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The End of Dawn


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#1 DH_Ninja

DH_Ninja

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Posted 16 June 2009 - 01:14 AM

The Rp thread

Plot Summary:



Alignments

Info on these Allignements here

Lawful Good

Lawful Neutral

Lawful Evil

Neutral Good

True Neutral

Neutral Evil: No one is to pick this alignment

Chaotic Good

Chaotic Neutral

Chaotic Evil: No one is to pick this alignment




Playable Races


Human: (You are one, honestly) They make up the majority of the population of the civilized areas of the continent.
(Humans have no advantages or disadvantages)
Reference Picture



Half Elf: Generally speaking, they are easily mistaken as elves and take on the good characteristics of both their parents.
( +1 to Mag, +1 to Skl, -1 to hp, -1 to Def)
Reference Picture



Elf: Elves average 5 feet tall and typically weigh just over 100 pounds.
(+2 to Mag, +1 to Skl, +1 to Spd -1 to Str, -1 to Hp, -1 to Def)
Reference Picture



Halfling: Halflings stand about 3 feet tall and usually weigh between 30 and 35 pounds. They have brown or black eyes. Think Frodo.
(+2 to Spd, -1 to Str, -1 to hp)
Reference Picture



Orc: An orc’s hair usually is black and has green skin. It has lupine ears and reddish eyes. Generally speaking, one is a little over 6 feet tall and weighs about 210 pounds.
(+1 to Str, +2 to Hp, -2 to Res)
Reference Picture



Half Orc: Half-orcs usually inherit a good blend of the physical characteristics of their parents. They are as tall as humans and a little heavier, thanks to their muscle. They have greenish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and coarse body hair.
(+1 to Str, +1 to Hp, -1 to Res)
Reference Picture



Dwarf: Generally they reside in mountainous area. Dwarves average 4 feet tall and weigh as much as adult humans. Male Dwarves always have beards.
(+2 to Str +1 to Res -2 to Spd)
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Kobold: Kobolds are short reptillian humanoids, generally speaking, about two feet A kobold’s scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. They are 2 to 2-1/2 feet tall and weighs 35 to 45 pounds.
(+4 to Spd, -2 to Str, -2 to Hp, -1 to Def)
Reference Picture



Goblin: Goblins stands 3 to 3-1/2 feet tall and weigh 40 to 45 pounds. Its eyes are usually dull and glazed, varying in color from red to yellow. A goblin’s skin color ranges from yellow through any shade of orange to a deep red.
(+1 to Spd, -1 to Mag)
Reference Picture



Gnoll: Basically, hyena people. They are about 7-1/2 feet tall and weighs 300 pounds. They lean towards an evil alignment.
(+1 to Spd, +1 to Def, -1 to Mag, -1 to Skl)
Reference Picture



Warforged: These are living constructs, think robot people. They are not born but are created. They all vary in size and metals. On Average, they are a little under 6 feet tall and weigh near 300 pounds. However, this all varies due to what they were designed for. Warforged do not need air, water, rest or food in order to survive.
(+2 to Def, +1 to Str, -2 to Mag, -1 to Skl)
Reference Picture



Weapon List

READ THIS

1.) S ranked weapons are legendary, there is only one of each type.


2.) The weapon triangle is in effect.

Axes > Lances > Swords > Axes

Elemental > Light > Dark > Elemental

There is no elemental triangle


Axes

Hatchet ( E ) : A basic axe that can be used for direct and indirect combat. Not overly powerful, originally used for chopping wood.

Mallet ( E ) : A wooden hammer that is effective against armored units.

Pick Axe ( E ) : An unwieldy axe that was used for a mining tool. Has some power to it.

Iron axe ( D ) : A standard axe. Durable and easy to wield.

Hand Axe ( D ) : A throwing axe, its' accuracy for a ranged attack is not overly reliable but it can be used for both direct and indirect combat.

Steel Axe ( C ) : An axe made of steel, very durable and powerful.

Large Cleaver ( C ) : A smaller easier to use blade. Fast and sharp, but not durable.

Pole Axe ( C ) : An Axe with an elongated handle. Effective against Calvary.

Warhammer ( B ) : A large hammer used for battle. Powerful and effective against Armored units. Draw back is the weapon is slow.

Devil's Axe ( B ) : A emensily powerful Axe that draws power from it's user. There is a chance that using this axe will result in just as much injury to its wielder as the opponent.

Tomahawk ( B ) : An improved version of the hand axe. Difficult to use.

Silver Axe ( A ) : A difficult axe to wield. Strong, sharp, and deadly. An Ideal Axe.

Armor Cleaver ( A ) : An axe that has a chance of by passing an opponents defense completely. Difficult to use.

Mjlorin ( S ) : The hammer of a thunder god. Not only extremely powerful, but has the abilitiy to use thunder magic as a ranged attack. Only a true master of weapons can hope to wield this weapon.


Swords

Machete ( E ) : A farming tool, not intended for use as a weapon but it gets the job done.

Gladius ( E ) : A short sword, intended for hacking a slashing.

Rapier ( D ) : A sword that focus on thrusting and stabbing. Effective against Armored units.

Iron sword ( D ) : A durbale sword made of Iron.

Long Sword ( D ) : A blade with an extended blade, works well against calvary

Sabre ( C ) : A backsword used traditionally by naval officers. Easier to use then most blades.

Bastard Sword ( C ) : A large two handed sword. Very difficult to use. Slow but Powerful

Obsidian sword ( C ) : A sword that was made from Obsidian. Extremely sharp but breaks easily.

Steel Sword ( C ) : A sword made of steel. Decently powerful.

Katana ( B ): A popular curved sword. Considered by many to be a perfect sword.

Wo dao ( B ): A sword that is strongly influenced by the katana. Not as powerful but easier to use.

Wyrm Slayer ( B ): A sword that was forged to be effective against Wyverns and beast similar to them.

Miao Dao ( B ) : A sabre with an extended blade. Effective against calvary.

Dragon Slayer ( A ) : A sword forged after a legendary blade. The blade is a large nearly unwieldy two hander. It is ememensily powerful but really slow.

