you know how some morphs from the game and nergal use that warp thing? when they disappear and reappear? for example in the beginning of the dragon's gate chapter when ephidel takes ninian. is there a code to make any unit be able to use that during a conversation?
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warping code?
Started by akeldama, Sep 23 2010 01:50 AM
3 replies to this topic
#1
Posted 23 September 2010 - 01:50 AM
#2
Posted 23 September 2010 - 03:09 AM
Look in the Event Assembler Macros:
QUOTE |
//Warp effect, under construction #ifdef _FE7_ #define WarpIn(Char,Class,X,Y) "WARP [X,Y] 1; LOEV Char Class [X,Y]; CODE $42; POIN $20AB9" #define WarpIn(UnitPtr,X,Y) "WARP [X,Y] 1; LOU1 UnitPtr; CODE $42; POIN $20AB9" //#define WarpOut(X,Y) "WARP [X,Y] 0; DISA [X,Y]; CODE $42; POIN $20AB9" #define WarpOut(Char) "WARP Char 0; DISA Char; CODE $42; POIN $20AB9" #endif #ifdef _FE8_ //#define WarpIn(Char,Class,X,Y) "CODE 0x40 0x2F 2 0; CODE Char; GOTO $; DISA Char" //#define WarpIn(UnitPtr,X,Y) "CODE 0x40 0x2F 2 0; CODE Char; GOTO $; LOU1 UnitPtr" //#define WarpOut(X,Y) "CODE " #define WarpOut(Char) "CODE 0x40 0x2F 2 0; CODE Char; GOTO $; DISA Char" #endif |
Found in the latest "Misc Helpers" in the "EA Standard Library" Folder.

#3
Posted 25 September 2010 - 03:59 AM
QUOTE (shadowofchaos @ Sep 22 2010, 07:09 PM) | ||
Look in the Event Assembler Macros:
Found in the latest "Misc Helpers" in the "EA Standard Library" Folder. |
which program are you referring to?
#4
Posted 30 September 2010 - 10:32 PM
The Event Assembler, the program used to edit and insert events. You can't do such a thing in the text editor, if that's what you were hoping. :\
Signature thanks to Shu.
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