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Decay of the Fangs [Hack reinstated]


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#21 Green

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Posted 23 December 2010 - 12:23 AM

QUOTE (Mariobro3828 @ Dec 21 2010, 08:47 PM)
Were the ones I just posted more on the right track?


They were better then the ones in the OP, but still needed work

Also, the writing was terrible ... well, lacking in a way.
QUOTE
He is constantly trying to prove himself. Nicknamed the fourth guy


=/


QUOTE (PokemonRomVideos @ Dec 21 2010, 10:14 PM)
That 'old' guy with the yellow cloak and beard just looks.......... Words cant describe >.>

He has the face of a 25 year old, but his beard is completely massive and looks kinda awkward the way ir just ends off, and just how long it is on it's own :/


Indeed, however its because of how it was spliced. The beard seems to be pasted on.

Yellow in not a good color either FYI.

#22 Mariobro3828

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Posted 23 December 2010 - 02:16 AM

Umm...ok? Making indifferent smilies at character descriptions I see nothing wrong with does nothing to incline me to change them. I think the writing is fine. If you wanna take lines and provide changes to them, then be my guest, however I'm a rather busy person and I wish to finish this hack in my lifetime, so I will not be putting in hours of work into optimizing things most of the people I know see fine as is. And please don't tell me lacking writing means under the original game designer's standard of quality, because the response to that should be obvious. I'm one man, who has never considered a major in any kind of writing. I'm not making money off of this hack.

I see nothing wrong with yellow.

Honestly, if these little things that my obviously "untrained eyes" can't detect bother certain people enough to not play the hack, I really could care less.

My point is, if you want to give effective criticism, saying something is terrible is more or less going to piss the creator off rather than doing anything good. Try being more specific in your criticisms and actually state what is wrong with something, rather than just giving it an unapproving smiley. The latter does absolutely no good. I already went over this in the first post.
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#23 Vamp

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Posted 23 December 2010 - 05:16 AM

QUOTE (Mariobro3828 @ Dec 23 2010, 12:16 PM)

My point is, if you want to give effective criticism, saying something is terrible is more or less going to piss the creator off rather than doing anything good. Try being more specific in your criticisms and actually state what is wrong with something, rather than just giving it an unapproving smiley. The latter does absolutely no good. I already went over this in the first post.


I hope this is in depth enough for you, and just so you know where I come from when I say this, I'm a spriter who mostly does full custom work, and I've been spriting on and off for 5ish years, I like to think that my sprites are at least at the standard of the IS gba fire emblem sprites, you can check out my gallery on here(I also noticed you were on FEU, so you can take a look there too if you want) Anyway I think that my apparent skill level probably provides enough backup for what I'm going to post so I hope you take it seriously and don't think I'm just being cruel.

Ok, I'll start off with bearded yellow Uther, While Uthers face isn't too young to have a beard that length(IMO he looks late 30's) Having a grey beard that length seems very far-fetched, how old is this character meant to be anyway?

My point here is that you might want to revise the colour or the beard length, if not then the face most certainly needs to be changed.

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To me it looks like you've taken Uther and Athos, and placed Athos' body/beard and part of the back of his hair, over Uther(as above), then scribbled parts over the mouth and joined the sideburns with scribbles, you should splice nice clean parts. You also need his hair to flow more nicely, I'd suggest using more of the back of Athos' hair and join it to Uthers smoothly.

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Anti aliasing is necessary on the beard, while there isn't much on Athos, how you've finished the shading is more akin to Dozla's, and as you can see, Dozla has 2nd, 3rd and 4ths skin tone used to shade in the beard, as was previously stated, yours looks pasted on.

Regarding the yellow, you really do NEED the 3rd and darkest tone to help the beard back onto the cloth nicely, while I don't think the colour is necessarily nice, It has been done before and I'm sure it will look a lot better if you fix the shading and add the darker tone to anti alias the beard.

That covers most of the basic and blatant issues, I can go more in depth once I find out how well you're able to fix them.

Regarding the other characters I'll bring up a few problem areas, though at this stage I don't think that ANY of these portraits are acceptable to place in a hack.

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I don't understand why he has what I assume is fe8 border tone INSIDE an fe7 border, he also lacks the eye shine that signifies viewing direction in fire emblem. You'd be best off scrapping it and re-splicing it, trying not to **** the shading this time.

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Broken outline, bad colour choices(both the hue and the actual contrasts and colours you used) and a bandanna that makes no sense :| This is a very odd portrait indeed, again I'd suggest re-starting it by splicing the components cleanly, you might also want to research bandanna's and how they SHOULD generally sit on your head, even if you have it sitting on an angle, your bandanna there randomly cuts off, this is not good.