Silver Blade ( A ) : A sword made of silver. Powerful, but slightly difficult to wield. An ideal sword.

The Dragon Slayer ( S ) : A legendary weapon that was onced used to slay a dragon. Some would describe this blade as a large slab of Iron instead of an actual sword. The blade is among the largest two handed weapons and must be wielded by two hands. The Blade ic capable of cutting through nearly anything.

Osafuna ( S ) : A blade that at first glance would appear to be old and rusted, nearly unusuable. However, the appearance is decieving in that the blade is unbreakable and unbelievably sharp. It is a long curved blade. The blade is also capable of creating a shock wave that can be used as an indirect attack.



Lances

Pitch Fork ( E ) : Farm tool used as a weapon. Not effective but effective enough to be used as a Lance.

Slim spear ( E ) : A slim easy to wield spear.

Staff ( E ) : A Staff with no pointed edges. Not lethal but can be used as a weapon.

Pike ( D ) : A long spear that works well against mounted units.

Iron spear ( D ) : A durable lance made of Iron.

Javelin ( D ) : A lance that is useable in both indirect and direct combat.

Zanbatou ( C ) : A spear with a curved blade at the end of it.

Steel Lance ( C ) : A spear that is somewhat difficult to use. Its made of Steel and is decently powerful.

Flail ( C ) : A staff with a chained spikeball at the end. It's very effective when held in the hands of a footsolider but not nearly as effective in the hands of a cavalier.

Trident ( B ) : A pitchfork that has been refined and is now very useable as a weapon

Short Spear ( B ) : An improved javelin. Heavy and effective for indirect attacks.

Quarter staff ( B ) : A staff that has been refined and is now very useable as a weapon

Halbred ( A ) : A lance with an axe like head at the end. More effective against other lance wielders.

Silver Lance ( A ) : A lance made of silver, heavy and very powerful. This is a personal favorite of knights.

Gurganth ( S ) : A legendary Lance infused with Light magic. The lance is capable of harnessing light and using it as a powerful beam attack.


Knives

Kunai ( E ) : A farm tool originally, it works decently as a weapon though.

Needles ( D ) : A weaker slim needles that can be used for indirect and direct combat. In direct combat, they are used more like a claw then anything else.

Iron Dagger ( D ) : A durable dagger made of Iron.

Silencer ( C ) : Not to be confused with the bow, this dagger was designed to fight mages.

Steel Dagger ( C ) : A moderately powerful steel dagger.

Throwing Knives ( C ) : An major improvement over needles. Longer slimmer knives that are useable in both direct and indirect combat.

Kard ( B ) : A strong dagger with a jagged end.

Silver Dagger ( A ) : A strong dagger made of silver.

Baselard ( A ) : A strudy strong dagger that can be used in both direct and indirect combat.

Stilouete ( S ) : A legendary Knife. A longer curved black dagger. Can be used for indirect combat as well. Kills instantly frequently.


Staves

Heal ( E ) : A basic staff of healing.

Unlock ( E ) : A staff that is capable of unlocking doors and chest.

Mend ( D ) : An improved healing staff.

Restore ( D ) : A staff that returns an allies status to normal.

Ward ( C ) A staff that boast an allies performance.

Berserk ( C ) : A staff that makes an enemy go on a berserk rampage. Enemies will attack anyone who gets near them. Friend or foe.

Physics ( B ) : A staff that can heal allies from far away.

Sleep ( B ) : A staff that can make an opponent fall asleep

Hammertine ( B ) : A staff that can repair items.

Silence ( B ) : A staff that prevents the use of magic.

Blockade ( A ) : Creates magical barriers.

Foritify ( A ) : A staff that heals all surrounding allies.

Purify ( S ) : A legendary staff that not only heals but also can be used to destroy beings of darkness with a signle strike


Bows:

Flatbow ( E ) : A bow made from one piece of wood, using its natural curve. It’s light and easy to use

Beginner bow ( E ) : A well made bow crafted for ease. Excellent for beginers.

Iron Bow ( D ) : A bow made from Iron. Easy to use and durable.

Long Bow ( D ) : A longer bow designed to get more distance.

Short Bow ( C ) : A smaller bow that is highly accurate and packs a punch.

Steel Bow ( C ) : A bow made from Steel. Harder to use but more powerful.

Crossbow Bow ( B ) : A crossbow, Packs a punch and is accurate. Takes a while to reload.

Compound Bow ( B ) : A bow that uses multiple strings and pulleys, so it’s easy to pull back while still offering fairly heavy damage. It’s heavy, though.

Musket ( A ) : A new age weapon. Takes a long time to reload. Ammo is very rare and the weapon itself is very expensive. However, the weapon is extremely powerful and armor piercing.

Silver Bow ( A ) : A very well built bow made with silver.

Silencer ( S ) : A legendary bow crafted by a master craftsman. It gets extra range and is very powerful. On top of that, it has a chance of killing instantly. Truly a work of art.


Elemental magic

Fire ( E ) : A low level fire spell. A fire ball.

Wind ( E ) : A low level Wind spell. Uses strong gust to push around enemies. Effective against Pegasi.

Thunder ( E ) : A low level lightning spell. Summons lightning to strike the opponent. Effective against dragon like creatures.

Frost ( D ) : A low level Ice spell. an Ice ball that has a slim chance of freezing an opponent.

Earth ( D ) : A low level Earth spell. Sends small boulders and rocks hurling at the opponent.

Shock ( D ) : A lightning spell used to stun the opponent, its highly effective on dragon like creatures.

Blaze ( C ) : A Mid level Fire spell. Summons fire from below the opponent to engulf them in flames.

Gale ( C ) : A Mid level wind spell. A highly strong gust that is capable of cutting flesh and even blowing ships off course.

Tremor ( C ) : An Earth spell that shakes the ground and cracks earth. Effects everyone on the ground and causes structure damage to builidings as well. Friendly fire is an issue with this spell.

Hail ( C ) :] An Ice type spell that has excelent range. Forms large sized balls of hail and hurls it at the target.

