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Fire Emblem Blazing sword tournament


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#21 Fire Blazer

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Posted 13 May 2009 - 12:28 PM

I vote Sain.

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#22 Rennac

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Posted 13 May 2009 - 03:27 PM

Sain. "The growth rates never lie" you say, but the more easygoing cavalier always turns out better for me.
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#23 Seraphinox

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Posted 13 May 2009 - 06:42 PM

Are there any variables? eg, Sain is on a gate or in a woodland

I still vote sain, Kents healing is nullified by Sains strength advantage
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#24 DH_Ninja

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Posted 13 May 2009 - 07:05 PM

QUOTE (Seraphinox @ May 13, 2009 06:42 pm)
Are there any variables? eg, Sain is on a gate or in a woodland

I still vote sain, Kents healing is nullified by Sains strength advantage

You forget that even if Sain hits, Kent counter attacks.

Sain attacks Kent counters. Kent heals.
Sain attacks Kent counters. Kent heals
Sain attacks, Kent counters. Kent heals.
Kent attacks, Sain counters.

Yes, Sain has two more strength then Kent on average. Kent has more hp on average and their defense are about equal. I don't think that Sain's +2 strength is going to make much a difference with Kent's +3 hp and +10 hp gain per turn. On top of that, Sain can't heal.

#25 Blood Falcon

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Posted 13 May 2009 - 10:47 PM

QUOTE (DH_Ninja @ May 13, 2009 02:05 pm)
QUOTE (Seraphinox @ May 13, 2009 06:42 pm)
Are there any variables? eg, Sain is on a gate or in a woodland

I still vote sain, Kents healing is nullified by Sains strength advantage

You forget that even if Sain hits, Kent counter attacks.

Sain attacks Kent counters. Kent heals.
Sain attacks Kent counters. Kent heals
Sain attacks, Kent counters. Kent heals.
Kent attacks, Sain counters.

Yes, Sain has two more strength then Kent on average. Kent has more hp on average and their defense are about equal. I don't think that Sain's +2 strength is going to make much a difference with Kent's +3 hp and +10 hp gain per turn. On top of that, Sain can't heal.

notice that there's ONE vulenary.
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#26 Blood Falcon

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Posted 13 May 2009 - 10:48 PM

6-6.

EDIT: I was almost postive this was in the above post. My bad.
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QUOTE (Grey_Tensho @ March 10, 2010 04:07 pm)
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#27 DH_Ninja

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Posted 14 May 2009 - 12:44 AM

QUOTE (Bloodfalcon22 @ May 13, 2009 10:47 pm)
QUOTE (DH_Ninja @ May 13, 2009 02:05 pm)
QUOTE (Seraphinox @ May 13, 2009 06:42 pm)
Are there any variables? eg, Sain is on a gate or in a woodland

I still vote sain, Kents healing is nullified by Sains strength advantage

You forget that even if Sain hits, Kent counter attacks.

Sain attacks Kent counters. Kent heals.
Sain attacks Kent counters. Kent heals
Sain attacks, Kent counters. Kent heals.
Kent attacks, Sain counters.

Yes, Sain has two more strength then Kent on average. Kent has more hp on average and their defense are about equal. I don't think that Sain's +2 strength is going to make much a difference with Kent's +3 hp and +10 hp gain per turn. On top of that, Sain can't heal.

notice that there's ONE vulenary.

You realize a Vulnerary gets three uses right? Even if he does get to use it only once. Kent still just needs to play defensive and he can kill Sain. There's a difference of strength by two.

#28 Blood Falcon

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Posted 14 May 2009 - 03:46 AM

QUOTE (DH_Ninja @ May 13, 2009 07:44 pm)
QUOTE (Bloodfalcon22 @ May 13, 2009 10:47 pm)
QUOTE (DH_Ninja @ May 13, 2009 02:05 pm)
QUOTE (Seraphinox @ May 13, 2009 06:42 pm)
Are there any variables? eg, Sain is on a gate or in a woodland

I still vote sain, Kents healing is nullified by Sains strength advantage

You forget that even if Sain hits, Kent counter attacks.

