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Least Favorite Chapters?


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38 replies to this topic

#21 Seraphinox

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Posted 22 December 2013 - 10:59 PM

I'd put Bartre at a close second, you just wanna do it.


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#22 Mercurius

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Posted 23 December 2013 - 12:01 AM

FE7!Bartre looks more punch-worthy than Bors' face, imo. FE6!Bartre doesn't look like something I feel like disfiguringfurther as much for some reason though (even if I still want to.)

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#23 Bobryk

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Posted 23 December 2013 - 04:36 PM

That's because Fe6!Bartre has that SWEET-ASS mustache.

Fe7!Bartre is the worst character in the series. Personal bias/10
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#24 Seraphinox

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Posted 23 December 2013 - 05:04 PM

QUOTE
The only good thing Bartre can do is give Hector another Hand Axe



- Paraphrased from Bobryk, 2013
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#25 Fire Blazer

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Posted 24 December 2013 - 03:50 AM

Ahahahaha

Bartre's spot on the tier list is purely due to his inventory, huh

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Signature thanks to Shu.


#26 Seraphinox

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Posted 29 January 2014 - 02:48 AM

I've been playing the GBA fes the last day or so.

Mother of god chapter 21 of Fe6 is one of the most annoying chapters I've had to restart. Wyverns coming out of every orifice and getting all up in your grill. Just when you think you're safe another comes out and spikes Zeiss/Fa/Hugh/Lilina/Ray/Percival/Roy/Ellen/Niime/Lance/Rutger/Dieck/Eliwood/Marth/Shiida/Cordelia/Zephiel/Roy again in the face
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#27 Mercurius

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Posted 29 January 2014 - 09:27 AM

is that the one where you face murdock

cause it even has a turn limit (if you want to unlock the true end) to make it even worse

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#28 Seraphinox

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Posted 29 January 2014 - 12:23 PM

It most certainly is the one where you face Murdock.

The reinforcements are just so tempermental and only spawn when you get past certain points of the map that I become so wary of what's going to fly out at me.

And then Gale appears. Piss off Gale. or atleast join me.
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#29 Bobryk

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Posted 29 January 2014 - 04:35 PM

Funny how that's the same area as Cog of Destiny from Fe7 (it's the other side of the map, starting from the left instead of the right IIRC) and reinforcements on the Fe7 version also spawn when you approach a certain area.

Smooth move, IS.
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#30 kirant

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Posted 29 January 2014 - 11:32 PM

QUOTE (Seraphinox @ Jan 29 2014, 05:23 AM)
The reinforcements are just so tempermental and only spawn when you get past certain points of the map that I become so wary of what's going to fly out at me.

If memory serves, FE6 as a whole has enemies that appear before you get the chance to react.

Such is the stuff of stupidity to me.

Even Extra Credits agrees...they made a point of slamming that aspect heavily while they raved about the rest of Awakening in their When Difficult is Fun episode. And I agree. Laurent's map on higher difficulties is rage inducing because I don't want to learn enemy spawn patterns; I want to play the game tactically, not cheating by memorizing enemy positions.

Listen to the whole thing. FE:A gets a mention at 3:48. It's probably my biggest complaint about playing anything above normal.

That desert chapter is just the most egregious example because the enemy spawns tended to be Falcoknights who could move far enough to hit anyone on the map.


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#31 bblues

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Posted 29 January 2014 - 11:50 PM

QUOTE (kirant @ Jan 29 2014, 11:32 PM)
If memory serves, FE6 as a whole has enemies that appear before you get the chance to react.

Such is the stuff of stupidity to me.


Yes, it does, and it's ****ing stupid. I always wonder who thought it was a good idea to bring it back.

#32 kirant

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Posted 30 January 2014 - 01:12 AM

QUOTE (bblues @ Jan 29 2014, 04:50 PM)
QUOTE (kirant @ Jan 29 2014, 11:32 PM)
If memory serves, FE6 as a whole has enemies that appear before you get the chance to react.

Such is the stuff of stupidity to me.


Yes, it does, and it's ****ing stupid. I always wonder who thought it was a good idea to bring it back.

For intentionally insane difficulties (Lunatic+), I understand. For standard played ones though like Hard...WTF?

