26 PM) | ||
Free for all! just wait for the complete version of this sheet. and i will make the general too. |
That's super awesome.
Though I do have one concern. I would advise you use a lighter outline colour for the shadows; it looks too saturated right now as compared to the other battle sprites as a result, and may not mix well when you insert it.
#45
Posted 21 April 2013 - 09:08 PM

so far i completed the attack, unarmed idle and dodge animations.
and a edited king class for fado(his great sword is made of cheap wood and plastic):

see you guys soon.

#46
Posted 12 December 2013 - 10:59 PM
Signature thanks to Shu.
#47
Posted 12 December 2013 - 11:00 PM
Master Moogle. Kupo.
#49
Posted 13 December 2013 - 05:30 AM
In all seriousness, can anyone get this working? Let us know. We want to LP this. Kinda badly. It has lulz. And we know it. But GW or Snow or someone tried and it gave the BSOD.
Buzzing Sound of Doom to you noobs.
Signature thanks to Shu.
#50
Posted 13 December 2013 - 05:43 PM


This won't be removed until Chile wins the World Cup - Started 24/06/12
BTW, I take map requests if anyone wants to make one XD, just send me a PM and I'll most likely accept. If you wanna see some of previous work you can visit my gallery here, I'd skip to the end because I've improved alot XD.
#51
Posted 14 December 2013 - 09:09 PM
Got Pokemon X/Y or OR/AS? Battle me! Or trade with me... Trading is cool too.
3DS FC: 5300-9087-1138 (PM me if you add me so I know to add you back.)
Have Smash Bros for Wii U? Battle me there too!
Nintendo Network ID: GoldenWarriorX (No need to notify me in this case, it will.)
#52
Posted 15 December 2013 - 01:50 AM
Signature thanks to Shu.
#53
Posted 10 February 2014 - 09:56 PM
I didn't like the some of the dialogues and the new patch is corrupted. I will fix it eventually.
Edited 2/18/2014
#54
Posted 18 February 2014 - 02:22 AM

That's Bramimond's prototype sprite. Full sheet comming soon.
#55
Posted 21 February 2014 - 05:51 AM
Improved dialogue.
New update soon.
Enjoy
www.mediafire.com/download/dxb4prw72bx4fon/FE8.ups
#56
Posted 02 March 2014 - 01:53 AM
When I replace Eirika's map standing animation with Roy's it works fine. But when I replace the Misc animations, the rom gets corrupted. I tried re-positioning the sprites to a blank space and it doesn't work.
Can anybody help me?
QUOTE (licker234 @ Feb 17 2014, 09:22 PM) |
![]() That's Bramimond's prototype sprite. Full sheet comming soon. |
#57
Posted 16 March 2015 - 02:21 PM
of course, it's still the prototype
btw the female knight is complete
Attached Files
#58
Posted 22 March 2015 - 06:52 PM

Bramimond looks ok, it seems like a full custom which is kind of impressive, but it seems like it lacks a lot of shading (like the sprite looks mostly flat-shaded). I think it could use a tiny bit of work but it's a good start and it's kind of neat seeing Bramimond because I've kind of imagined what he'd look like, haha, he was such an enigma in FE7 for being one of the heroes, I kind of like that character type and how he felt like he was secretly super powerful or something lol.
Come to think of it, after Athos dies, isn't he like, the last remaining one of the heroes? But he says he'll join Athos later on or something? I was such a sucker for those story elements back in the day lol, so interesting to me, esp. thinking about what the person was like or what happened to them later or such

Signature thanks to Shu.
#59
Posted 24 March 2015 - 02:58 AM
You won't believe it, but it only took 2 days to make the full sheet! Of course... without the shading...
For the female knight, I've finished it.
Both sheets are free to use, no credit needed nor permission.
To make Bramimond sprites, I based him from his map sprites... and his portrait, the only two references I had.
Well, let's see if I can finish his sprites and later implement both Bramimond and the female knight into the game, and see how well the frames are.
Attached Files
#60
Posted 24 March 2015 - 11:15 PM
The female knight looks great! you even inclued unarmed animations. I noticed a few things though. On one frame in the dodge, the shadow/outline looks darker than the others, and in a lot of the frames, there aren't any shadows at all. Also, is there no critical or what? Just wondering if you hadn't intended to do it or you'll do it later or forgot or what.

For Bramimond, there are hardly any references like you said, so it's indeed tough... but it's sort of fun that way too haha. That's why I thought it was cool that you managed to make what you did with only a (IMO awesome) map sprite and a portrait.
Anyhow, good luck implementing them into the game!
Signature thanks to Shu.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users