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GBA Worst Class


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206 replies to this topic

#181 Holy Kensai

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Posted 26 October 2009 - 01:14 AM

@Rujio and Reinfleche. Prepromote healers are not the same as healers, as we're only talking about first tier classes.

@Rujio. Yes, because you don't get an overabundance of funds in this game at all. My point about fortify (and all the staves) is that by the time you can make proper use of it, you have a prepromote that can use it for you, thus making the long process of working up a healer pointless. Besides, the prepromote uses the staves, which cuts down the usage of vulernaries anyways, which cuts the total cost down. And also, every character should have a vulenary on then anyways, in case the healer is too far away.

@Tino. Archers are just like Mages, except they have a better chance of surviving being melee attacked in exchange for not being able to counter. Archers are always useful as back-up. Even if they don't kill, their damage might let some other unit kill.

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#182 Rujio

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Posted 26 October 2009 - 03:47 AM

You're making it sound like healers offer no help to the team until they can use high level staves, and that their only purpose is to level up, and then that archers are equal to mages.
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#183 Tino

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Posted 26 October 2009 - 06:02 AM

QUOTE
Archers are just like Mages, except they have a better chance of surviving being melee attacked in exchange for not being able to counter. Archers are always useful as back-up. Even if they don't kill, their damage might let some other unit kill.


Except... mages generally deal more damage and have 1-2 range for increased enemy phase durability, and any other fighter could deal damage to let another unit kill. All other fighters can also actually kill and/or deal damage on the enemy phase, which archers generally can't.

How hard a concept is it to understand?

#184 Holy Kensai

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Posted 26 October 2009 - 08:35 AM

QUOTE
Except... mages generally deal more damage and have 1-2 range for increased enemy phase durability.


I'm saying in melee attacks, and in, you know, not ranged.

QUOTE
Any other fighter could deal damage to let another unit kill.


Archers, Mages, and Healers are all support units, meaning you move them after or before the other units move, barring few situations. Thus any other fighter could not deal damage to let another unit kill as they would have already moved.

QUOTE
All other fighters can also actually kill and/or deal damage on the enemy phase, which archers generally can't.


Yes, but at the beginning of the game you have very few ranged attackers, wherein archers are a great help.

My whole point is, healers are the worst because they can very easily be replaced by items, wherein no other class can.
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#185 Oblivion Knight

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Posted 26 October 2009 - 09:57 AM

Vulinaries only healing 10 health isn't going to help when you're gonna die...

Healers can't get replaced by Vulinaries since in the GBA, they don't heal enough per one use of the item. Only 10 HP= gonna be dead and a heal staff at least heals that and magic power.
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#186 Rujio

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Posted 26 October 2009 - 12:47 PM

The archer can be easily replaced by anything, and you don't get anything for using them instead of the alternative. Healers can be easily replaced, but it's better to use them because they are far superior to vulneraries.
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#187 Falaflame

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Posted 26 October 2009 - 08:18 PM

QUOTE (Holy Kensai @ October 25, 2009 08:14 pm)
My point about fortify (and all the staves) is that by the time you can make proper use of it, you have a prepromote that can use it for you, thus making the long process of working up a healer pointless.

Why would you have a healer not promoted by that time? It's flipping Chapter 30.

More often than not, Healers are promoted and at 20/10 by this time.

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#188 Dave Strider

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Posted 26 October 2009 - 11:39 PM

@Kensai: Ok... but you're making vulneraries look awesome when, in reality, they're rather awful.
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#189 Falaflame

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Posted 14 November 2009 - 02:49 AM

Kensai, what's your beef with healers?
  • Hammerne can fix your best weapons no problem. Is there any items that can do THAT?
  • Restore can restore anything. All you have for protection is an Anti-Toxin, which doesn't prevent you from being berserked, sleep'd, or silenced, all of which is far worse.
  • The Warp Staves, namely Warp and Rescue. See someone in need of help, freaking warp them. No item has an answer to that.
  • Physic can heal from a distance, and Fortify can heal everyone within the distance. Vulneraries have no answer to that.
  • You've got the Sleep and Silence staff, both of which improve your team's durability. You can put enemies to sleep, and make them shut their ****ing mouth. No item has an answer to this.

Healers aren't as useless as you think they are. Just because they can't fight, doesn't mean they suck.