Gaia ( B ) : A midlevel Earth spell. Summons spirals of spikes from the earth to impale an opponent.

Blizzard ( B ) : A midlevel Ice spell. Creates a raging Blizzard around the opponent using Shards of ice to cut apart the enemy. Has a moderate chance of freezing.

Flamethrower ( B ) : A fire spell that sends a wave of fire at the opponent. Used to hit multiple enemies, but has a high chance of destroying the surrounding enviroment and causing damage to allies.

Razor ( A ) : A high level Wind spell. Creates Winds so powerful they rip through flesh with ease and tear off anything non anchored to the ground.

Pyro ( A ) : A high level Fire spell. A spell that is an heavy improvement over blaze. Has a much larger area and much more intense fire.

Raijin ( A ) : A high level lightning spell. Creates a large violent storm in the surrounding area and strikes enemies with large volts of electricity.

Quicksand ( A ) : An earth spell that causes the foe to sink into the earth. Extremely difficult to use. Slows the enemy down and in some cases causes suffication.

Subzero ( S ) : A legendary Ice tome. Creates sub zero temperatures and uses large ice shards to attack that come from both the sky and earth below. Being frozen is nearly guarenteed.

Forblaze ( S ) : A legendary fire tome. Described as the fires of hell. The spell creates intense temperatures and uses fire balls to incinerate the opponent.

Thor ( S ) : A legendary thunder tome. Creates an extremely violent thunderstorm and strikes the foe multiple times. Said to be equivlent to that of Mjlorin in feriocity.

Wind tunnel ( S ) : A legendary wind tome that creates an extremely violent vortex of wind around the opponent. The wind shred apart exposed skin, throws around the opponent and uproots objects.

Quake ( S ) : A legendary tomb that creates a Earthquake that tears apart the earth. Death is caused by the enemy falling into large cracks in the earth.


Dark

Flux ( E ) : A low level dark spell. Easy to use. Dark energy attacks the enemy from Above

Worm ( E ) : A similar spell to Flux but attacks from below.

Luna ( D ) : A foul spell that by passes an enemies defense. It is believed that it attacks the soul directly.

Dark arrow ( C ) : A spell is highly effective from long range. Attacks fast and in a stragiht beam. almost like an arrow.

Tedrils ( C ) : A midlevel dark spell. Several dark tentacles appear from below and lash out at the target.

Nosferatu ( B ) : A spell that drains the life from the foe and gives it to the caster.

Belberith ( A ) : A High level dark spell that not only damages but poisons the target.

Eclipse ( A ) : A spell that blinds the foe and then begins to burn them as the darkness burst into flames.

Godhand ( S ) : A legendary dark tome. The spell involves thousands of dark hands grabbing at the foe and tearing him/her appart. The sight is said to be almost unwatchable.


Light

Light (E): A low level light spell. Several beams of light shoot from the casters hand at the target.

Morale (E): A light spell the boost the performance of the caster and the caster's nearby allies.

Divine ( D ) : A midlevel light spell. Similar to Flux in that it attacks from below.

Truth ( D ) : A spell that lowers the enemies defense.

Purge ( C ) : A long ranged light spell, similar to that of Light.

Faith ( C ) : Gives an ally large boast in their abilities. Only one person at a time.

Blind ( B ) : A light spell that creates a large flash that blinds the enemy.

Thanai ( A ) : A light spell that is highly effective against Infantry. It attacks from above and is difficult to avoid.

Judgement ( S ) : A legendary light tome. Light shines down upon the target from the heavens and smites them. If the target is truly evil they shall die, but if they mean no ill will they shall be spared.

Bard Related

Simple Instrument: Plays E and D level songs. Not very durable.

Fine Instrument: Plays E, D, C and B level songs. Moderately durable.

Excellent Instrument: Plays any song except for S level songs. Quite durable.

Masterwork Instrument: Quite a find indeed, as it can play any song. Very durable.

-----------------

Morale ( E ) : A song that boost the performance of the caster and the caster's nearby allies.

Trick ( E ) : More like joking than a real song. Temporarily removes weapon effectiveness.

Truth ( D ) : A song that causes the enemies to lower their defenses.

Safe passage ( D ) : A song about wildness survival. Allows Allies in range to pass through most terrain unhampered for a time.

Faith ( C ) : Gives an ally large boast in their abilities. Only one person at a time.

Berserk ( C ) : A crude song that makes an enemy go on a berserk rampage. Enemies will attack anyone who gets near them. Friend or foe.

Sleep ( B ) : A lullaby that can make an opponent fall asleep

Silence ( B ) : A song that prevents the use of magic.

Recharge ( A ) : A song that can channel the loose magic in the air back into a staff or spell book.

Fear ( A ) : A scary tale that causes enemies to tremble with fear. Greatly reduces their accuracy and may even cause them to fumble and drop their weapon.

Death ( S ) : A forbidden fable that may cause death to any one listening.

Rules on songs.

1.)Effects on songs can stack, stat positive and negative boast are only temporary. As you increase in level, effects last longer and if they can, can be stacked even more times.

Lvl 1: Once
Lvl 7: Twice
Lvl 13: Three
Lvl 20/1: Four
Lvl 20/7: Five
Lvl 20/13: Six
Lvl 20/20: Seven




Class list:


READ THIS

1.) Mounted units can fight just as well with or without their mount. However, if their mount dies, they will need to deal with it until they find a new one.


2.) For Martial artist/ Blackbelt, They are their own weapon, as they level up, their body adjust to what they can do.


