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FE: Tales of Artrucia
Started by Ryoji, Jul 27 2011 06:51 PM
69 replies to this topic
#21
Posted 07 August 2011 - 03:45 AM
I don't know...would you like me to just pm you an already patched rom then since its just betatesting? And if no one else can get the patch to work then I'll find another site to put it up on or something :/
#23
Posted 07 August 2011 - 03:48 AM
Yeah it's no problem. This is my first patching anyways so it's probably something I've done
#25
Posted 07 August 2011 - 04:05 AM
Haha just tell me how it is. I'll check on tomorrow.
#26
Posted 07 August 2011 - 04:11 AM
the first chapter was good.Only two issues.One, you should vary up the map, and use different tiles, like trees for example.it was rather bland.The second is no big deal.When you visit the house, the gate never closes.You cant visit again, but its a very minor thing.i loled at the heart eyes XD
(edit)
OK, finished chapter 2.i noticed 2 problems.One was the description of ShadowBLaze seems to cut off.The second was Monty's Battle Pallete seem offcolor.one more i noticed was when ypu recieve money at the end of the chapter, and strange fuzzy block popped up out of nowhere.Otherwise, nice job!
(edit)
OK, finished chapter 2.i noticed 2 problems.One was the description of ShadowBLaze seems to cut off.The second was Monty's Battle Pallete seem offcolor.one more i noticed was when ypu recieve money at the end of the chapter, and strange fuzzy block popped up out of nowhere.Otherwise, nice job!
#27
Posted 07 August 2011 - 04:18 AM
Ah, yes. I knew about the house, I'm planning to do something else with the house which is the reason the gate doesn't close. As for maps, I need to work on mapping so yeah. And yeah, I'm planning to use a bunch of different faces for characters to make up for the lack of characters.
Chapter 1 ooh yeah, I never got around to changing the description on the wind sword so that's how it was before. The wind sword just never got used in FE7 I don't think so it stayed cut off. I'll remember to fix that when I update the patch. As for monty's palette, it's just the same as zugu's the only boss palette I haven't editted boss palette's yet. And the block is because I made you get money before the scene ended instead of afterwards. Forgot to fix that but I fixed it in the patch
Chapter 1 ooh yeah, I never got around to changing the description on the wind sword so that's how it was before. The wind sword just never got used in FE7 I don't think so it stayed cut off. I'll remember to fix that when I update the patch. As for monty's palette, it's just the same as zugu's the only boss palette I haven't editted boss palette's yet. And the block is because I made you get money before the scene ended instead of afterwards. Forgot to fix that but I fixed it in the patch
#29
Posted 07 August 2011 - 04:40 AM
Yeah, this is just a beta so the only palettes I have editted are characters that are playable thus far. The idea of have an army of NPCs at your desposal is something I'm going to do ALOT to make up for lack of characters as well
. The main reason I havent done cornwall's palette is because it's bartre's and theres alot of changes between a fighter and a knight and I'm too lazy to fix it for the beta 
Also, because I'm not doing supports, I have am adding a bunch of secret talk scenes in the game. Some are just for talking and others will give you items as well as trigger other events so look for those too.


Also, because I'm not doing supports, I have am adding a bunch of secret talk scenes in the game. Some are just for talking and others will give you items as well as trigger other events so look for those too.
#31
Posted 07 August 2011 - 04:45 AM
Yeah, I'm probably gonna completely change the first map. and I'm planning to add some things in the 3rd. As for the map of the fourth playable chapter....ehh...I think the main problem is it's too big.
#33
Posted 07 August 2011 - 04:50 AM
haha gotcha and thanks. Take your time. No rush for chapter 3

#35
Posted 07 August 2011 - 04:58 AM
Well if I get any info on that I'll be sure to direct you to where it is
#37
Posted 07 August 2011 - 01:17 PM
Whenever is fine
#38
Posted 07 August 2011 - 01:40 PM
ok, im playing chapter 3...is Garth recruitable, may i ask?
Ok, i can notice one thing...tjhis chapter is BIG and HARD.These soldiers are more suited for later chapters....i got killed when the four came up behind me...and i have this black screen for a long time before the cutscene actuslly starts.
Ok, i can notice one thing...tjhis chapter is BIG and HARD.These soldiers are more suited for later chapters....i got killed when the four came up behind me...and i have this black screen for a long time before the cutscene actuslly starts.
#39
Posted 07 August 2011 - 01:54 PM
Hahaha! Well he is. He's one of the new things I've added in the game I found on accident. He's what I call, a playable NPC. He's one of a few units who you can play with on one chapter, but can't permanently recruit yet. So to prevent total spamming and because they come at such high levels, I made sure he can't get EXP
. But he's beast and yeah talk to him with Sparrow, Then talk to him with Felix to give Felix an axe.
As for the difficulty...ehh, I like the difficulty, even though I've lost at least one character every time I played through it haha. But like I said, it's still in the process of being completed. And yeah, I was worried it was too big. But um...if you can't get past the 4 that come from behind...you might be screwed if you don't hurry and recruit the others before turn 20...
also, I don't sugguest goign back to kill them. They come on turn 5 I think on the enemy phrase. You should at least be moving down the hall going towards Felix's cell by then. Just let him out and recruit him with either willow or Sparrow and keep moving for the others. Come back for those two chests

As for the difficulty...ehh, I like the difficulty, even though I've lost at least one character every time I played through it haha. But like I said, it's still in the process of being completed. And yeah, I was worried it was too big. But um...if you can't get past the 4 that come from behind...you might be screwed if you don't hurry and recruit the others before turn 20...

also, I don't sugguest goign back to kill them. They come on turn 5 I think on the enemy phrase. You should at least be moving down the hall going towards Felix's cell by then. Just let him out and recruit him with either willow or Sparrow and keep moving for the others. Come back for those two chests
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