Jump to content



Toggle shoutbox Shoutbox Open the Shoutbox in a popup

@  Elwood : (02 May 2025 - 07:37 AM) When it was active, this place was some of the most fun I've ever had on the internet.
@  Elwood : (02 May 2025 - 07:37 AM) Really wish I liked Discord better so I could hang out with you guys again. I just really prefer forums to Discord. :/
@  Elwood : (02 May 2025 - 07:34 AM) Lol Blazer probably just keeping it up so I can leave it as my homepage for Firefox!
@  Valke : (04 April 2025 - 10:57 AM) wow i cant believe this site is still up
@  acceptance : (27 January 2025 - 08:32 PM) You're right, it really is nostalgic. Totally with Shu on that.
@  Shu : (15 November 2024 - 09:50 PM) Right you are
@  Elwood : (01 August 2024 - 03:41 AM) Wow a new post! ....aaaand it's a bot. Still, it's strangely nostalgic.
@  Oblivion Knight : (26 February 2024 - 11:30 AM) Whoa I can edit a typo. The technology.
@  Oblivion Knight : (26 February 2024 - 11:29 AM) Obligatory message.
@  Elwood : (02 January 2024 - 04:19 AM) Happy New Year!!!
@  Aaron : (13 February 2023 - 09:19 PM) I'm still out here alive. If you remember me, I hope you're doing well!
@  Aaron : (13 February 2023 - 09:09 PM) 2023 and this place is still up huhh
@  Elwood : (05 January 2023 - 07:58 AM) Ah a Christmas greeting from Wolfie! Even if I saw it way late Merry Christmas and Happy New Year to everybody!
@  Cero : (31 December 2022 - 09:27 PM) Man that bot went crazy
@  Whitewolf8 : (24 December 2022 - 10:02 AM) I return once more on the eve of Christmas to haunt you all again!... Mainly Elwood. Hello!
@  Elwood : (25 November 2022 - 04:58 AM) A bot! Ah the nostalgia!
@  Elwood : (02 November 2022 - 02:30 PM) Yo ho ho ho! Thar be the white wolf!
@  Whitewolf8 : (24 October 2022 - 12:29 AM) Well, blimey it's been a while. Hoy there! If anyone's still alive here anyway.
@  Valke : (21 April 2022 - 12:12 PM) im taking the 2nd shout of 2022 😂
@  Elwood : (03 March 2022 - 10:12 PM) Mwuhahaha! The first shout of 2022 is mine!

Photo

Custom animation help


  • Please log in to reply
68 replies to this topic

#21 cox21

cox21

    Cormag the Red, Ruby of the Grado Empire

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 587 posts

Posted 03 May 2009 - 01:14 AM

I don't like unlz at all and if I do that, it makes positoning even harder, since I just have to get one frame right to get all the others. with my program. Also, in unlz, you have to use black and white.
user posted image

#22 Prince Marph

Prince Marph

    dem rainbows

  • Members
  • PipPipPipPipPipPipPipPip
  • 464 posts
  • Location:Michigan, land of I WORK AT CHUCK E CHEESE
  • Interests:Being possibly the most awesome person in the world would be my interests, yes.

Posted 03 May 2009 - 01:20 AM

Use it. It's the best program ever. It will work if you know what you're doing.

And you don't need to use it in black and white. Who told you that?!
user posted image

#23 cox21

cox21

    Cormag the Red, Ruby of the Grado Empire

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 587 posts

Posted 03 May 2009 - 01:24 AM

Best program ever, huh. Ever heard of NLZ-Gba?

Also, this is easier because I'm pretty sure this stuff is uncompressed.

And also, that would force it to use the original information, which I would have to hunt down and change.
user posted image

#24 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 03 May 2009 - 01:52 AM

Alright, Charon. FE Hacking is a little more developed-- there's a specific process that has been made at this point. I don't mean to just abruptly stop your help, but, it's going to be hard to help him unless you're familiar with FE hacking, which you said you aren't.

We don't use unLZ-GBA anymore. There are significantly better programs out there-- NLZ-GBA Advance and GBA Graphics Editor. unLZ-GBA is extremely outdated.

In addition, using it won't help; it will only allow to edit existing sprites within limitations, not allow for new battle animations. CBA's (Custom Battle Animations) are done by making "animation packages" (all the data needed for an animation) and assembling them using FEditor Adv, an editor specifically made for GBA FE games created by Xeld.

Bblazer2.png

Signature thanks to Shu.


#25 cox21

cox21

    Cormag the Red, Ruby of the Grado Empire

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 587 posts

Posted 03 May 2009 - 01:55 AM

Finally you're back.

When I'm making the frames where do I position the image?
user posted image

#26 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 03 May 2009 - 01:59 AM

As I said, download an existing animation package and look at where the feet are positioned. The co-ordinates of the mouse positioning are at the bottom right of MS Paint. That's where the feet should be.

The sheet you're trying to insert is probably too large; the Rasengan frames will take up too much space/too many tiles and you'll be disappointed. I'd start with something easier to do and something that most likely won't be very hard.

Also, that sheet might use more than 16 colors, in which case it's not insertable.