3.) Unpromoted > Promoted Everyone starts unpromoted


4.) When your character has gained enough experience, they will change class after level 20. Sometimes there is more then one option for promotion



Archer > Sniper/ Nomad (bows; Nomads gain a horse as a mount)

Base Stats

Hp: 18
Str: 4
Mag: 0
Skl: 3
Spd: 3
Def: 3
Res: 0
Lck: 0


Armor Knight > General (Axes, swords, or lances. upon promotion, they gain one of the others)

Base Stats

Hp: 17
Str: 5
Mag: 0
Skl: 2
Spd: 0
Def: 9
Res: 0
Lck: 0


Bandit/Pirate > Berserker (Axes)

Base Stats

Hp: 19
Str: 4
Mag: 0
Skl: 2
Spd: 6
Def: 3
Res: 0
Lck: 0


Cleric/Priest > Bishop (Staves, upon promotion, light magic)

Base Stats

Hp: 16
Str: 1
Mag: 2
Skl: 2
Spd: 2
Def: 0
Res: 6
Lck: 0


Fighter > Warrior (Axes)

Base Stats

Hp: 20
Str: 5
Mag: 0
Skl: 2
Spd: 4
Def: 2
Res: 0
Lck: 0


Soldier > Halberdier (Lances)

Base Stats

Hp: 20
Str: 3
Mag: 0
Skl: 1
Spd: 1
Def: 1
Res: 0
Lck: 0


Mage > Sage/ Mageknight (Elemental Magic; Mageknights gain a horse as a mount)


Base Stats

Hp: 16
Str: 1
Mag: 3
Skl: 2
Spd: 3
Def: 3
Res: 3
Lck: 0


Monk > Bishop/ Witch hunter (Light magic, upon promotion, they gain staves, witch hunter gains swords)

Base Stats

Hp: 18
Str: 1
Mag: 2
Skl: 2
Spd: 2
Def: 1
Res: 5
Lck: 0


Pegasus Knight > Falcoknight (Lances, upon promotion swords; Use a Pegasus as a mount)

Base Stats

Hp: 14
Str: 4
Mag: 2
Skl: 5
Spd: 5
Def: 3
Res: 2
Lck: 0


Shaman > Druid/ Summoner (Dark magic, upon promotion, a summoner can gain necromancy)

Base Stats

Hp: 16
Str: 2
Mag: 2
Skl: 1
Spd: 2
Def: 2
Res: 4
Lck: 0


Cavalier > Paladin (Axes, swords, or lances. upon promotion, they gain one of the others; Both use a horse as a mount)

Base Stats

Hp: 20
Str: 5
Mag: 0
Skl: 2
Spd: 6
Def: 5
Res: 0
Lck: 0


Swordsman > Swordmaster (swords)

Base Stats

Hp: 16
Str: 4
Mag: 0
Skl: 9
Spd: 9
Def: 2
Res: 0
Lck: 0


Mercenary > Hero (swords)

Base Stats

Hp: 18
Str: 4
Mag: 0
Skl: 8
Spd: 8
Def: 4
Res: 0
Lck: 0


Thief > Assassin/Rogue/ Whisper (Daggers)

Base Stats

Hp: 16
Str: 3
Mag: 0
Skl: 1
Spd: 10
Def: 1
Res: 0
Lck: 0


Troubadour > Valkyrie (staves, gain swords upon promotion; Both use a horse as a mount)

Base Stats

Hp: 15
Str: 1
Mag: 2
Skl: 1
Spd: 3
Def: 2
Res: 5
Lck: 0


Wyvern Rider > Wyvern Lord (Axes or lances. Gain the other upon promotion; Use a Wyvern as a mount)

Base Stats

Hp: 20
Str: 7
Mag: 0
Skl: 3
Spd: 5
Def: 8
Res: 0
Lck: 0


Bard (Boost spells.) > Spellsong (gains elemental magic usage)/War drummer (Gains sword, lance or axe.)

Base Stats

Hp: 14
Str: 1
Mag: 0
Skl: 2
Spd:7
Def: 1
Res: 0
Lck: 0


Martial Artist > Black Belt (Starts with a D in unarmed combat)

Base Stats

Hp: 14
Str: 5
Mag: 0
Skl: 9
Spd: 9
Def: 0
Res: 3
Lck: 0


Skill List

Everyone starts with 20 points, Humans, however, start with 25

Every three levels after that, you gain an additional 5 points.

Every five levels, you gain an additional Skill.

Once you have a skill, you are Stuck with it.


Note: At level 7, Non humans have 2 Skills and 30 points. Humans Have 35 and 2 Skills



Steal: *Theif branch recieve this automatically for free* Able to steal items from opponent if your speed exceeds theirs.
Cost: 5



Fortune: Negate enemy critical.
Cost: 20



Nihil: Negate enemy related skills.
Cost: 20



Guard: Option to take damage from an attack focused on an ally within five feet of you.
Cost:15



Cancel: May prevent an opponent from being able to attack.
Cost: 10



Provoke: Opponents focus on you rather then other allies.
Cost: 10



Adept: May activate a double strike.
Cost: 15



Paragon: Doubles Experience gained.
Cost: 15



Blossom: Increase the points you gain when leveling by one.
Cost: 25



Vantage: When attacked, you counter act your opponent
Cost: 10



Disarm: When a successful attack is launched, you have a chance of disarming your opponent if they are armed.
Cost: 10



Pavise: A slim chance of negating all damage dealt by one opponent.
Cost: 30



Resolve: When bloodied, half health, your speed and skill go up by 1.5x
Cost: 15



Shade: When not attacking, there is less of a chance an opponent will focus on you.
Cost: 10



Discipline: Increases weapon level gain
Cost: 10


Imbue: At the begining of your turn in combat, recover hp equal to your magic. This effect is nullified at 0 and below
Cost: 10


Toughness: When your health hits 0 and below, remain conscious and able to fight until killed.
Cost: 10


Imbue: At the begining of your turn in combat, recover hp equal to your magic.
Cost: 10


Dominate person: Counts as a magic attack. You may attempt to use it to control an enemy combatant
(Illthid's recieve this for free.)
Cost: 25


Bane (insert creature here): Deal 1.5 damage against an opponent of that race.
Cost: 15


Miracle: Chance of halving damage dealt by a lethal blow.
Cost: 15


Rules On Combat

1.) In combat, a random posting order will be established, you must abide by that posting order.

2.) If someone's Hp falls to 0, you don't die, you become unable to fight and fall prone. If it drops below -10. You die.

3.) If someone is bound, paralyized, Asleep or helpless. You may Coup De Grace. However, that is the only thing you are allowed to do in your post.

