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matching colors in usenti to colors in APE?


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8 replies to this topic

#1 bartre

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Posted 11 April 2012 - 08:27 AM

So I've got a portrait in usenti and now I have to edit the colors on the battle sprite. However, while usenti gives RGB values, APE just gives hex. Is there a simple way to convert these?

Sorry if this shouldve been in spriting, but I assumed the spriting forum is only for showing your work.

#2 SmashedFish

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Posted 11 April 2012 - 11:48 AM

It pretty much is, yeah.

I'd recommend just using calc.exe on your computer to convert these. From RGB (decimal) to hex, press Alt+3 (you should get this), pick "Dec" on the left, type in your first RGB value, and then hit "Hex" from the same menu as "Dec". Write the two digits you get down somewhere and repeat the process to get a total of six digits. There's your hex. Do that in reverse to go from hex to decimal/RGB, taking two characters at a time and translating them to decimal. Happy conversions!

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#3 Elwood

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Posted 11 April 2012 - 05:37 PM

APE has a color picker( I forget where up on the top bar I think) which gives RGB and hex values for colors. Basically you can pick a color and it wil tell you the RGB values and the hex values. You could put in the RGB values in the color picker and it will give the hex value.

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#4 bartre

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Posted 11 April 2012 - 09:17 PM

QUOTE (ectoBiologist @ Apr 11 2012, 06:48 AM)
It pretty much is, yeah.

I'd recommend just using calc.exe on your computer to convert these. From RGB (decimal) to hex, press Alt+3 (you should get this), pick "Dec" on the left, type in your first RGB value, and then hit "Hex" from the same menu as "Dec". Write the two digits you get down somewhere and repeat the process to get a total of six digits. There's your hex.  Do that in reverse to go from hex to decimal/RGB, taking two characters at a time and translating them to decimal. Happy conversions!


It isn't that simple.

Let's say Im looking at the background portrait color.

user posted image

In usenti, the background greenish color is noted as rgb 202519. However, APE has it as a 4 digit hex value, 5553, and its converter is based on a different color scale than on the gba. It's not just converting rgb to hex.

#5 Elwood

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Posted 11 April 2012 - 09:45 PM

not the converter the color picker.

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#6 bartre

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Posted 11 April 2012 - 10:38 PM

QUOTE (Elwood288 @ Apr 11 2012, 04:45 PM)
not the converter the color picker.


That definitely works. I'm just wondering though if it's possible to get the same exact color from the portrait onto the battle sprite. Using the color picker, the rgb values can go up to 255 for each, whereas on usenti the rgb values only go up to 31 for each.


edit: nvm, its just the battle palette so the colors don't really matter that much.

#7 Fire Blazer

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Posted 12 April 2012 - 12:31 AM

so is the problem solved or is additional help required

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#8 bartre

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Posted 12 April 2012 - 01:02 AM

QUOTE (Blazer @ Apr 11 2012, 07:31 PM)
so is the problem solved or is additional help required


No its solved, thanks for asking

#9 Fire Blazer

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Posted 12 April 2012 - 01:40 AM

Alright good to hear, feel free to ask more questions in a new topic later...

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