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FE 7 portrait editing problem


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23 replies to this topic

#1 skyfox500

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Posted 01 January 2009 - 04:12 AM

Could some one help me with the portrait editing for FE 7?

The guides I see use un-lz gba or whatever, but it's not working for me.
Every time I load a portrait, when I go to write it to the file, it says that
the picture to insert is too big, even if I haven't made any changes.


Would someone be able to help me out with this? As soon as this issue is resolved, I'll have a hack ready for its first release.

#2 cox21

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Posted 01 January 2009 - 04:23 AM

Try this utility:Tile Layer Pro

And This tutorial:http://forums.grandb...pic,2705.0.html
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#3 Fire Blazer

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Posted 02 January 2009 - 10:24 PM

OK, there is a new program called FEditor Adv, it's very useful in fact and can be downloaded below, open it, open your ROM, open Portrait Editor using the top menu, and then you have to make the portrait in the format it shows. Once you have the image, insert it using the "insert" button, hit "update", exit the portrait editor, go to File-Save and save it, and then try it out, if you do it correctly you should have a portrait, check out the editor's documents for more help.

http://www.feunivers...?showtopic=1972

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#4 cox21

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Posted 02 January 2009 - 10:56 PM

Um, help, you're not being very clear.
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#5 skyfox500

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Posted 03 January 2009 - 01:38 AM

Cox: I looked at the tutorial, and I don't understand the re-pointing bit.


Blazer: When I open the program (assuming you're talking about the file labeled "Execute FE 7") , Command prompt loads, some text scrolls, and it gives me some kind of error. Could you be a little more clear on what to do, and any requirements for it?

#6 cox21

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Posted 03 January 2009 - 02:03 AM

Basically, repointing means putting the portrait somewhere else. One way is to make the rom bigger with windhex. And I get the same problem with that thing Administrator Blazer gave us.
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#7 skyfox500

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Posted 03 January 2009 - 02:11 AM

I know how to expand the rom, what I don't is how to just create a new spot for the portrait, and have the game recognize it

#8 cox21

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Posted 03 January 2009 - 02:42 AM

You, know, you really shouldn't be asking a noob for help. Anyway, repoint to any offset which is blank.
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#9 skyfox500

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Posted 03 January 2009 - 03:55 AM

how can I tell which offsets are blank, and if they exist?


#10 Fire Blazer

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Posted 03 January 2009 - 04:29 AM

you have to insert he portrait at one of the blank offsets, once you do that use Ace's portrait modules to change the main portrait pointer to the NEW main portrait pointer

Better yet, try re-installing java, restarting your computer, and contacting Zeld (AIM=hectorofchad) for help on running that program. tongue.gif

Ace's portrait modules can also be found somewhere on that forum^^

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#11 cox21

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Posted 03 January 2009 - 01:29 PM

I figured it out. Ignore the error message and click around at the top.
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#12 Ristau

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Posted 03 January 2009 - 03:28 PM

QUOTE (Blazer @ January 02, 2009 04:24 pm)
OK, there is a new program called FEditor Adv, it's very useful in fact and can be downloaded below, open it, open your ROM, open Portrait Editor using the top menu, and then you have to make the portrait in the format it shows. Once you have the image, insert it using the "insert" button, hit "update", exit the portrait editor, go to File-Save and save it, and then try it out, if you do it correctly you should have a portrait, check out the editor's documents for more help.

http://www.feunivers...?showtopic=1972

What I don't understand is that it is called FE_Editor.7z, So HOW DO I OPEN IT?
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#13 cox21

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Posted 03 January 2009 - 03:32 PM

Unzip it, and open up any of the batch files, load up your rom, ignore the error message, and click around at the top to find what you're looking for.

PS This utility is very useful if you want to hack character names. I am going to write a tutorial on it.
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#14 Ristau

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Posted 03 January 2009 - 08:32 PM

QUOTE (cox21 @ January 03, 2009 09:32 am)
Unzip it, and open up any of the batch files, load up your rom, ignore the error message, and click around at the top to find what you're looking for.

PS This utility is very useful if you want to hack character names. I am going to write a tutorial on it.

Unzip it with what though? I don't get how to open a .7z file Seriously I really don't get it...
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#15 cox21

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Posted 03 January 2009 - 08:36 PM

.7z isn't the filename extension. The file is a winrar archive.
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#16 Ristau

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Posted 03 January 2009 - 08:39 PM

Just Figured that out It means 7 zip but now what do I do I really don't get your tutorial at all...
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#17 cox21

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Posted 03 January 2009 - 08:41 PM

Are you trying to do something with the script, portraits or text?
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#18 Ristau

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Posted 03 January 2009 - 08:41 PM

QUOTE (cox21 @ January 03, 2009 02:41 pm)
Are you trying to do something with the script, portraits or text?

Portraits and Script, I have a Text Whatever already
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#19 cox21

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Posted 03 January 2009 - 08:43 PM

Portraits are kind of hard, but for the game script you'll have to dump it first. Also, you should use this for text, it's better than parser and nearly as good as anti-huffman.
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#20 Ristau

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Posted 03 January 2009 - 08:46 PM

QUOTE (cox21 @ January 03, 2009 02:43 pm)
Portraits are kind of hard, but for the game script you'll have to dump it first. Also, you should use this for text, it's better than parser and nearly as good as anti-huffman.

What I don't get is where the Program is I Opened the file and all I see is:
1. Folder called - build
2. Folder - Dist
3. Folder - Doc
4. " " - Nbproject
5. "" - src
6. "" - test and then More Crap

Did I DL the wrong thing?
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