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#33 Mercurius

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Posted 30 January 2014 - 03:28 AM

are we talking about just the ones that show up from like the side of the map where it isn't totally obvious reinforcements could come from there or are we counting all the forts and stuff too? cause i've never felt cheated where it looked like reinforcements would show up anyway

I know there's this one FE7 chapter where reinforcements literally just appear out of thin air (not even from the edges of the map or anything, they just pop out of the ground with no SFX or anything) and I think Walhart's chapter had that too in FE13 but that has the zombie excuse if nothing else

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#34 kirant

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Posted 30 January 2014 - 05:08 AM

QUOTE (Tenebrae Candidae @ Jan 29 2014, 08:28 PM)
are we talking about just the ones that show up from like the side of the map where it isn't totally obvious reinforcements could come from there or are we counting all the forts and stuff too? cause i've never felt cheated where it looked like reinforcements would show up anyway

I know there's this one FE7 chapter where reinforcements literally just appear out of thin air (not even from the edges of the map or anything, they just pop out of the ground with no SFX or anything) and I think Walhart's chapter had that too in FE13 but that has the zombie excuse if nothing else

EC talked about both. I can see how that could be frustrating if you're not sure about the game. I'm not bothered by that, but it's only because I'm familiar with the game mechanics.

The FE7 one you're thinking of, I think, is Cog of Destiny. That one at least is pretty well flagged in that the enemies aren't close enough to reach you in one turn and screw up your plan. Then you know to advance slowly.

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#35 bblues

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Posted 30 January 2014 - 08:07 AM

QUOTE (kirant @ Jan 30 2014, 01:12 AM)
QUOTE (bblues @ Jan 29 2014, 04:50 PM)
QUOTE (kirant @ Jan 29 2014, 11:32 PM)
If memory serves, FE6 as a whole has enemies that appear before you get the chance to react.

Such is the stuff of stupidity to me.


Yes, it does, and it's ****ing stupid. I always wonder who thought it was a good idea to bring it back.

For intentionally insane difficulties (Lunatic+), I understand. For standard played ones though like Hard...WTF?


Yeah, I'm talking about Hard more, Lunatic+ is it's own kettle of fish.

#36 Seraphinox

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Posted 30 January 2014 - 12:44 PM

In terms of Fe:6 though, Chapter 21 (Sword of Seals, Murdock etc) is the only chapter where enemies solely spawn based on what part of the map you're on.

In the rest of the chapters, yeah, units spawn out of every hole on the map going at the start of the enemy turn to ruin your day.

It's a strange design decision, it didn't make the game significantly more difficult, those reinforcements are strong enough in their own rights anyway, it just made the game more infuriating as you can have perfectly planned out everything and then suddenly a cavalier spawns and spikes your healer in the face.

I haven't played enough of Awakening to notice the amount of enemy turn spawning reinforcements...
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#37 Mercurius

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Posted 30 January 2014 - 02:04 PM

I don't actually remember how many enemies there were in total in that chapter, but if it was over 50 in total(and I definitely remember it being a lot) and the designers expected that there might be times where enemies could no longer spawn if the reinforcements went the usual way (because of the 50 unit limit per alignment) that would explain why they only appeared when you were on certain parts of the map in that chapter while they didn't anywhere else. I can also vaguely recall that chapter specifically having the pretense of "guys! lots of enemies are gonna be here!"

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#38 Seraphinox

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Posted 30 January 2014 - 02:10 PM

Yeah, they spawn for 3 turns after you pass a certain point in the south-west or east sides of the map. If you pass the south-east right before the shrine and boss place they spawn from 3 different areas along with Gales team.
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#39 Bobryk

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Posted 30 January 2014 - 06:37 PM

Yeah, same turn reinforcements suck. They took it away starting at Fe7, so I wonder why they brought it back? It makes me not want to do hard mode in Awakening. The enemies aren't that challenging, but when they just kind of appear in a bad spot they can mess your day up.

I agree with what everyone said here about them- Lunatic/+ they're fine, but hard, not so much.

However, at least in Awakening, you get a little hint of warning in some chapters about where they're going to turn up and when.
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