QUOTE (Blazer @ Feb 6 2013, 11:26 PM) |
lol well if you pay attention to the story you should realize it's not all that simple. for just a few examples |
One the ones I've actually seen:
- Musfasta: The "my country right or wrong" is something I caught (actually, you'd need to fail a spot check to MISS that one), but is played so frequently elsewhere it's lost its magic. Need a sympathetic opponent, but one your player won't hesitate to kill? That's the stereotype they'll pull. If this played as an entire enemy military's action (and doing such actions as ignoring superior's orders based on it not being proper military conduct to kill PoWs or some other flimsy excuse) and Chrom was actively attacking out of fear of the possibility of a frontal war something, things would be more interesting. Then you're getting into the unique details such as being the aggressor in a war (which I fully understand actually happened because of who swung first, but it's a mere technicality as is even pointed out by characters in game) or "am I leading the bad guys?". But it's tough to say that you really get engaged by a single action that's used by many games as a "humanizing factor", but not one so bad that you actually feel bad about it.
- Gangrel: Problem is, he's still a complete monster. He has no redeeming qualities to him. He's still the guy who plays every dirty trick in the book. He's still the guy who mocks you, creates a war, and feels legitimately nothing for his soldiers. He's like the less amusing version of the Joker, doing stuff because he's just crazy. Revenge a justification does not make (It, amusingly, is actually what dehumanizes one of the characters from the aforementioned games as was part of the tropes used by the writer make said character "the worst protagonist in the world"). I'd probably file it in the same category as Ashnard being a revolutionary who thought we all needed a little social upheaval in the form of an evil god.
Again, realize where I am in story. Maybe this game picks up in the back half.
On the crossed out speed comment - Speed has been and is well known as the god stat of Fire Emblem...the one that, if you can only have one good stat, that it should be speed. Striking twice is such an amazing ability that prevention of and use of basically governs entire plans. Blink tanks such as Florina can easily tank better than the actual tanks at it, and not be at risk of taking any damage until you get to the high difficulty range (in which case, the heavy knights are at risk of taking double attacks and use of blink tanks actually are there so people don't die from two strikes). By increasing it to 7, you can turn it into a more tactical game, where slow, but well armoured, units don't get double struck and can clog gateways with amazing efficiency, as well as one where speedy units can't blaze through by out damaging and out tanking the tanks. Simply put, it's better to double strike and take 25 from an attack than it is to get double struck for 15 a piece. With a higher requirement, the unit taking 15 would hold as a better tank.
...Yes, this is something I've spent way too much thinking about on.