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General nightmare question


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20 replies to this topic

#1 Krakistophales

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Posted 19 August 2010 - 09:53 PM

Is there any way to make all bows, or certain bows, have a 1,2, and 3 range? I was trying to alter the range, but the default one is 0x22 and I don't know which numbers correspond to which or how to alter it. Can anyone explain this to me? Thanks.

#2 Fire Blazer

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Posted 19 August 2010 - 10:05 PM

Sure thing. I think I cover it in the UT, but it's simple anyhow. The first number is the starting range, and the second number is the ending range. 0x22 means it's from 2-2, AKA Only '2'. If you made it 0x12, it could be from 1-2. Making it 0x13 would make your desired effect.

(Be careful though--Nomadic troopers glitch when using the shortbow without Shadowofchaos' fix)

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#3 Krakistophales

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Posted 19 August 2010 - 10:45 PM

Cool, thanks. Will the enemy troopers glitch while attacking me, or only if I choose to use them?

#4 Fire Blazer

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Posted 20 August 2010 - 12:48 AM

doesn't matter which, if a NomadicTrooper has a short bow it glitches without Shadowofchaos' patch.

http://forums.feshri...t=0

That topic solves the issue supposedly

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#5 Krakistophales

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Posted 20 August 2010 - 02:56 AM

Since it's a package, do I just leave it in the same directory as the FE8 ROM or do I need to make all the individual pieces in there be of the same name as the FE8 ROM?

For weapons that are melee by default, like swords, lances, etc...what happens if you just give them a range of 2 without doing anything else in the editor? Do they automatically add a spell animation, or you have to do that manually?

Also, since I have your attention here, can you further explain the King class animation copy/paste? I tried to copy it using "dump to clipboard" in the class animation manager, but when I open the editor for FE8 and click "paste from clipboard", it says the clipboard is empty, so this is where I'm stuck at. Where do I go from there?



#6 Fire Blazer

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Posted 20 August 2010 - 04:07 AM

I'm not sure. What I just said works for me. Maybe you accidentally copied something else in the mean time. Try again, or just save the animation like I said and insert it that way.

QUOTE
For weapons that are melee by default, like swords, lances, etc...what happens if you just give them a range of 2 without doing anything else in the editor? Do they automatically add a spell animation, or you have to do that manually?


Nothing ever happens automatically tongue.gif you have to add the spell animation. If you make a sword into a bow and give it 1-2 range it won't show an arrow until you use the Spell Association Editor to make it show one.

For the first question, you'd have to ask Rey, I don't know myself.

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#7 Krakistophales

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Posted 20 August 2010 - 05:35 PM

Alright, now that I used a different ROM, I was able to copy and paste the king class animation. However, where do I paste it? On the class I want to alter, or an empty slot? Is that all I need to do to open up the king class, or do I have to text edit the class and play with the stats and everything else?

#8 Fire Blazer

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Posted 20 August 2010 - 10:42 PM

You need to do everything. FEditor only inserts the animation, the thing that shows up during a battle.

You paste it wherever you want it.

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#9 Krakistophales

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Posted 21 August 2010 - 07:19 AM

So, I posted the King animation in an empth animation slot I created at the end of the ROM directory.

What do I do to translate that into an actual class that Ephraim can upgrade to?

#10 Zeldaicflame

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Posted 21 August 2010 - 08:37 AM

You need to edit another class, or create a new class, then make it equip the right things, have the right weapon levels, and the right sprite, and have its animation pointer be to the king animation you inserted.

#11 Krakistophales

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Posted 21 August 2010 - 06:10 PM

I figured out how to make the class they promote to by default, Great Lord, into something else altogether. But how do I construct a class from nothing in an empty slot? Can someone teach me how to do this one?

#12 Krakistophales

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Posted 22 August 2010 - 05:29 AM

I tried making it simple and changing Ephraim into promoting into a general...and I got mixed results.

I managed to change it so that he looks like a general in battle, on the map, and the pick unit/item menu. He also retains his portrait, and everything looks great...except when I take him into battle by himself, the "player phase" never comes, and it only goes through the enemy phases. I suspect that if I take him and one other person, I won't be able to control him. Why is that? How do I fix it?

#13 Zeldaicflame

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Posted 22 August 2010 - 06:15 AM

Hmmm. You may have changed something that did not need changing. You may have turned him into am enemy. Otherwise without knowing what modules(s) you used and what you edited exactly, I can't be more help that that.

#14 Krakistophales

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Posted 22 August 2010 - 03:04 PM

Nevermind, I learned how to change him and eirika into whatever class I want. Still, that's just an override. How do I create a brand new class in an empty slot and then have them become that, like the King class for him?

#15 Fire Blazer

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Posted 23 August 2010 - 05:18 AM

^That is very tricky. It involves expanding data, repointing, and you're going to have to repoint MULTIPLE things... and it's overall tricky. Even I don't do it. I just replace all the unused classes. :\

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#16 Krakistophales

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Posted 23 August 2010 - 03:34 PM

Even still, how do I enter the king class into the nightmare roster so that I can alter one class to emulate that one?

#17 Fire Blazer

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Posted 24 August 2010 - 01:03 AM

That question didn't make a bit of sense to me.

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#18 Krakistophales

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Posted 24 August 2010 - 01:32 AM

It goes back to my original question that no one's really answered. I want to make Ephraim promote into the King class and use exaccus. I copied and pasted the king class animation from FE6 to FE8 and saved it to its own slot, instead of saving it over another class.

How do I make the King class a class that I can select through nightmare editor for Ephraim to promote to?

#19 Krakistophales

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Posted 27 August 2010 - 07:26 PM

Anyone?

I've seen people hack the King class into FE7, does anyone know how they did it? How can I do that for FE8?

#20 Navi

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Posted 27 August 2010 - 07:33 PM

It's an animation package, SOC fixed the King animation so it didn't mess up in FE7/FE8. Just check Arch's Grey Pages, it should be there, and I think it's public.
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