4.) You may attack for Lethal or Nonlethal damage. You must state what your doing before hand.


Leveling

For every level, you automatically get an extra Hp.

To level, you get three points to distribute freely.

You may not put a point in the same stat twice in a row. So, no level 2, +1 Spd, Level 3 +1 Spd. You may do it every other level

So, add 6 to your Hp. and you get 18 points to distribute to your stats. In others words. Add 6 to your hp. Then add 3 to 6 stats.

In the event you have a stat that becomes a negative, you must make it at least a 0 through using stats when you level.



Profile Format


Username:
Character Name:
Alignement:
Race:
Age:
Class:
Level: (Automatically level 7/0)
Appearance: minimum of a 5 sentence paragraph.
Personality: minimum of a 5 sentence paragraph.
Weapon:
Weapon Level: (Start at level E)

Stats
(post them here, use your classes base stats, add in your race stats.)

Skills

Notes:



Profile Archive
-------------------------------------
Username: NPCed
Character Name: Gragnar
Alignment: True Neutral
Race: Orc
Age: 25
Class: Armored Knight
Level: 8/0
Appearance: He looks like your typical orc. He is 6 feet tall and about 185 pounds. The only difference between him and other Orcs is the fact he is bald. he He wears a red colored iron armor. It isn’t overly thick, but it gives him moderate protection from attacks.
Personality: Arrogant, obnoxious and annoying. A few traits to describe him. Despite the fact he is now integrated into society, he dislikes other races, but tolerates them. This is mostly due to the fact people view him as a smelly disgusting Orc.

Stats

Hp: 29
Str: 10
Mag: 0
Skl: 5
Spd: 6
Def: 13
Res: 1
Lck: 0

Skills

25/30

Provoke
Toughness

Weapon: Mallet
Weapon Level: E
Notes: None



Username: Seraphinox
Character Name: Seraph Aerith
Alignement: Chaotic Neutral
Race: Human
Age: 16
Class: Bard
Level: 8/0
Appearance: Looks younger then he really is.(He is 16 but looks about 8) Has short brown hair. Wears light Bard clothes like Nils from Fe:7. Has a leather strap across his body that can carry various instruments. He has a blue scarf that is wrapped around his neck. wears a top hat and monocle
Personality: Manipulative. Usually quiet. Follows his own path. (Chaotic Neutral Alignment) Feels driven only to help his own cause. Likes to cause trouble. If he makes a good friend though, he stays by them.

Stats

Hp: 21
Str: 1
Mag: 4
Skl: 5
Spd: 11
Def: 4
Res: 3
Lck: 3

Skills

30/35

Fortune
Disarm

Notes: None
Weapon: Simple Instrument
Weapon Level: D



Username: Holy Kensai
Character Name: Alark Mohair
Allignement: Chaotic Neutral
Race: Warforged.
Age: ???
Class: Swordsman
Level: 7/0
Appearance: Looks like a big suit of Green Armor. Faster than he looks, and quite strong, Soul-less eyes, very menacing, with a helmet resembling a dragons head. A shiny green metal top half of a Tiger's head is the shoulder pad of his right arm, the jaw rests upon his shoulder.
Personality: Not friendly, he doesn't talk much, but when he does it's usually to pick a fight. He can read people well, and kind of stare into a person. Good at shielding himself from everyone, he's a rough figure, yet a dependable one. He's the guy you may need but definitely don't want. He does the job, gets the money, leaves. Justice is not something he endorses... Without profit.

Stats

Hp: 23
Str: 9
Mag: 0
Skl: 11
Spd: 12
Def: 8
Res: 2
Lck: 3

Skills

30/30

Paragon
Adept

Weapon: Gladius, Machete.
Weapon Level: E



Username: Kiki
Character Name: Aurora Talamenthe
Alignement: Neutral Good
Race: Elf
Age: 100
Class: Mage
Level: 8/0
Appearance: Aurora is the typical elf, she has a regal stature, and a light built body. Her hair is long straight and blonde, occasionally tied into a ponytail though more often not. Her eyes are a vibrant green and she has a petit pointed nose. Her ears are of course pointed and adorned with star shaped earrings. She wears a forest green one pieces dress with a golden star at the neck. On her legs she has white leggings and light leather shoes. On top of everything she has a brown hooded cape, loosely tied at her neck.
Personality: Aurora is a studious woman. She works really hard in order to master all spells, in hopes of becoming a great sage one day. She’s friendly and quick to make friends though she can at times get rather annoying with her cheerfulness. She is very in tune with nature, possibly capable of even being able to speak to trees or perhaps the wind. She’s loyal to her allies and doesn’t like arguments. Aurora prefers fighting as a team as opposed to being alone. She’s very empathetic as well as compassionate.

Hp: 26
Str: 3
Mag: 9
Skl: 6
Spd: 8
Def: 5
Res: 9
Lck: 3


Skills

20/30

Imbue
Shade

Weapon: Wind
Weapon Level: E


Username: Rennac (NPCED in the meanwhile)
Character Name: Zeke
Alignment: Lawful Evil
Race: Illithid
Age: 20
Class: Mage
Level: 8/0
Appearance: Wears a completely black robe. Usually seen with a hood on to block out the sunlight. Has a purplish colored skin. Sickly looking octopus face. Generally, he looks like your generic mindflayer, if such a thing can be said.
Personality: Dark, cold morbid. Very calculating like most mindflayers are. However, he serves as a faithful adviser to the king, to ensure that he remains in good favor with the populous.
Weapon: Thunder
Weapon Level: E

Base Stats

Hp: 24
Str: 0
Mag: 10
Skl: 5
Spd: 7
Def: 4
Res: 12
Lck: 0

Skills

30/30

Imbue
Paragon
Dominate person


Notes:
When a brain is consumed, there’s a random chance of gaining a point in the owner’s highest stat.