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#190 Holy Kensai

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Posted 15 November 2009 - 01:59 AM

Mercenary, try reading. Healers as in first tier. They're useless. Utterly useless. Vulnerarys are better tactically, and all those staves? By the time you get them you have a sage prepromote who can use them. Bam.
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#191 Falaflame

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Posted 15 November 2009 - 02:29 AM

Doesn't cover the fact that you want to, you know, not get berserked/silenced/sleep'd. They improve your team more in durability than you think. They dont just heal HP you know...

Even so, they can heal HP from a distance before even getting a prepromote Sage.

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#192 Zepher Tensho

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Posted 15 November 2009 - 04:44 AM

QUOTE (Holy Kensai @ October 26, 2009 04:35 am)
My whole point is, healers are the worst because they can very easily be replaced by items, wherein no other class can.

QUOTE
Mercenary, try reading. Healers as in first tier.


You said first tier where?
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#193 Holy Kensai

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Posted 26 November 2009 - 10:20 PM

QUOTE (Grey_Tensho @ November 15, 2009 01:44 am)
QUOTE (Holy Kensai @ October 26, 2009 04:35 am)
My whole point is, healers are the worst because they can very easily be replaced by items, wherein no other class can.

QUOTE
Mercenary, try reading. Healers as in first tier.


You said first tier where?

QUOTE (Holy Kensai @ October 23, 2009 06:20 pm)

Healers are simply the worst because there is no class worse than them. On the first tier, of course.


And a bunch of other places, we've made it public it's about first tier since the beginning.

You won't get beserked, put to sleep, silenced, or need distance healing until you get your first sage or prepromote healer. Until then, vulnaries cover their every use.
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#194 Soviet Comrade

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Posted 26 November 2009 - 10:45 PM

Archers and Clerics BOTH outrank the generic Soldier and Fighter. They suck. Hard.

#195 Falaflame

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Posted 26 November 2009 - 10:49 PM

10 HP from a vulnerary isn't all that much, and Elixirs are god damn expensive. Screw those.

Say you run into a Paladin with 26 attack, and you've got someone like Kent take like 18 damage out of his 26 HP (very common scenerio). Use a vulnerary, and Paladin kills him on the next turn.

Extra magic stats from healing staves makes a difference between surviving and not surviving. It's better than say, Archer, since the archer is only usable once a turn, because they don't do jack shit in Enemy Phase.

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#196 Soviet Comrade

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Posted 26 November 2009 - 10:57 PM

QUOTE (Mercenary @ November 26, 2009 05:49 pm)
10 HP from a vulnerary isn't all that much, and Elixirs are god damn expensive. Screw those.

Say you run into a Paladin with 26 attack, and you've got someone like Kent take like 18 damage out of his 26 HP (very common scenerio). Use a vulnerary, and Paladin kills him on the next turn.

Extra magic stats from healing staves makes a difference between surviving and not surviving. It's better than say, Archer, since the archer is only usable once a turn, because they don't do jack shit in Enemy Phase.

Very common? How is your Kent so frail by the time Paladins are arriving?!

But yes Vulneraries and Elixirs are useless, Clerics all the way.

#197 Holy Kensai

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Posted 26 November 2009 - 11:01 PM

Alright, take your Kent versus a Paladin case, which is flawed as Comrade pointed out. But here's the thing, you could use mages and archers to also harm the paladin and kill him. No need for a healer at any point. I can assume this because if your Kent is as frail as that, then the Paladin is a boss, and you wouldn't attack with only Kent left to attack anyways.

Also, generic soldiers aren't really a class, and Fighters are useful because at the time they're the only axe-users you can get.
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#198 Kingultra

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Posted 26 November 2009 - 11:14 PM

I'd say the dragons (Fa and Myyrh) because they are useless if the stone breaks.
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#199 Holy Kensai

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Posted 26 November 2009 - 11:33 PM

We already discussed them pages back, we decided that since you don't get them until you have some promoted characters, they're not really first-tier. Or something like that.
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#200 Zepher Tensho

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Posted 26 November 2009 - 11:40 PM

I have to say worst class is Shaman. At low levels they do have good magic yes. But average to below average Skill, Spd, Luk, and Def. (Knoll from FE8 having 0 luk at lvl 10)
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