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My Hopefully Good Sprites
#1
Posted 05 March 2013 - 12:55 AM
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#2
Posted 05 March 2013 - 01:24 AM
The general design is good, but the lack of shading looks kinda wierd.


This won't be removed until Chile wins the World Cup - Started 24/06/12
BTW, I take map requests if anyone wants to make one XD, just send me a PM and I'll most likely accept. If you wanna see some of previous work you can visit my gallery here, I'd skip to the end because I've improved alot XD.
#3
Posted 05 March 2013 - 01:28 AM
QUOTE (Snow @ Mar 4 2013, 08:24 PM) |
The general design is good, but the lack of shading looks kinda wierd. |
Well, for me, there wasn't much to work with the actual Anastasia, that and the limited palette kinda just, but i see your point.
Please click this link for easy, redeemable gift cards for things like Steam, PlayStation Network etc: http://free.dawn-dow.../?ref=DueGyrgQc
#4
Posted 05 March 2013 - 02:18 AM
Images - 11/22 Writing - 5/17 FE: Immortal Shrine
Need help with hacking? Post in the subforum, or Skype me (smashedfish76).
#5
Posted 05 March 2013 - 02:25 AM
QUOTE (SmashedFish @ Mar 4 2013, 09:18 PM) |
Yeah, you kinda striped the blade. It's a cool enough look in its own way, but try shading it! |
That was kinda the point in recreating the Anastasia. If you searched FFXII Anastasia or something related, then you'll see that it's kinda striped. And, I'm already going over it because it's kinda like a Lancereaver below the blade.
Please click this link for easy, redeemable gift cards for things like Steam, PlayStation Network etc: http://free.dawn-dow.../?ref=DueGyrgQc
#6
Posted 05 March 2013 - 03:27 AM
liar

but seriously do more

Signature thanks to Shu.
#7
Posted 05 March 2013 - 03:42 AM
I'm trying to figure out a creative and witty way to insult your sprites
Well, may as well leave useful criticism then. When shading blade icons, you should keep the top and bottom sections that are split by a centrepiece a different colour; one should be lighter and another darker. This way you can better convey dimensions. Also, the 3 lines on your blade are rather... Odd.
Otherwise, do more. It's not enough to really comment on.
#8
Posted 05 March 2013 - 03:45 AM
@Lancer, thanks for the tips, but, the actual sword has weird patterns like waves from one side to the other of the blade, a blue gem between the pommel and blade, and regular sword thingies between said waves.
Attached Files
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#9
Posted 14 March 2013 - 01:41 AM
Edit: I know i left out blinking frames. I'm hopefully doing those now.
Attached Files
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#10
Posted 14 March 2013 - 01:48 AM


This won't be removed until Chile wins the World Cup - Started 24/06/12
BTW, I take map requests if anyone wants to make one XD, just send me a PM and I'll most likely accept. If you wanna see some of previous work you can visit my gallery here, I'd skip to the end because I've improved alot XD.
#11
Posted 14 March 2013 - 01:53 AM
QUOTE (Snow @ Mar 13 2013, 08:48 PM) |
The sword still has the same problem IMO, since you still have both sides of the sword the same color. As for the mug I don't think it's bad, it's actually pretty good. The only problem is that the hood goes realllllllllllllly high. Like unrealistlicly high. His head wouldn't end up there. If you lowered the peak of the hood alot it would look better. If you need a guide I think you should use the head of the original sprite and add a few pixels on top. |
...
A: you are right on the icon.
B: i guess i could lower the peak.
Edit: Newer icon (but probably still has problems)
Edit 2: The splice is supposed to be unisex since i can't code the events so that there would be a different portrait and class like Arch did in Elibian Nights.
Edit 3: (Horrible!) Blinking frames.
Attached Files
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#12
Posted 14 March 2013 - 10:00 PM
#13
Posted 24 March 2013 - 04:57 PM
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#14
Posted 24 March 2013 - 07:50 PM
The weapon icons are... okay, but I find the color combination a little awkward, though that's probably just because I'm used to certain colors being used together, so it's not a big deal.

Signature thanks to Shu.
#15
Posted 24 March 2013 - 08:14 PM
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#16
Posted 24 March 2013 - 10:50 PM


This won't be removed until Chile wins the World Cup - Started 24/06/12
BTW, I take map requests if anyone wants to make one XD, just send me a PM and I'll most likely accept. If you wanna see some of previous work you can visit my gallery here, I'd skip to the end because I've improved alot XD.
#17
Posted 25 March 2013 - 03:29 AM
QUOTE (Snow @ Mar 24 2013, 05:50 PM) |
Hey those weapon icons are pretty cool. They look like wind tomes. |
They were supposed to be wind tomes. Rexcalibur from FE9 and Arcwind from FE10
Please click this link for easy, redeemable gift cards for things like Steam, PlayStation Network etc: http://free.dawn-dow.../?ref=DueGyrgQc
#18
Posted 29 March 2013 - 04:54 PM
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#19
Posted 03 April 2013 - 06:05 PM

Please click this link for easy, redeemable gift cards for things like Steam, PlayStation Network etc: http://free.dawn-dow.../?ref=DueGyrgQc
#20
Posted 03 April 2013 - 06:42 PM
As for the map:
1. Spam: Lots of tile spam, the forts, the forests and the grass are very very spammy. For the forsts spread them out a bit, and use some of the different tiles, and for the grass just mix them up. Adding Light/Dark grass would make it look less spammy too. The forts just look wierd IMO, I don't really think they should be surrounding the castles like that.
2. Paths: They are way too straight, at least IMO
3. Cliffs, ok so the cliffs are spammy, you used the same tile for most of it and they are backwards, the ones in the middle I mean. Also I don't really see what they are doing there.........
4. Lack of Rivers and Mountains: OK so this isn't 100% unnecessary but normally when you have a bigger outdoor map you want to put some mountains in, it takes up some space, makes your map look cooler and if you use them right they add an obstacle (if you wanted the cliffs to be a barrier between the two castles then a mountain might work better). Keep in mind though that mountains are the hardest part of mapping, at least IMO
Rivers you should almost always have in a map this big, it looks cool plus they, again, takes up some space and act as obstacles.
EDIT: I forgot to link to this, it's a great tutorial on mapping: http://serenesforest...0


This won't be removed until Chile wins the World Cup - Started 24/06/12
BTW, I take map requests if anyone wants to make one XD, just send me a PM and I'll most likely accept. If you wanna see some of previous work you can visit my gallery here, I'd skip to the end because I've improved alot XD.
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