Username: Mankut8397
Character Name: Mankut
Alignement: Chaotic Good
Race: Human
Age: 17
Class: Swordman
Level: 7/0
Appearance: Has shoulder length golden hair and bright green-blue eyes. He wears a green tunic with brown leggings. He is slim but not that muscular. On his right arm there is a birthmark shaped like a star. He also wears a black headband.
Personality: Mankut is cheerful, and always willing to help someone else. He makes friends easily. He can be a little gullible sometimes. He does not like double agents, traitors, or thiefs. When he sets his mind on something, he does anything to accomplish the task.


Hp: 22
Str: 7
Mag: 0
Skl: 12
Spd: 12
Def: 5
Res: 3
Lck: 3

Skills:

25/35

Adept
Cancel

Weapon: Gladius
Weapon Level: E


Username: Forbz
Character Name: Rollizo
Alignment: True Neutral
Race: Minotaur
Age: 29
Class: Fighter
Level: 7/0
Appearance: Rollizo is massive. He is approximately 7'4" and weights upwards of 700 pounds. He stands with a straighter back than most minotaur, and his horns grow curving down so that the ends are positioned as tusks. He wears light, loose leather pants instead of his kind's traditional loincloth, and his weapon is generally strapped to his muscular back. His face is flat for a minotaur, but retains the angry appearance that minotaur are known for.
Personality:
Rollizo is a gentle giant. While he enjoys smashing the hell out of things every once in a while, he found that the dwarven cultures appeal more to him than the one generally accepted by his people. In fact, he even prefers being around dwarves and humans more than his own people; be it their small stature or their personalities, he is unsure.
He speaks a very, very broken Common, and is instead fluent in *cough* Terran *cough*. He tries his best to communicate, but often the inability to translate becomes an issue of sorts. Rollizo is clearly more intelligent than he can sound, but he was never educated.
Rollizo is fiercely protective of things he holds dear, especially friends, but he figure this is simply from not possessing enough of them in the first place due to a solitary existence.


Stats:

Hp: 34
Str: 13
Mag: 3
Skl: 5
Spd: 7
Def: 7
Res: 3
Lck: 3

Skills:

25/35

Blossom


Weapon: Large Mallet
Weapon Level: E
Notes: Minotaur: +5 Hp +5 Str +2 Def -3 Mag -2 Res -2 Lck (approved by DH_Ninja)


Username: Hughes
Character Name: Kajh Al'sotamaiyor
Alignement: Neutral
Race: Human
Age: 19
Class: Monk
Level: 7/0
Appearance: Kajh decided to take a new approach as a mercenary. As opposed to his original flashy appearance, he now goes for a more simpler look. A pair of good denim leggings and a white shirt he keeps tucked in. His hair is still cut cut to his shoulders and it's still just as golden, his eyes just as blue and hopeful. He still goes in bare feet, and keeps his money and magic tomes slung across his shoulder.
Personality: Kajh is always about having fun and getting the job done, but recently he's found a streak of greed within him. He's been demanding more money for his jobs, and spending less altogether. He's far from mad with it, it's just that he enjoys the sight of lots of money being handed to him.
Weapon: Light
Weapon Level: E

Stats
Hp: 26
Str: 4
Mag: 5
Skl: 5
Spd: 5
Def: 4
Res: 8
Lck: 3

Skills

35/35

Imbue
Blossom

#2 Felover3

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Posted 16 June 2009 - 01:16 AM

Moving to right section...
-------------------------------------
The Legendary Lurker

"When life gives you lemons, squeeze them in someone's eyes and steal whatever the hell life gave them." ~Me

Has a Blazor Favor

#3 DH_Ninja

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Posted 16 June 2009 - 01:24 AM

Whoops, my bad XD Thanks for that

#4 Holy Kensai

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Posted 16 June 2009 - 02:06 AM

Username:
Character Name: Alark Mohair
Allignement: Chaotic Neutral
Race: Warforged.
Age: Middle-age. (?)
Class:Swordsman
Weapon: Gladius, Machete.
Weapon Level: E

Level: 7, Unpremoted.
Appearance: Green. Green. Green. Green. Wears green light armor, has long green hair, eyes that change color, and a black robe over all that right now, he's skinny, medium height, but is built a lot stronger than he looks, he has sort of a frightening yet commanding face, and he never smiles.
Personality: Not friendly, he doesn't talk much, but when he does it's usually to pick a fight. He can read people well, and kind of stare into a person. Good at shielding himself from everyone, he's a rough figure, yet a dependable one. He's the guy you may need but definitely don't want. He does the job, gets the money, leaves. Justice is not something he endorses... Without profit.

Base Race Bonus Total
Hp: 16 + 0 + 6 = 22
Str: 4 + 1 + 3 = 8
Mag: 0 + (-2) + 0 = (-2)
Skl: 9 + (-1) + 3 =11
Spd: 9 + 0 + 3 = 12
Def: 2 + 2 + 3 = 7
Res: 0 + 0 + 3 = 3
21?

(+2 to Def, +1 to Str, -2 to Mag, -1 to Skl)

Level 2 Str + 1 Def + 1 Res + 1
Level 3 Spd + 1 Skl + 1
Level 4 Str + 1 Def + 1 Res + 1
Level 5 Spd + 1 Skl + 1
Level 6 Str + 1 Def + 1 Res + 1
Level 7 Spd + 1 Skl + 1
Level 8 Str + 1 Def + 1 Res + 1
Level 9 Spd + 1 Skl + 1
Level 10 Str + 1 Def + 1 Res + 1
Level 11 Spd + 1 Skl + 1
Level 12 Str + 1 Def + 1 Res + 1
Level 13 Spd + 1 Skl + 1
Level 14 Str + 1 Def + 1 Res + 1
Level 15 Spd + 1 Skl + 1
Level 16 Str + 1 Def + 1 Res + 1
Level 17 Spd + 1 Skl + 1
Level 18 Str + 1 Def + 1 Res + 1
Level 19 Spd + 1 Skl + 1
Level 20 Str + 1 Def + 1 Res + 1

Level 10
Hp: 25
Str: 10
Skl: 12
Spd: 13
Def: 9
Res: 5

Level 20
Hp: 35
Str: 15
Skl: 17
Spd: 18
Def: 14
Res: 10

Promotion +?


