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Inserting an Animation
#1
Posted 06 July 2012 - 02:02 AM
http://forthetable.t...197597/omfg-why
A link to some screenshots I took.
Please help!
#2
Posted 06 July 2012 - 03:05 AM
I need to know what's wrong in order to help.
"You got a jacked up notion of fair play pal...and it's beginning to piss me off."
"Though a fight every now and again does make life a little more interesting...dontcha think?"

^ This isn't dead, I swear!
Most of my closest friends have qualities that I despise. But I love them all regardless of their faults.
"Why are we trying to narrow God's mercy? I didn't realize there was a limit to how many people could go to heaven."
This will not be removed until I finish my Sprite Series. Arim and AJ VS The World Started December 19, 2013 (I actually still haven't given up on this! XD)
This will not be removed until The Demon Invasion is finished. Started December 19, 2013 (Hue)
3DS Friend Code 0834 - 1057 - 3616
#3
Posted 06 July 2012 - 03:09 AM
WELCOME TO AUSTRALIA, HERE'S YOUR COMPLIMENTARY
DIAL-UP INTERNET AND OVERLY-POISONOUS ARACHNID
#4
Posted 06 July 2012 - 04:28 AM
When I try to insert the file into FEditor, that error message shows up.
#5
Posted 06 July 2012 - 04:32 AM
http://www.mediafire...w7d03fw3881na6k
If ya still have questions after watchin that, lemme know!
"You got a jacked up notion of fair play pal...and it's beginning to piss me off."
"Though a fight every now and again does make life a little more interesting...dontcha think?"

^ This isn't dead, I swear!
Most of my closest friends have qualities that I despise. But I love them all regardless of their faults.
"Why are we trying to narrow God's mercy? I didn't realize there was a limit to how many people could go to heaven."
This will not be removed until I finish my Sprite Series. Arim and AJ VS The World Started December 19, 2013 (I actually still haven't given up on this! XD)
This will not be removed until The Demon Invasion is finished. Started December 19, 2013 (Hue)
3DS Friend Code 0834 - 1057 - 3616
#6
Posted 06 July 2012 - 06:34 AM
Then I dumped General Sword and tried to replace Lloyd with it, and I got the same error message. I guess this means I'm not doing doing something wrong like I thought and that it's the program?
Also, thank you for the video! It'll be a big help once I can sort this mess out!
#7
Posted 06 July 2012 - 02:39 PM
#8
Posted 06 July 2012 - 03:06 PM
What he said.
"You got a jacked up notion of fair play pal...and it's beginning to piss me off."
"Though a fight every now and again does make life a little more interesting...dontcha think?"

^ This isn't dead, I swear!
Most of my closest friends have qualities that I despise. But I love them all regardless of their faults.
"Why are we trying to narrow God's mercy? I didn't realize there was a limit to how many people could go to heaven."
This will not be removed until I finish my Sprite Series. Arim and AJ VS The World Started December 19, 2013 (I actually still haven't given up on this! XD)
This will not be removed until The Demon Invasion is finished. Started December 19, 2013 (Hue)
3DS Friend Code 0834 - 1057 - 3616
#9
Posted 06 July 2012 - 03:28 PM
And the problem still occurs, with both my custom animation and the General Sword animation. Same error message as before. What did I do wrong?
#10
Posted 06 July 2012 - 09:17 PM
Beyond that, would you mind posting a link of a zip with the animation files in them somewhere? Might help.
Images - 11/22 Writing - 5/17 FE: Immortal Shrine
Need help with hacking? Post in the subforum, or Skype me (smashedfish76).
#11
Posted 06 July 2012 - 11:12 PM
#12
Posted 08 July 2012 - 05:15 AM
After the initial hit or spell cast (e.g. C05), there are frames. To make certain frames loop, such as how capes flow during spells, you need to make a line with "L" for "Loop", and then put the frames that loop after it. The code "C01" determines when the looping ends.
e.g.
CODE |
C05 L 3 p- a16.PNG 3 p- a17.PNG 3 p- a18.PNG C01 |
That was stolen straight from one of my own animations. Thus it loops the frames in between "L" and "C01" until the spell animation finishes. In this case, there are 3 frames it loops.
Hopefully that helps.
Signature thanks to Shu.
#13
Posted 08 July 2012 - 05:06 PM
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