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More broken outline, bad colour choices and ****ed saturation, i really think that with all of these you should start again and do it right, these are extremely poor quality(I know you'll probably take offense to this, but it is the ttruth)

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Probably the cleanest splice with the best colour choices, however his colours are far from good, some colours are darker than the border and you have parts that use different border tones, he also has a broken outline in places, this is the best of them, though that is no compliment, I still don't think he's at hack quality, his chibi doesn't seem to have been tidied at all, it still has its nose and it also has a broken border.

Here's a short video I made on how I make the Fire emblem Chibi's or "mini mugs" this should benefit you greatly if you watch and try and do the same when you make yours.


The ross/geitz combo has ok colours but the white hair tuft is very poorly shaded, you also used the same bandanna and hair on the raven base, Ross's head angle doesn't seem to match Getiz's body either by the way.

The blue knight seems overly saturated, while it seems to be eliwoods tones, the amount of armor on this makes it seem a lot more stark and ugly than the tones appear on Eliwood.

The saturation also applies to the jaffar re-colour(and to the franz/Ewan splice's cloak)

I find it hard to believe that Jaffar's successor is a fluero clone of him sad.gif You really should try and put more effort into these, they all seem very rushed and in my honest opinion they look like they took about 5-10minutees each, Me being someone who spends hours on sprites to make them as flawless as possibly, I find this apparent lack of effort disappointing.

#24 Mariobro3828

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Posted 23 December 2010 - 05:51 AM

Alright, first let me start by saying, thank you for taking the time to post that. That was very helpful, and I didn't take offense to any of it despite what you might have thought. The post had content, that's what I was looking for.

Second, let me restate: I made none of the mugs you critiqued. I simply re-applied the coloring to most of them, because believe it or not, they looked far shittier than the ones you see.

Third, after reading this...I quit. If I'm gonna make this hack, I'm going to have to get someone to do the mugs for me, because there's no way I can do better than the above even with hours of effort. I know where it must take everyone of you like 5-10 minutes to do these, it takes me several hours. The ratio's gotta be like 14:1, no exaggerating. I've never had an art class in my life. If I had an art IQ, it'd probably be in the low 30s, and that's being generous. If you think I can do better than those, it's not gonna happen. I can't do art. This is why I always avoided any form of visual art class. Because it would **** my gpa.

tl;dr I'm not an artist, the art that flows from my fingertips gives birth to stale, foul, wretched abominations that satan himself would find repulsive.
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#25 PokemonRomVideos

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Posted 23 December 2010 - 06:01 AM

So just because you can't make mugs you're going to quit? I mean, seriously, I saw you were on FEU, so go find my art topic on there (I'm gypsy grifter on there BTW). I was probably one of the worst spriters ever when i started out. You don't need to take an art class to learn how to sprite. No one can really tell you how to make sprites, because different people do it differently. But just take some practice and eventually, you will get at least decent enough to make presentable mugs. I mean, playing the game right now is kinda hard to do, because the sprites are pretty bad, so its not enjoyable to look at :/ I mean, if you just take a little bit of time to try and make sprites you'll get better and better. Of course you're going to suck at first, but that's why you take peoples criticism and watch what other people do too. After about a week or two, you should at least be able to make some decent mugs. And then you can improve on the decent mugs over and over until they become good
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#26 ?????

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Posted 23 December 2010 - 11:58 AM

QUOTE
Third, after reading this...I quit.

Ideally, you shouldn't have started the hack if you were just gonna drop it cause you can't sprite for shit. p_p

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#27 Mariobro3828

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Posted 23 December 2010 - 01:00 PM

That's not the point. I thought my spriting standards were at least subpar, but now I can see (or I can't really see but I can be told) they're subabysmal.

@pokemonromvideos: It's not gonna happen. I have a particularly hard major, and I have aspirations to be successful in life, so I simply to do not have time to focus my energies into something the learning curve is obviously octuple for me than it is anywhere else.

Broken borders? I can't see them unless I zoom in. Bad shading? looks absolutely fine to me. Bad color choice? I can't see the flaws at all, and I even copied all the colors from existing FE7 mugs, so by that transitive logic the game creators must have made bad color choices. I guess we're beyond them now.

You see? There's something wrong with my art sense. I obviously lack what it takes to be a good spriter, and forcing myself to become so would take far more effort than it would be worth and I would lose my grade point in the process. I like to think I have decent priorities, so I'm not going to put my ability to sprite over my career.

Nightmare, text editing, event assembling, pallettes...they're all easy enough. This I cannot do.
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#28 Fire Blazer

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Posted 23 December 2010 - 02:25 PM

HEY. Listen.

Few spriters ever get that good that fast.

Also, I'm in the same boat as you. I've never elected to take an art class, and I always did as little as I could in my elementary art classes. And in general, I suck at art. My creativity and imagination is limited and mostly stems from other sources (that is I get inspired by other art rather than come up with my own unique designs). I rarely sprite portraits myself, too, and I've been spriting for 4 years, because it is just that hard without the natural talent to know how to shade and what is realistic etc etc...