Are classes from Fire Emblem or from DnD?
QUOTE (Ryrumeli)
Yeah, that is what we get. Never mess with Kensai. XD

QUOTE (badkiara103)
Who doesn't want to kill a helpless little girl.


The Holy Kensai Fan Club!
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#5 DH_Ninja

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Posted 16 June 2009 - 02:13 AM

A mix, in that they will promote. Some classes will be from Dnd, other's fire emblem. Some entirely different.

#6 Rennac

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Posted 16 June 2009 - 02:19 AM

Char. Name: Zekk
Alignment: Lawful Evil (Curse you for not letting me be chaotic evil!)
Race: Human (Could I be an Illithid?)
Age: Mid 20s
Class:Rogue (Could I multiclass? If so, Rogue/ Fighter.)
Wep.: Knife, Sword
Level:D Knife, E Sword

Boom.
Pimp my wyvern.

#7 DH_Ninja

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Posted 16 June 2009 - 02:33 AM

No, you may not be a Mindflayer. They are Evil creatures. Intelligent evil creatures that can't function in society. And as for multiclassing, there would be no point unless I added in feats.

#8 Holy Kensai

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Posted 16 June 2009 - 02:39 AM

Okay, is there dual-wielding or no?

And don't add in feats, that could just get too out of hand. For now, at least.
QUOTE (Ryrumeli)
Yeah, that is what we get. Never mess with Kensai. XD

QUOTE (badkiara103)
Who doesn't want to kill a helpless little girl.


The Holy Kensai Fan Club!
Holy Kensai Suzaku Seraph Ryoku Mankut8397 Blazer Oblivion Riadansen Caladbolg Pie

#9 DH_Ninja

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Posted 16 June 2009 - 02:44 AM

Duel wielding is out for now. However, I may make a class that focusses on it. On another note, two more requirements for a profile. Act accordingly. A minimum of a 5 sentence paragraph.

#10 Holy Kensai

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Posted 16 June 2009 - 02:53 AM

Alright, if you make a class that focuses on it, tell me,I'll switch to it.

And okay, I'll update my sign-up now.

Still no Bio?
QUOTE (Ryrumeli)
Yeah, that is what we get. Never mess with Kensai. XD

QUOTE (badkiara103)
Who doesn't want to kill a helpless little girl.


The Holy Kensai Fan Club!
Holy Kensai Suzaku Seraph Ryoku Mankut8397 Blazer Oblivion Riadansen Caladbolg Pie

#11 DH_Ninja

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Posted 16 June 2009 - 03:06 AM

Don't do the super hero thing for this. Simple be known as the green swordsman. Chaotic good doesn't necessarily mean your Robin Hood. It simply means, you believe in justice by any means. You don't exactly follow laws to get it.

#12 Holy Kensai

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Posted 16 June 2009 - 03:11 AM

Chaotic Good means you follow your own path. I was just going to use the super hero thing as an introduction/plot twist. Like, he disappears every now and then (like if I'm gone for a weekend) But alright, I'll take it out. Back to being a jerk. biggrin.gif
QUOTE (Ryrumeli)
Yeah, that is what we get. Never mess with Kensai. XD

QUOTE (badkiara103)
Who doesn't want to kill a helpless little girl.


The Holy Kensai Fan Club!
Holy Kensai Suzaku Seraph Ryoku Mankut8397 Blazer Oblivion Riadansen Caladbolg Pie

#13 DH_Ninja

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Posted 16 June 2009 - 03:13 AM

Chaotic neutral is all about freedom. Chaotic good is simply, you don't exactly follow societies laws.

#14 Ramiel

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Posted 16 June 2009 - 04:46 AM

Username: Suzaku
Character Name: Gildor
Alignement: True Neutral
Race: Half Elf
Age: 35
Class: Archer
Weapon: Flatbow
Weapon Level: E
Level: 7
Appearance: Wears animal hide, thick leather armor, light armor. His hair is black and shaved, eyes are brown. He is just over 5'10, 180 Pounds. He has a cut under his left eye from a fight back home.
Personality: keeps to himself. Dark and gloomy. He would befriend you if he wanted your help. He is in the right place 80% of the time. He is very dependable.

Stats
Hp: 18 -1 +6 = 22 + 3 = 25
Str: 4 = 4 + 3 = 7
Mag: 0 +1 = 1 + 3 = 4
Skl: 3 +1 = 4 + 2 = 6
Spd: 3 = 3 + 2 = 5
Def: 3 -1 = 2 + 3 = 5
Res: 0 = 0 + 2 = 2
Lck:0 = 0

Edited by Suzaku, 16 June 2009 - 05:57 PM.


#15 Seraphinox

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Posted 16 June 2009 - 08:04 AM

Dammit I got Rickrolled.

Username: Seraphinox
Character Name: Seraph Aerith
Alignement: Chaotic Neutral
Race: Human
Age: 16
Class: Bard (It was either this or Nomad)
Level: 7
Appearance:
Looks younger then he really is.(He is 16 but looks about 8) Has short brown hair. Wears light Bard clothes like Nils from Fe:7. Has a leather strap across his body that can carry various instruments. He has a blue scarf that is wrapped around his neck. wears a top hat and monocle

Personality: Manipulative. Usually quiet. Follows his own path. (Chaotic Neutral Alignment) Feels driven only to help his own cause. Likes to cause trouble. If he makes a good friend though, he stays by them.
Weapon: Simple Instrument
Weapon Level: E

Stats: This is correct right?

Hp: 14 +6 = 20
Str: 1 + 0 =1
Mag: 0+ 3 =3
Skl: 2 + 3 = 5
Spd:7 +3 = 10
Def: 1 +3 = 4
Res: 0 +2 = 2
Lck: 0 + 1 =1
QUOTE (The Best Matt)
"blazer posting sexy pictures.. was it tagged as blazzer?" 