Sain attacks Kent counters. Kent heals.
Sain attacks Kent counters. Kent heals
Sain attacks, Kent counters. Kent heals.
Kent attacks, Sain counters.

Yes, Sain has two more strength then Kent on average. Kent has more hp on average and their defense are about equal. I don't think that Sain's +2 strength is going to make much a difference with Kent's +3 hp and +10 hp gain per turn. On top of that, Sain can't heal.

notice that there's ONE vulenary.

You realize a Vulnerary gets three uses right? Even if he does get to use it only once. Kent still just needs to play defensive and he can kill Sain. There's a difference of strength by two.

I'm just clarifying here:
Imagine that Lowen used 2/3 of the vulenaries, the he gave his his final one to Kent, so Kent can only heal once. You also know that Kent can't attack on the same turn that he heals right?
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QUOTE (Grey_Tensho @ March 10, 2010 04:07 pm)
Bloodfalcon is as crazy over copyright as youtube is lol.

#29 DH_Ninja

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Posted 14 May 2009 - 09:00 PM

I'm well aware of it. But you are aware that Kent can defend himself.

So 1 use of a vulnerary. Plus overall more balanced growths. There will be no terrain bonuses, no weapon triangle in play due to steel spears. Sain has 2 more strength then Kent on average. But Kent has on average 2 more hp plus a vulnerary, so he will always have that extra 10 hp plus whatever else his hp is.

I don't see how Sain wins.



#30 Hughes

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Posted 17 May 2009 - 06:11 AM

Basically Ninja's saying Kent does nothing on his first turn, Sain attacks and kent counters on the same turn, then Kent uses his turn to heal and just let Sain do all the attacking with Kent just countering to do his damage. Just one heal with that would give him the edge there, stats or no. Without that vulnary, Sain would be the obvious choice.
49 20 74 68 69 6E 6B 2C 20 74 68 65 72 65 66 6F 72 65 20 49 20 61 6D 2E
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#31 Seraphinox

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Posted 17 May 2009 - 01:45 PM

I thought the rules would be the characters have to take an action?
So kent wouldn't be able to "do nothing" ??
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#32 DH_Ninja

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Posted 17 May 2009 - 02:43 PM

Defensive move is Defensive : D : D

#33 Fire Blazer

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Posted 17 May 2009 - 04:52 PM

Sain wins by mind-games

The fact that Kent has a vulnerary gives him a huge advantage. The steel sword is completely useless, it's inferior to the steel lance and will never be used by a decent player.

The only way that Sain wins would be by luck; that is, a critical, or dodging.

Sain: 20/20
51.4
25
18.3
22.2
17.2
15.6
8.6

Kent: 20/20
54.3
22.2
26
24
9.6
16.5
11.5

Differences:

Level: +0
HP: Kent +3
Str: Sain +3
Skl: Kent +8
Spd: Kent +2
Luck: Sain +7
Def: +0
Res: Kent +1

Everything .6 and above rounded up, anything .5 and below rounded down.

Defense is even. Assuming they both use steel lance, the only factor that affects damage would be strength (assuming terrain is null, [0,0]). Sain has +3 strength.

Steel Lance has 10 mt, 10+25=35. 35-16=19. If I'm right, Sain does 19 damage when he hits. Since Kent has 54 HP in this situation, it's safe to say that a critical from Sain would mean Kent dies.

10+22=32-16=16. Kent does 16 damage, since Sain has 51 HP a critical would not kill Sain, but leave him with 3 HP.

So strength does make a difference, and if they were both to get criticals, Sain would come up on top.

Since Kent and Sain are using the same weapon (steel lance) and both have a con of 11 (starts at 9, +2 at promotion) the difference in attack speed would be +2 for Kent, which isn't enough to double. Kent has slight advantage in dodging but nothing else as far as speed goes.

I'm going to take this moment right here to negate the resistance factor; since neither uses magic it's pointless.