But, I didn't quit. What YOU should do, IMO, is find someone to help you either touch up your existing sprites, make new ones, or just do the best you can (without killing yourself or your time, because I take a couple hours to do a portrait usually, so anything longer than that probably means you're spending too much time). Once you've made that effort, there is nothing anyone can righteously say to you regarding the quality of your portraits, as you tried your best. People will still bitch when they compare it to MK404's hack, but the actual HACKING, which is more important than the graphics, will give them reason to focus on the gameplay of the game more than the design of the game.

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#29 Mariobro3828

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Posted 23 December 2010 - 07:43 PM

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Alright, I'm going to try this. But I'm going to need some help because I don't know where to start. Since Mark was basically a Jaffar clone, we decided he would be better off not showing his mouth and changing up his hair a bit. My friend drew this up for me. Now, as you can see, the hair shading needs a lot of work...but I don't know what to do, anything I try just makes it look worse because I'm a terrible artist. How do I fix that?

You mentioned something about saturation...what would I change to fix that? Consider me art stupid. I can visualize what these terms mean, but I can't apply them in context.

How's the border on this?

Also, ignore the fact that the other frames are not fixed, I will fix them when his changes are finalized.

Jesus Christ I feel like I should just hire someone.
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#30 Fire Blazer

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Posted 24 December 2010 - 12:30 AM

Hey, the portrait ain't that bad, so don't be so hard on yourself. Doing custom shading and stuff is too hard... most people are like me and stick to splicing. If you haven't been introduced, it's just taking two or more portraits and sticking parts together as they fit, and touching up the parts where we stuck'm together. The trick to a good splice is to use lots of parts so in the end, it's difficult to tell what is what, and it looks like an original portrait.

So ultimately, stick to the basics and the fundamentals, and way from the more art-oriented aspects of spriting, and you'll be fine. happy.gif

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#31 Vamp

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Posted 24 December 2010 - 02:10 AM

QUOTE (Blazer @ Dec 24 2010, 10:30 AM)
Hey, the portrait ain't that bad

They kind of are THAT bad, but it shouldn't be too hard to get them to an acceptable level.
QUOTE (Blazer @ Dec 24 2010, 10:30 AM)

So ultimately, stick to the basics and the fundamentals, and way from the more art-oriented aspects of spriting, and you'll be fine. happy.gif

^Pretty much, you just want to keep it nice and simple at the start.

#32 Fire Blazer

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Posted 24 December 2010 - 03:19 AM

The most recent one, the Jaffar-esque one, in comparison to the others, is not that bad.

All relative, Vamp.

Compared to most spriters, I am an amazing battle spriter.

Compared to BwdYeti, I am nothing. o_o

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#33 Vamp

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Posted 24 December 2010 - 05:12 AM

I'd have to see your battle sprites to confirm or deny that tongue.gif

#34 Fire Blazer

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Posted 24 December 2010 - 05:28 AM

I'm pretty sure you don't because everything looks bad compared to BwdYeti

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#35 Vamp

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Posted 24 December 2010 - 08:59 AM

QUOTE
Compared to most spriters, I am an amazing battle spriter.


^ I meant this, not the Yeti thing.

#36 Mariobro3828

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Posted 24 December 2010 - 04:35 PM

I'll do what I can, but I can't promise it'll be pretty to experienced/talented eyes.
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#37 Fire Blazer

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Posted 24 December 2010 - 11:54 PM

Sorry for getting your topic off-topic Mariobro >_>

@Vamp I meant like, compared to the typical noob battle spriter who pillow shades and uses weird colors and terrible splices and crap. Not to the better spriters, which don't make up the majority of spriters.

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#38 Mariobro3828

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Posted 25 December 2010 - 12:24 AM

lol, it's cool. Tbh, if I could sprite or draw well, I'd probably be making flash animations right about now.
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#39 Fire Blazer

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Posted 25 December 2010 - 03:56 AM

You know, there are more people who can't draw than people who can

So hopefully more people are understanding of decent graphics than people who are like "wtf these graphics suck compared to X amazing graphics by X amazing artist/spriter"

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#40 Qtaru

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Posted 25 December 2010 - 04:59 AM

For what it matters, I'm more concerned about the story an FE game/hack tells, than how well done the graphics are. Of course, graphics are still important, but to put it in perspective, I:

Will enjoy a hack with a good storyline but bad graphics.
Will not enjoy a hack with good graphics but bad storyline.

I'm just saying that more than anything, I care about characters who have depth.

If you do want feedback on the portraits, I will say the thing that bugs me the most is the saturation... the intensity of the color makes them sort of stick out like a sore thumb.




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