
So far
- I have edited some of the playable characters idle sprites into more accurate versions,
- Dozla's sprite has been recreated using the beserker model.
- Moulder will have a new class and it's been created and slowly progressing.
- Inne sis the only character ive made progressed in the sprite sheets
Possible problems:
- The Palette of my sprites might exceed the games limit of palette (if thats right?)
- Lots and lots of coding
- not enough time
- the insertion of these sprites might affect the other generic sprites.
Here is what i have done:
The ones on the left are my redesigns, the ones on the right are the original from the game

Seth = added some accurate colors, helm was removed and added his head, gave those cape thingys in the armor
Cormag = Remove the generic face and replaced with the accurate head some colors were altered
Dozla = MAJOR REDESIGN iwent into dozla to actually make him look accurate
Innes = Palette changes and minor designs
Amelia = Minor color palette, added hip armor
Tana = Added ponytails(its there trust me), minor palette changes
Marisa = made more accurate hair, clothes and palette
Garcia = made more accurate hair, clothes and palette
Joshua = gave him his HATand added details to his clothes
Gerik = gave him upper pauldrons(?) in his art, gave him his wicked hair
Moulder = Major redesign, added accurate colors, and most importantly i gave him his all powerful STACHE.
Class Change (design,new classes,stuff)
Moulder:

That is everything that i have for now to show. In my free time i will try and learn how to code this sprites in to the actual game.
also could anybody show me on how can i do this? i know blazers tutorial and such but i couldnt get a grasp of it for now.