Kent has a huge advantage in skill stat. 70 (weapon) + 52 (skl) + 5 (lck) = 127 hit %. 127 - (40+17) = 127-57=70%. Avoid is 2xAS + luck. No terrain or support bonuses included, or any other type of misc. bonuses.

Sain is 70 + 36 + 8 = 114%. 114 - (44+10) = 114-54=60%. Sain has 60% chance of hitting.

So what we have so far.

Sain: 60% Hit, 19 Damage, ? Critical
Kent: 70% Hit, 16 Damage, ? Critical

Kent critical: (26/2) - 17 = 13-17 = ~0.
Sain critical: (18/2) - 10 = 9-10= ~0.

I guess critical doesn't matter since both wouldn't critical, but if it did, Sain's critical would be more effective because of the +3 strength which ultimately becomes +9 damage.

Sain: 60% Hit, 19 Damage, 0 Critical
Kent: 70% Hit, 16 Damage, 0 Critical

If I take out the vulnerary:

Sain hits, Kent counters. Kent hits, Sain counters but misses. Sain defends. Kent hits, Sain counters. Sain hits, Sain kills Kent.

Sain: 51 HP, Kent: 54 HP
*Fight 1*
Sain: 35 HP, Kent: 35 HP
*Fight 2*
Sain: 19 HP, Kent: 35 HP
*Fight 3*
Sain: 3 HP, Kent: 16 HP
*Fight 4*
Sain: 3 HP, Kent: 0 HP (Dead)

Sain wins, even though he misses. Why? Strength difference-- Kent needs 4 attacks while Sain needs 3. That 3 HP doesn't come in handy for Kent, if he had +7 HP then it would come in handy.

So in the situation given to us, why would Kent win? Simple, he heals himself.

Sain: 51 HP, Kent: 54 HP

*Fight 1, Sain attacks, Kent counters*
Sain: 35 HP, Kent: 35 HP

*Fight 2, Kent heals, Sain attacks but misses, Kent counters*
Sain: 19 HP, Kent: 45 HP

*Fight 3, Kent heals to 54HP, Sain attacks, Kent counters*
Sain: 3 HP, Kent: 35 HP

*Fight 4, Kent attacks*
Sain: 0 HP (Dead), Kent: 35 HP

You see? Kent doesn't even use all of his vulnerary and whoops Sain's ass. The inventory clearly puts Kent at a huge advantage. Even if Kent were to attack first, he would still win, although a smart Kent would simply wait there.

Speaking of which, I'ma have Kent attack in that battle before, without the vulnerary.

Kent hits, Sain counters. Sain attacks but misses, Kent counters. Kent hits, Sain counters. Sain hits, Kent dies.

Sain: 51 HP, Kent: 54 HP
*Fight 1*
Sain: 35 HP, Kent: 35 HP
*Fight 2*
Sain: 19 HP, Kent: 35 HP
*Fight 3*
Sain: 3 HP, Kent: 16 HP
*Fight 4*
Sain: 3 HP, Kent: 0 HP (Dead)

Same results, Sain wins...

Last situation I am presenting, Kent plays a little defensive.


Kent hits, Sain counters. Sain attacks but misses, Kent counters. Kent waits/defends. Sain hits, Kent counters. Kent hits, Sain dies.

Sain: 51 HP, Kent: 54 HP
*Fight 1*
Sain: 35 HP, Kent: 35 HP
*Fight 2*
Sain: 19 HP, Kent: 35 HP
*Fight 3*
Sain: 3 HP, Kent: 16 HP
*Fight 4*
Sain: 0 HP, Kent: 16 HP (Dead)

Assuming that the units play an all-out battle without the vulnerary advantage, Sain wins. If they play it smart, it depends on the situation and who gets the 1st attack, as well as who gives in to the opponent's tactics (technically Sain and Kent could keep on waiting/not do anything but the battle would never further that way, so one of them has to attack...).

Assuming the situation we were given where Kent has a vulnerary and makes use of it, Kent wins, but IMO the situation isn't balanced despite what BloodFalcon said about the inventories being balanced. THat's me, anyway, but the Steel Sword is useless and wouldn't mean anything unless the steel lances broke, which wouldn't happen because the battle would end before then. :\

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#34 Blood Falcon

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Posted 17 May 2009 - 06:51 PM

The reason why I put the steel sword was to raise Sain's hit, even though it would be against the weapon tri.