QUOTE ( Oblivion)
Seraphiroth is over rated

user posted image

#16 DH_Ninja

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Posted 16 June 2009 - 05:07 PM

I'm going to post how to adjust from your base stats to your current level in a sec

#17 Seraphinox

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Posted 16 June 2009 - 05:47 PM

Dammit I got Rickrolled.

Username: Seraphinox
Character Name: Seraph Aerith
Alignement: Chaotic Neutral
Race: Human
Age: 16
Class: Bard (It was either this or Nomad)
Level: 7
Appearance:
Looks younger then he really is.(He is 16 but looks about 8) Has short brown hair. Wears light Bard clothes like Nils from Fe:7. Has a leather strap across his body that can carry various instruments. He has a blue scarf that is wrapped around his neck. wears a top hat and monocle

Personality: Manipulative. Usually quiet. Follows his own path. (Chaotic Neutral Alignment) Feels driven only to help his own cause. Likes to cause trouble. If he makes a good friend though, he stays by them.
Weapon: Simple Instrument
Weapon Level: E

Stats: This is correct right?

Hp: 14 +6 = 20
Str: 1 + 0 =1
Mag: 0+ 3 =3
Skl: 2 + 3 = 5
Spd:7 +3 = 10
Def: 1 +3 = 3
Res: 0 +3 = 3
Lck: 0 + 3 =3
QUOTE (The Best Matt)
"blazer posting sexy pictures.. was it tagged as blazzer?" 

QUOTE ( Oblivion)
Seraphiroth is over rated

user posted image

#18 Holy Kensai

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Posted 16 June 2009 - 05:50 PM

Username:
Character Name: Alark Mohair
Allignement: Chaotic Neutral
Race: Warforged.
Age: Middle-age. (?)
Class:Swordsman
Weapon: Gladius, Machete.
Weapon Level: E

Level: 7, Unpremoted.
Appearance: Looks like a big suit of Green Armor. Faster than he looks, and quite strong, Soul-less eyes, very menacing, with a helmet resembling a dragons head. A shiny green metal top half of a Tiger's head is the shoulder pad of his right arm, the jaw rests upon his shoulder.


Personality: Not friendly, he doesn't talk much, but when he does it's usually to pick a fight. He can read people well, and kind of stare into a person. Good at shielding himself from everyone, he's a rough figure, yet a dependable one. He's the guy you may need but definitely don't want. He does the job, gets the money, leaves. Justice is not something he endorses... Without profit.

Base Race Bonus Total
Hp: 16 + 0 + 6 = 22
Str: 4 + 1 + 3 = 8
Mag: 0 + (-2) + 2 = 0
Skl: 9 + (-1) + 3 =11
Spd: 9 + 0 + 3 = 12
Def: 2 + 2 + 3 = 7
Res: 0 + 0 + 1 = 1
Lck : 0 + 0 + 3 = 3

(+2 to Def, +1 to Str, -2 to Mag, -1 to Skl)

Level 2 Str + 1 Def + 1 Res + 1
Level 3 Spd + 1 Skl + 1 Lck + 1
Level 4 Str + 1 Def + 1 Res + 1
Level 5 Spd + 1 Skl + 1 Lck + 1
Level 6 Str + 1 Def + 1 Res + 1
Level 7 Spd + 1 Skl + 1 Lck + 1
Level 8 Str + 1 Def + 1 Res + 1
Level 9 Spd + 1 Skl + 1 Lck + 1
Level 10 Str + 1 Def + 1 Res + 1
Level 11 Spd + 1 Skl + 1 Lck + 1
Level 12 Str + 1 Def + 1 Res + 1
Level 13 Spd + 1 Skl + 1 Lck + 1
Level 14 Str + 1 Def + 1 Res + 1
Level 15 Spd + 1 Skl + 1 Lck + 1
Level 16 Str + 1 Def + 1 Res + 1
Level 17 Spd + 1 Skl + 1 Lck + 1
Level 18 Str + 1 Def + 1 Res + 1
Level 19 Spd + 1 Skl + 1 Lck + 1
Level 20 Str + 1 Def + 1 Res + 1

Level 10
Hp: 25
Str: 10
Skl: 12
Spd: 13
Def: 9
Res: 3
Lck : 5

Level 20
Hp: 35
Str: 15
Skl: 17
Spd: 18
Def: 14
Res: 8
Lck : 10

Promotion +?

Skills:
Adept: May activate a double strike.
Cost: 15
Paragon: Doubles Experience gained.
Cost: 15


QUOTE (Ryrumeli)
Yeah, that is what we get. Never mess with Kensai. XD

QUOTE (badkiara103)
Who doesn't want to kill a helpless little girl.


The Holy Kensai Fan Club!
Holy Kensai Suzaku Seraph Ryoku Mankut8397 Blazer Oblivion Riadansen Caladbolg Pie

#19 Ramiel

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Posted 16 June 2009 - 05:59 PM

Username: Suzaku
Character Name: Gildor
Alignement: True Neutral
Race: Half Elf
Age: 35
Class: Archer
Weapon: Flatbow
Weapon Level: E
Level: 7
Appearance: Wears animal hide, thick leather armor, light armor. His hair is black and shaved, eyes are brown. He is just over 5'10, 180 Pounds. He has a cut under his left eye from a fight back home.
Personality: keeps to himself. Dark and gloomy. He would befriend you if he wanted your help. He is in the right place 80% of the time. He is very dependable.

Stats
Hp: 18 -1 +6 = 22 + 3 = 25
Str: 4 = 4 + 3 = 7
Mag: 0 +1 = 1 + 3 = 4
Skl: 3 +1 = 4 + 2 = 6
Spd: 3 = 3 + 2 = 5
Def: 3 -1 = 2 + 3 = 5
Res: 0 = 0 + 2 = 2
Lck:0 = 0

#20 Seraphinox

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Posted 16 June 2009 - 06:04 PM

How come humans get no bonuses? not even some luck

^Suzaku you don't 3 extra hp, the +6 is one hp for each level I thought you didn't rp?
QUOTE (The Best Matt)
"blazer posting sexy pictures.. was it tagged as blazzer?" 

QUOTE ( Oblivion)
Seraphiroth is over rated

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