Bblazer2.png

Signature thanks to Shu.


#27 cox21

cox21

    Cormag the Red, Ruby of the Grado Empire

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 587 posts

Posted 03 May 2009 - 02:07 AM

Each and every single frame has the same 15 colours.
user posted image

#28 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 03 May 2009 - 02:11 AM

Still doesn't stop the frames from possibly being too large.

Bblazer2.png

Signature thanks to Shu.


#29 Nachokid

Nachokid

    Member

  • Members
  • PipPipPip
  • 29 posts
  • Location:Australia
  • Interests:Playing FE. Playing Brawl. Hacking FE. Girls. Fast Cars.

Posted 04 May 2009 - 02:00 AM

The dimensions of the frame also have to be divisible by 8. I don't know about you guys, but I like my frames to be 248x160 pixels. As for positioning goes, like Blazer said, use an existing animation package as a template.

#30 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 04 May 2009 - 03:30 AM

Last I remember the frames HAVE to be 248x160; 240x160 is the size of the screen and there is an additional 8 pixel column to the right which is reserved for the palette (which you may or may not put).

Bblazer2.png

Signature thanks to Shu.


#31 shadowofchaos

shadowofchaos

    ??????

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 721 posts

Posted 06 May 2009 - 05:53 AM

Just as they have said, using an animation package as a template is the way to go...

I'm actually using the package Blazer "animated" that someone sprited of a Troubadour (however the heck you spell it) using a sword as a template for my own custom swordmaster animation. Heck, it'll never be as good as the pwnage sprites that BwdYeti makes, but I'm gonna try something...

In addition to "fixing up" your frames... you're gonna have to code in the sound effects and such and all the frames that "wait" for the HP damage, Fire effects that might go well with that particular animation you want, etc.

Looking at an example as well as Xeld's FEditor Documentation for the Animation inserter will help you get the jist of it...

I've already succesfully inserted pre-made packages, which really isn't much, but helped me get the process...
user posted image

#32 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 06 May 2009 - 12:35 PM

Yeah. Usually position the feet in the same area and take a look at where the attack is to position the weapon well enough. You might be surprised, there's not much distance between the two characters in the animation so yeah using a template is the best way.

You can find them at the topic at TU, if you need a link I'll get you it. Eventually I'll post my anim packages here, I don't post my stuff here all the time because of a lack of interest. :\

Bblazer2.png

Signature thanks to Shu.


#33 cox21

cox21

    Cormag the Red, Ruby of the Grado Empire

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 587 posts

Posted 07 May 2009 - 11:25 AM

No thanks, I'm using the Black Knight.
user posted image

#34 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 07 May 2009 - 08:20 PM

Alright, just be aware that the size of the unit may affect things as well. You could always take a screenshot of the game and then look at it in MS Paint and use those co-ordinates too, it's all the same thing in the end.

Bblazer2.png

Signature thanks to Shu.


#35 cox21

cox21

    Cormag the Red, Ruby of the Grado Empire

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 587 posts

Posted 23 May 2009 - 04:11 PM

Are the frames too big for this one?

Edited by Blazer, 23 May 2009 - 04:44 PM.

user posted image

#36 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 23 May 2009 - 04:43 PM

I told you and others several times not to post big images since they stretch the page... sleep.gif

I'm not a fan of the sheet and more importantly don't see how you'd animate that to be an attack but it will fit, yes.

Bblazer2.png

Signature thanks to Shu.


#37 cox21

cox21

    Cormag the Red, Ruby of the Grado Empire

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 587 posts

Posted 23 May 2009 - 04:50 PM

Sorry.

What do you mean you don't see how it could be animated?

First row is normal frame, then come crits, and finally the extremely long dodge.
user posted image

#38 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 23 May 2009 - 04:55 PM

It doesn't look like he's moving anywhere or anything, I'd add some walking/running sprites so he can move closer to the enemy before he punches and yeah... and the dodge doesn't seem much like a dodge to me. Just my personal view.

And you can repost the image, just upload it onto imageshack and link to it or something.

Bblazer2.png

Signature thanks to Shu.


#39 cox21

cox21

    Cormag the Red, Ruby of the Grado Empire

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 587 posts

Posted 23 May 2009 - 05:00 PM

QUOTE (Blazer @ May 23, 2009 11:55 am)
It doesn't look like he's moving anywhere or anything, I'd add some walking/running sprites so he can move closer to the enemy before he punches and yeah... and the dodge doesn't seem much like a dodge to me. Just my personal view.

And you can repost the image, just upload it onto imageshack and link to it or something.

The dodge is rotation.

So that's what to do with the running frames I ripped.
user posted image

#40 Fire Blazer

Fire Blazer

    You ready?

  • Creator
  • 12,103 posts
  • Gender:Male
  • Location:U.S.A.
  • Interests:Too many to list. =P

Posted 23 May 2009 - 05:20 PM

You yourself ripped the sheet? D: You could just download one of the already-ripped sheets, I am sure they are existent considering I used to work with Naruto sprite sheets when I coded for Mugen a lot.


Bblazer2.png

Signature thanks to Shu.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users