Here's how it is, everything is rounded, assuming Sain hits every time:

Sain|Kent
51 |54
Sain hits; Kent has 35 hp, Kent hits; Sain has 35 hp
Kent uses vulenary; Kent has 45 hp, Sain hits, Kent has 26 hp.
Sain hits; Kent has 7 hp, Kent attacks; Sain has 19 hp.
Kent hits; Sain has 3 hp, Sain attacks; Kent has 0 hp.

You see, even though Kent attacked first on that last round Sain still would've survived, and Sain would've killed Kent. And how many times do I have to say it Kent can't attack on the same turn that he uses the vulenary, but Sain can make a profit of 9 damadge that turn, so that puts him to somewhat of an advantage.
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#35 DH_Ninja

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Posted 17 May 2009 - 08:33 PM

QUOTE (Bloodfalcon22 @ May 17, 2009 06:51 pm)
The reason why I put the steel sword was to raise Sain's hit, even though it would be against the weapon tri.

Here's how it is, everything is rounded, assuming Sain hits every time:

Sain|Kent
51 |54
Sain hits; Kent has 35 hp, Kent hits; Sain has 35 hp
Kent uses vulenary; Kent has 45 hp, Sain hits, Kent has 26 hp.
Sain hits; Kent has 7 hp, Kent attacks; Sain has 19 hp.
Kent hits; Sain has 3 hp, Sain attacks; Kent has 0 hp.

You see, even though Kent attacked first on that last round Sain still would've survived, and Sain would've killed Kent. And how many times do I have to say it Kent can't attack on the same turn that he uses the vulenary, but Sain can make a profit of 9 damadge that turn, so that puts him to somewhat of an advantage.

Here's the flaw in your statement.



Sain|Kent
51 |54
Sain hits; Kent has 35 hp, Kent hits; Sain has 35 hp
Kent uses vulenary; Kent has 45 hp, Sain hits, Kent has 26 hp.
Sain hits; Kent has 7 hp,
Kent attacks; Sain has 19 hp.
Kent hits; Sain has 3 hp, Sain attacks; Kent has 0 hp.

You do realize when you initiate an attack, Said person being attack retaliates >.> Here's what happens instead.

Sain|Kent
51 |54
Sain hits; Kent has 35 hp, Kent hits; Sain has 35 hp
Kent uses vulenary; Kent is at 45 hp
Sain hits; Kent has 26 hp, Kent hits; Sain is at 19 hp
Kent hits; Sain has 3 hp, Sain attacks; Kent has 7 hp.
Kent hits; Kent Coup de graces Sain. (0hp)

Honestly >.> You don't have an arguement, period.

Because when you attack, the person who intitiated the attack, attacks first and the attacked attacks last. That's one Phase. When you heal, that's one phase.

#36 Fire Blazer

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Posted 18 May 2009 - 08:30 PM

Yeah, blood falcon does have a flaw, unless you are assuming a special circumstance made for the sake of this tournament, which would be meh.

Anyone want to disagree with my large statement, or agree, or summarize what I said so people don't have to read through all my calculations?

By the way, stats obtained from Serenes Forest, calculations from Fire Emblem Averages.

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#37 Ristau

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Posted 18 May 2009 - 08:39 PM

I think There is NOOOOOOOOOOO Counterattacks on the same turn, it's all Only on your on turn, so If Sain attacks, no Counter, if Kent attacks no Counter.
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#38 Seraphinox

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Posted 18 May 2009 - 08:41 PM

Sain still wins, Kent is a fool [/blah]
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#39 Fire Blazer

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Posted 18 May 2009 - 08:51 PM

^Don't say useless stuff, actually support what you say. smile.gif

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#40 Seraphinox

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Posted 18 May 2009 - 08:54 PM


Sain is more fun, Kent is stuck up, but I guess it doesn't matter as kent will win, too bad I voted Sain
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